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SDLeary

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Everything posted by SDLeary

  1. Bump! There are a few GM spots still open! Contact Endgame for more details! SDLeary
  2. My understanding is that if you change targets, then you would have to wait till the next round to fire, not two rounds later. That would be an option. A marksman familiar with his weapon though could still get off more shots at the same target than a RoF change would give. Combine the two, and only force next round penalties if targets are changed. Do a search for Firearms. Bolt actions were only a part of the discussion. SDLeary
  3. I'd suggest you look at THIS entry from the Wiki. This was discussed some time ago, this was one proposal to fix the situation. SDLeary
  4. This also gives high-DEX types like elves the potential to be able to fire three times per melee. I can't remember which BRP game it was, but we also did DEX, and second shot on DEX-10. This may have been a house rule for Stormbringer, but it gives similar results to RQ III. IIRC, way back when, some stuff was added to the Wiki with regards to missile fire. SDLeary
  5. The next Endgame Mini-Con in Oakland, CA is coming up on April 3! GMs get your submissions in now! SDLeary
  6. I'm not sure that using SAN in a traditional fantasy setting is really an issue. Humans, Dwarves, Elves, and the like are pretty close to one another, not much of a shock at all. Orcs/Trolls, etc, might provoke a small loss, if they are particularly ferocious. A Lich or a feeding Ghoul more so. Demons and Mythos creatures even more. It can work well to convey horror even in a fantasy setting, you just have to determine how different the creatures really are from the baseline. In Glorantha for instance, because the base races are so different, I can see a human needing to make a roll if they see an Aldryami drop from its pod, or a Mostali lifted from the vat full grown... etc. SDLeary
  7. One of the old RQ 3 supplements introduced the skill Scout (terrain). I'll see if I can find it and post it here. SDLeary
  8. Passions, if you want to use them, can easily be imported. The other part of the equation is the Personality Traits, which are already in BRP (p.294). I would not use those trait pairs, as they were originally envisioned for NPC development; just import the ones from Pendragon wholesale. Oh, and if anyone cares, take note that Greg has decided to change one of the pairs. Pious/Worldly is becoming Otherworldy/Worldly. Pious becomes a passion (Loyalty: God). As for an Arthurian Britain setting... you'd have to choose from the various historical/literary bents on the subject. SDLeary
  9. Keep in mind the Holiday. That often puts a damper on any estimates in shipping... especially by Post. SDLeary
  10. I think SIZ because it does factor Mass, at least in part, does need to be part of the equation. A large Size is not always good. Does a longer stride offset the ambient mass and the strength needed to move it? Right now the only notable negative for a large Size is if you use the optional skill categories... and then only for "Physical" skills. SDLeary
  11. That would be an instance of age reducing the strength of the person, and thus not being able to overcome size. SDLeary
  12. Yes, but only if their strength can overcome their body mass. Humans were what I was thinking of when I proposed the Siz modifier. With two 6' individuals, one weighing 180 lbs, and the other 300 lbs, its unlikely that the latter would be able to run as fast; assuming same leg length, etc. SDLeary
  13. Insert Siz (Mass) as a negative modifier and things should work out. SDLeary EDIT: Nix that... now that I've thought about it for a few seconds that would only work in a few cases.
  14. I hereby proclaim you Grogus Maximus! Ave! Wow! Punch-cards! You obviously took some of SODA with you! SDLeary
  15. If any of the Grogs here know where the files ended up, there used to be a command line UNIX program on the SODA Archives that would spit out literally reams of pre-made NPCs complete with MrMan type hit location charts. I'm sure it ended up in the recycle bin, but I used to have a fan of 17" form feed about an inch thick. SDLeary
  16. Happy Birthday Trif! And thanks for this site! SDLeary
  17. Not blurring, no. Adjusting the transparency will soften the contrast between elements on the covers, making them somewhat translucent and allowing some of the background to bleed thru. This should allow the headline and menu to stand out more. SDLeary
  18. Hmmm... OK. Perhaps playing with transparency on the covers background to make the headline and menus stand out more? SDLeary
  19. Trif, I'd suggest a black headline on the main page. The two tone, with "Central" in white, along with the "menu" options get a bit lost right now. SDLeary
  20. I like Cider once in a while too. Unfortunately, the only English cider we can get here seems to be Samuel Smith's. How does it stack up in the rankings of Cider? If its imported to the States, then my guess is that its the cider equivalent to Budwiser. SDLeary
  21. Oh damn that looks and sounds good! Alas, we have no brewing monks around here; a few that run a winery though. So... I deal with less exotic stuff. Just put a St. Peter's Organic English Ale in to chill for a few min. SDLeary
  22. I also see no base % for weapons. At the top of page 12 though, attached to the section on Common Skills, is a section that says the following: Skills.............................................Basic Percentage Each Close Combat Style.................Str + Dex Each Ranged Combat Style..............Dex x2 Common Magic.................................Pow + Cha As everything seems to be defined as a Combat Style (ex Sword and Shield, Spear and Shield, Spear, etc.) it appears that the base % for all weapons is Str + Dex. SDLeary
  23. I haven't seen the movie yet, but it sounds like its much like the Banana Wars in Central America from the early part of the last Century. Not that similar issues don't prevail today. SDLeary
  24. Time for a bump! See the post below for info! SDLeary
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