Jump to content

Bill the barbarian

Member
  • Posts

    4,600
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Bill the barbarian

  1. That is one good possibility, contacting the author is another (if the author is on this site, even better). Best of luck to you!
  2. Yes, according to a question I asked Scotty that now resides in the Well of Daliath.
  3. Nice! Dwarven cannons for the win! I was with ya all the way until this point, so that is not so bad. One has to ask about the tech level of those who used buffalo jumps, such as "Head-Smashed-In Buffalo Jump" just down the road a few hours from my home. I believe scientific thought was that the jump was used by a technologically sophisticated and very modern (as all the first nations being around 14000 years old in this area of the world would be considered) folk. The first nations folk of the area would agree. Yep! Quite so! This does seem plausible, I would imagine that the hunt would not end until the wounded, dangerous to the tribes, and precious food source prey was run to ground! I have seen foes levelled with the toss of one javelin and MM 3 (and a wee bit of strength) when similar foes would take MR after MR of time to drop with melee weapons. Oh and the foes had okay armour, but the first MM is still able to crit or special and the Javelins are still 1D10!
  4. As great as the TotRM were/are I wonder if you have to slavishly follow articles that many will not have access to. They are not canon. Just excellent and well thought out. That said, I think many of the early RQ authors might like to read your take on the tale rather than your rehash of theirs. Of course, many of the authors are around here and might welcome a ping or a PM to answer that for themselves. cheers
  5. This sounds logical. Absolutely against this idea, the gods as min/max roll players sounds horrid! I will happily play the "the myth/practicality divide" weighing on myth over practicality every time, no dilemma here for me! If you prefer otherwise, no worries, gather your table and have at it!
  6. On what page did you put the 80% Smiorgan? You have to enter it on the skills page, I believe, and let it auto fill on the main page or it sees it as 10% (the base). That said, any idea what the 1/2 does @Arcadiagt5? I do not notice any difference with it deployed or not deployed.
  7. There's a reason them thangs cost half a years wages!
  8. If you are looking for damage, nothing beats a javelin 1D10 used by a strong guy or gal, plus 1d2 or 1d3 DB and then kick in a bit of magic and/or specials or crits... ouch!
  9. I am sure Eurmal would be involved in that myth in some way.
  10. It is a good read, from a game point of view and from a nostalgic point of view as well!
  11. I would agree with svennson and remind you that you suggest he is not much of a combatant anyway. -1 to the limb sounds good and adds incentive for him to remain a non-combatant. Maybe up his communication skills.
  12. Welcome, well, I guess welcome really does not apply. Ah, hell, welcome to the new gig!
  13. I have to wonder if Dreamlands would be of any use here. It is BRP based after all. Note, that one does not have to sleep to regain MPs... Oh my lords and ladies, you are suggesting the dreamworlds are connected to Eurmal? Gadzooks! I may never seep again.
  14. The Jonstown Compendium is your source of info here as RQ does not do OGL. Here is the pertinent data... https://support.drivethrurpg.com/hc/en-us/articles/360036896591-Jonstown-Compendium-Content-Guidelines?affiliate_rem=77157 Damn, you slid your edit in just as I was posting... that is two posts that can be ignored by all... Sorry
  15. Mischievous children do, though... Cats being mischievous, one might be able to make a myth based on that... Dennis the Menace and Mr Wilson's cat (or how Whiskers turned the tale on that brat)?
  16. So, let's see if I got this right... engagement (in melee fer instance) is not required, but initiation-ship (initiation-sheep?) into cult mysteries... oh, it is all too sordid! Hello, I must be going!
  17. Thanks Jeff, I was going to mention the oft forgotten spirit magics but... forgot!
  18. Have to say I agree on the assertions here. From the meta game design it all makes sense, and coincidentally makes sense mythologically as well. Just one comment. I think, for my taste, that mythology should have greater weight than good game design. There should be a myth explaining a spell, before worrying about a spell fulfilling a cult void or need explaining a spell. I get it that from a gaming point of view (and a gamer's POV for that matter) having a select spell is a no-brainer. But the sun of the son lacks spells or gains spells for reasons explained mythologically. That is the charm of RQ... until one does not get what one wants. Then oft, it becomes nerfed/broken. Not saying you are guilty of this, in fact you're asking a question here, not asserting a point, so definitely innocent of such charges. Good exploration to my thinking. That is my 2 bolgs worth! Interesting thought, I have not dug into the history of this, so I am unsure of the truth here. Any other historians/anthropologists have a thought on this? Or good articles to parse?
  19. Young man, there's no need to feel down I said Young man, pick yourself off the ground I said Young man, 'cause you're not in a town There's no need to be unhappy... S H E E P
  20. In answer to the bolded and italicized point, that was the "great question" I suggested EricW post to Q&A... I was wondering about that as well! Shamans and mobile shrines...Hm! But to the first point, it has been a couple of years and I have not thought about WW since then... I seem to recall that a french publication hinted at Hender's Ruins having import to the baboons specifically, beyond it's being a gateway to other realms. Again, there was not a lot of material to hang a theory on. I wonder if Jeff would like to weigh in on that thought.
  21. When I talked on that subject for a podcast a couple of years back, I spent a week looking for details on the ruins and the best I could determine is it is a gateway to other realms. They don't have a lot of material written about them in the more accessible tomes. Maybe in a Stafford lore book. Besides, your topic heading reads mobile shrines... and I am not sure if the ruins would qualify... Of course it is your topic so you can always say they do!
  22. I would say you got it right, but I wonder what the rules guardians have to say on that. Have you considered putting this great question into Q&A?
×
×
  • Create New...