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Bill the barbarian

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Everything posted by Bill the barbarian

  1. I preferred Goody two shoes as did Andrea. Don't Smoke, Don't Drink, what do you do Subtle innuendo follows... Andrea my girlfriend in the day did not smoke, or drink but damn... SHE PLAYED AD&D I was smitten!
  2. Randy's opening remarks and gesticulations say it all!
  3. That is good, Soltakss, what you are describing is how I thought to put some ideas into play and its nice to see confirmation that it can be done and easier than I thought .
  4. PDFs of the Classic Series 1-4 have a few layout problems, some pages of monospace type (courier?) art is sometimes a little less than perfect (money was saved) and I believe there was a little issue with some copyright material being made generic, but this last is from memory and I can not give you a source. Now I will admit I am being nit picky here but if these points matter or you are nostalgic you might want to go for the originals (especially in print for nostalgic folk). Otherwise, I would say bang for buck, special extras, and all other points made here weigh overwhelmingly to The Classics from Moon Design. Cheers
  5. Point one) True Point two) Alas, and putting a 6m hypothetical barrier up again... That is at the time of the SOI (new round) our hypothetical runner is 6m away and has been running for at least a part of the last round if not more. He states he will run and jump over the barrier while our archer/spell slinger with a one point spirit spell or arrow/quarrel nocked and ready with an SRM equal to runner who has a DEX SRM of 2. It just dawned on me, I forgot to start movement on SR 2 last time and then adding in the SRM, damn. That means that RAW equal SRMs with 6m to move, no unobscured shot as the runner starts at SR 2 and the range firer fires at SR 2 when our runner has covered no ground. The runner will get to or over easily. it is when we use your mods that it becomes dicy (pun, what pun, I do not see a pun). that is the difference SRMs determines whether or not he makes it. This makes sense that it comes down to SRs when a PC is in motion and connoting in motion I suppose, but not much sense when he is not moving at SOI and facing ranged fire. All things being equal, except the archer being ready and the runner 6m away I think the shot/spell should get off at the same time motion begins Unless our runner can beat time, he is subject to an obscured shot/spell and if in motion and the spell is prepared, them the race is on... may the best SR win. no?
  6. Not hard to how rule this and keeps the rules as written, a PC already in motion will remain in motion. Sir Isquacc Newton esq That is not needing a DEX SRM modifier the second round of movement ((kinda like a sorcery spell).
  7. Just a slight change to make a point EpicureanDM. Make it 6m. Now, this makes it a heck of a lot harder to hit him before he gets to the wall for an archer of spell slinger. They will have to wait for their DEX SRM before shooting or casting a one point spell. Should they be of equal DEX SRM as our runner (2) or slower(3 or 4), they will be firing on a target obscured by a barrier, with a superior DEX SRM (1 or 0) the archer or spell slinger will get a shot off at the target before the barrier. Under RAW the equal or superior archer/spell slinger (remember he would have to be using a 1 point spirit magic spell for a 0 SR) would get a shot off before he hides behind the wall and only the slower SRMs would have an obscured target. CHeers
  8. Ah good, I hate to think someone stumbled into our madhouse of a thread by mistake. Thanks Soltakss and SilverSeraph. Hey, you guys aren't talking about the Sartar: Kingdom of Heroes and Sartar Companion books are you? If so, I concur heartily they are incredible and if I had not read that they were HQ on the each page I would not have noticed until I got to the wonderful scenarios at the back of SKoH and SC. I have had a quick look over these and figure I could run some of them without too much effort. VERY SMALL SPOILER The leaving the world Hero Quests though, I don't think can be translated. Maybe when the Game Master's book becomes available with it's HQ rules... The PDFs are doing me quite well at the moment which is good as it seems that SilverSeraph is correct. Chaosium doesn't seem to advertising the books—that I can see, anyway. I was gifted with these and RQ 6 a few years back alerting me to the fact that things were once again stirring in Glorantha. These directed me to asking about the Red Cow books and well, like any junkie finding a new source... So far I have not been disappointed in using any of the above with RQ as a source, and I am looking forward to using the ideas in the scenarios (or whole, depending). Cheers
  9. My thinking is that you took a wrong turn at Albuquerque and ended up here but not knowing what book u are talking abut I am not sure where to send you.
  10. So based on the last couple of letters and with this one we are at two votes for giving the rules a fair shake before implementing the home rules we all know are coming. I figure I will implement at least a few to plug holes that will exist until an official supplement comes out, that I buy, that does the exact same thing. I would love to play with none, but the players will want at least one pet rule, a hole will exist briefly until filled. or I will in my hubris figure I know the game better than my betters. Knowing I have choices, many choices and that I am capable of home ruling and that there is always the forums... as well as this pretty cool game, I think I will do fine Cheers
  11. Ya know, some of these gems deserve a rich and fertile spot (No Aygor, I did not mean throw them on the manure pile, bad henchman! {slap. bash, crash, bof!, pow! and other sounds of gratuitous violence}). Is there an easy way of copying the posts that deal with "Grant Theft Antelope ™ " over to the Video game thread. And really (bwahahahahah), just because I can, {lightning flashes, a thunder crack} should I?
  12. are they here yet, are they here yet, are they here yet! If they don't arrive immediately I am going to hold my breath, till I turn Waertagi!
  13. as the flag said, "curses... furled again!"
  14. and season delicately to bring out all the flavours!
  15. Add in Knockback an you have it covered Joerg. Thank you. The 90's were too far away for me to be so accurate, not to mention I was busy running the game and making sure this info got to the ears that needed it, to be noting it down for later playback (well done and good memory, deleriad). Your articulation brought it all back into clear view and I remember the play progressing exactly as you stated. The rules (despite many opinions to the contrary at the time and even still) must have been well written if this is our mutual experience from way back at the dawn of the 'net. Most of my clarifications (the few I could find) back in the day came form mags, zines, geek meets and occasional dumps of the digest from friends with better 'net connections. Back then, I knew the SRs (not each individual one, but ones that were noted in SOIs) mattered in very real ways, for spells movement, and combat. RQ 2 (and RQ G) is a little bit more "hand wavey" than that. Our group used battle mats, I GMed with a chart showing spells cast and when and by who and on who and expiration, no figures, but marker drawings or names written on the map sufficed. If you are ok with analogues and approximates that are easy, than RQ 2 or RQ G should work better for you. Should you have a more cog-work (mostali, perhaps) mind, well I really do recommend grafting RQ 3 combat, in full, onto the RQ G body. Someone else, an old timer who has been around for while, or was it a Chaosium staffer (wasn't Jeff Richards or Jason Duran was it?) was recommending that as well. Occam's Razor Cheers
  16. Might there be a possible pun there or have I been hanging at Puns we know and love for far too long.
  17. Two men enter, one man leaves staggers out? (...Beyond the Ether Dome? Oh Mel, how low can you go?)
  18. Not sure what others here will say but I believe the rules are that you are engaged in melee not that you have to stop, (unless grappled, somehow obstructed or incapacitated I would assume). Now being in Melee and wishing to disengage (run through)—again using memory here but willing to be proven wrong— or run means giving up attacks and parries allowing a foe a free attack, stay engaged for the round and only be able to parry and dodge, and then disengage, of knock back you foe. Alas the only running attack allowed is a knock back and it does not allow a running dodge of parry. When I read this last summer I began to HR.
  19. Sorry EpicureanDM for a quick hijack of your thread. I will return it briefly... HreshtIronBorne: Now here is my problem. The rules as written imply if not actually state that .. "The only exception to this is the Disruption spell, which can be combined with itself and resolved as one attack doing 2D3 damage to one hit location:" One can infer that seeing as the spell is stackable one can take the italicized bolded text able and add a d3 per point of stackingdouble it. But is that inferance correct? Or does stacking allow one to toss another doubled disrupt per stacking at another target (another inference)? Cheers
  20. In my one read though I really liked the mysticism rules in RQ 6 (also like the shaman rules but that's another thread). Again, it was one read though so I can not say what I liked just that I could see building a character with the rules as written and that is a good start. Cheers
  21. I have given it a good bit of thought but I can not agree with you. Not a big deal, we all have opinions and we could both be wrong so... In any case, I can not accept that a beginning character created in RQ 2 bears much more than a family resemblance to RQ 2.5 or as it it is also called RQ Gs near superheroes. A quick look at the covers of the two games give away the level they are meant to be played at. I suggest that RQ G is a step closer to HQ than RQ 2 in terms of playing level (not actual rules obviously). Nothing other than tales of Greg and Sandy's characters or Hero Quests from lore, or the Cradle from the Rubble even sounded like a modern game can become at a very early stage. Ergo, a new beast, if not a whole new beast (for me, I still aver a whole new beast, it's my beast and damn it I want it whole :). have a boo at the above post by HreshtIronBorne for a quick look at how colourful combat can get... Sounds like fun-guy! (PS I think that you are misreading Multispell use with disrupt HreshtIronBorne. Unless Enchantment and linking hacks grant even more powers to the combination.) Cheers
  22. Or scene/activity. That is how I read it,
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