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Grievous

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Grievous last won the day on January 20

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About Grievous

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    Senior Member

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  • RPG Biography
    Over 30 years gaming, but only slowly becoming more deeply versed in Gloranthan lore.
  • Current games
    Too many to list, really. We go from system to system.
  • Blurb
    Illuminated in the ways of the Red Goddess

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  1. Grievous

    Greg Stafford Condolence Thread

    Greg, we'll be seeing on the Heroplane, where your spirit will continue to sustain and entertain us!
  2. Grievous

    Everyone Having Rune Magic

    It would be great to understand how this idea (that not all Orlanthi are Initiates) works with the Orlanthi initiation rites exactly, and whether the Second Son/Star Heart has any bearing (probably not, so another questions would be that what game mechanical considerations might be appropriate to apply to it - but that's really a separate topic). I'm aware of http://www.glorantha.com/docs/orlanthi-initiation-rites/ and that we really have to separate the initiation rites from being an Initiate (yes, it's confusing, but there we go). But when and how does one go about becoming an Initiate? At the second year gathering? I dunno, I'd just like my setting text and game mechanics to be lined up nicely.
  3. Grievous

    Advice running my first HeroQuest game

    I'd be curious to hear about your mastery house rules. The idea to do something like that in RQ:G has come to my mind as well, but I haven't laid anything out as of yet.
  4. Grievous

    Who were the God Learners' Heroes?

    Agreed - it is a very cool theory, but it isn't necessarily conducive to the kind of stories I want to tell in Glorantha.
  5. Grievous

    what happed to Selelmal the True?

    Hmm, wait - I don't think Selelmal is the Lord of Runegate, but the High Priest of Elmal in Runegate? That means Verinos the Old's existence as Lord doesn't necessarily mean Selelmal isn't still around.
  6. Grievous

    Three New Stars, Three New Gods?

    Great topic, I admit to being a little stumped as to what to do with these whenever I'll get to that point after reading about them in Eleven Lights. I'm definitely not up to the known mythology about them, so this thread is great information and inspiration. I wonder how the fact that they are discovered as a group of three will effect things. What kind of bond will this form between these separate gods, how will they individually feel this and how could this be reflected in the (newly) emerging mythology? To me, it seems this should also be a factor in their new resurgence.
  7. Grievous

    The Interior Art Needs to Change

    Well, it's not a fact like the Earth is round, it's actually a fact about an opinion - maybe an influential opinion in your sphere, but still an opinion. No one would bat an eye at my workplace (however I'm sure plenty of people would find the art pretty damn cool), though I'm sure a conversation about roleplaying games would follow (which I might not have the patience for). I would have to go out of my way to find a place where reading the book would cause anything like this ruckus - like really out of my way to find some deeply religious and conservative environment or maybe a space where neo-feminists who like their cues from (mostly) American affairs congregate (I guess I could find this at the local Uni, if I went looking into the right basements). And oddly enough I live in a repressive socialist dystopia (at least that's what I hear) called Finland. That said, I am worried that this kind of puritanical thinking could be spreading, but ahhh that's politics and maybe beyond the scope of this forum. Anyway, I'm sorry you have to deal with this kind of thing, esp. since this really isn't your opinion. I wonder why you are bringing other people's prejudices to the table though? You say there's a financial incentive for Chaosium, but one wonders which way that incentive truly lies. Maybe that's worth study, maybe not. I also think it displays some character, which helps you stand out, so maybe being brave in your marketing is the way to do it? ("Just do it", for example). And I mean we're hardly talking about anything that is even borderline risque. That said, I am interested in this Arkati tantric manual. 😅
  8. Grievous

    Is barding a thing in Glorantha?

    I think if a rider is called a cataphract, barding is included in the package. Certainly the Western cultures and I do think Carmanians are described thusly as well. Seems like a Western invention that spread to the Lunars through Carmania. That's my view, at least.
  9. Grievous

    The Interior Art Needs to Change

    Exactly. Fight fire with fire. Part of me is worried the battle may already be lost in some parts, though.
  10. Grievous

    The Interior Art Needs to Change

    I have a hard time believing this. I mean, what kind of Orwellian working place is this? And that any place would bother going through and listing the unsuitable pages is straight outta some totalitarian cartoon.
  11. Grievous

    Orlanth the Abuser

    To be fair, I haven't watched Handmaid's Tale, but am aware of it's cultural impact/significance to some extent. I do wonder about the removal of problematic content in games, though. We're supposed to have conflicts and issues to deal with, no? Removing all problems will pretty much remove all content and that confounds me to some extent. Now, your concern about that content being squarely in the center of play, forcing it on the protagonists, is noteworthy, but for the kind of games I like to run and play, it seems to fit (I don't mind having the issues up front and being dealt with in play - our table will address them maturely and not take any glee in exploring them). For example, I think Vampire illustrates this. I think it is problematic in theme to the core - which is why we play it: to explore these issues. I don't think we become desensitized or more ignorant at all to these issues after a campaign, but on the contrary. I don't think sanitizing it (Vampire) is really an option, but I can totally understand and respect that not everyone might want to play that game (or if someone doesn't wan to to play in a game where we kill dozens to hundreds of orcs just because, for that matter). Also, some research to the contrary: http://psycnet.apa.org/doiLanding?doi=10.1037%2Fppm0000030 And research on the effect of game realism in regards to aggression (sure, a somewhat different topic, but anyway): https://www.sciencedirect.com/science/article/pii/S1875952117300113?via%3Dihub And more discussion on this topic: https://www.businessinsider.com/video-games-and-violence-2018-3?r=US&IR=T#in-the-time-period-that-violent-video-games-have-become-popular-youth-violence-has-declined-6 But yeah, this isn't my field, so I don't want to get too far into it. I am skeptical of video game violence increasing aggression as some kind of straight causality (I do think it may in some cases, where there may already exist predispositions to violence), but am not unable to be convinced otherwise. Not sure if this is the forum for that, though.
  12. Grievous

    Lunar PC rune magic in RQG Sartar?

    "Broo? That's pretty problematic. We call them reproductively-challenged around here."
  13. Grievous

    Orlanth the Abuser

    For what it's worth on my part (to address the sigh), I was legitimately interested in your response here and not just making a snide question. I see your point, but admit to having very different opinions/approaches around this topic.
  14. Grievous

    Orlanth the Abuser

    So, you are saying that the Handmaid's Tale is making people hate women?
  15. Grievous

    The Interior Art Needs to Change

    Well, I disagree pretty vehemently. Then again, I guess I am a dirty Euro libertine. It could reasonably stand to be even more bold in its presentation, but I can see why not too.
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