Jump to content

Grievous

Members
  • Content count

    76
  • Joined

  • Last visited

  • Days Won

    2

Grievous last won the day on January 20

Grievous had the most liked content!

Community Reputation

62 Excellent

About Grievous

  • Rank
    Advanced Member

Converted

  • RPG Biography
    Over 30 years gaming, but only slowly becoming more deeply versed in Gloranthan lore.
  • Current games
    Too many to list, really. We go from system to system.
  • Blurb
    Illuminated in the ways of the Red Goddess

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Grievous

    FAMOUS DUCKS OF THE HERO WARS!

    I don't really roll that way myself, but I still absolutely love Quackatoa's stuff, so I don't think serious Ducks are an oxymoron!
  2. Grievous

    On illumination and real world enlightenment

    Yeah, I think that is a good sounding board. Before a Lunar is Sevened, they serve the Red Goddess, but are not really of the Red Goddess. Once their Seventh Soul awakens, they recognize that "We are all Us", and could in a sense said to be sharing in the essence of their goddess. They would also recognize that all others are also part of the same unity, they just don't realize it yet. However, I also think a true Illuminate can lose and retain their individuality at the same time. In terms of the seven souls, you could say that the other layers aren't evaporated when you awaken your Seventh Soul. In terms of spiritual experience, this sense of being and non-being corresponds to concepts of transcending dualism (which in Lunar terms I would explain via an understanding of the cyclical nature of the universe: day is the opposite of night, but day turns into night and vice versa, so we might just as well call night day-in-the-making). So, I think an Illuminated Lunar priestess can really be said to be both at the same time: a part of the Red Goddess and her servant. As for what Greg said about reaching the dead souls of Illuminates, it is more difficult to say. It can certainly be argued that their experience with the unity of all makes them turn away from the many, and their individuality, and thus the need to maintain a contactable dead soul (which is an identity of sorts). On the other hand and to continue with the Lunar example I could also see the dead soul of a Lunar Illuminate to be contactable at least via the Red Goddess. I think I'd like to hear more about what Greg was musing about here before really jumping to more far reaching conclusions.
  3. Grievous

    Really high skills (skills over 100%)

    There is a reason there tends to be a feeling out period in any serious fight (perhaps excluding many of those that explode out of rampant emotion). If you have two (or more) people coming at you, that feeling out is going to be pretty difficult to accomplish (as is, realistically, any one-against-many fight unless you happen to hold some other type of clear advantage, such as a longer weapon, etc).
  4. Grievous

    On illumination and real world enlightenment

    I would suggest not drawing too many parallels between real life spiritual traditions and Gloranthan mysticism. Yes, it is obvious that they refer to similar phenomena, on some basic level but real life is real life and Glorantha is a high fantasy setting so how these things play out is vastly different. We can look at the basics of spiritual realization in real life and adapt those to Glorantha, but it will morph very quickly from there into something different. These basics are things that have already been mentioned here several times. I especially liked simonh's concise explanation: To discuss a few other themes briefly, the idea of ego-death also comes with the idea that existence is illusion. This tends to come along (in almost paradoxical fashion) with an experience of the essential unity of existence, which usually keeps this from becoming a descent into nihilism. Also, the idea that one-becomes-many, or that the many-become-one, so that the concept of one almost becomes interchangeable for the concept of many, is another traditional hallmark. Indeed, the conciliation and bringing together of various oppositions is a definite feature - a move beyond dualism - and somewhat difficult to put into words, being more of a shared experience leading into patterns of thought that appear novel (at least to the initiate). Various spiritual traditions then splice these things up in various ways, but the essential experiences are remarkably similar. From these relatively similar beginnings, different directions are taken, though. As for whether Gloranthan mysticism is more theravada or mahayana, I feel this is getting too much into the weeds by bringing in real life stuff (though I'll do add a personal observation that I'd take it usually to be closer to vajrayana, actually). I'm pretty sure we can come up with belief systems which are analogous to either that could find places in Gloranthan cultures. I think it's more fruitful to take the basics of spiritual insights, then take the ball with it and run into the Gloranthan high fantasy wilderness, rather than necessarily compare in this manner.
  5. Grievous

    Tax and Tribute

    Thanks for the replies. Yeah, I do see the point now and ended up doing a bunch of pointed reading, so now I got a better insight into the Lunar Provinces. Definitely some potential plot hooks there for Lunar focused action, considering a possibly snubbed Hwarin cult seeking to regain influence, subjugated Orlanthi tribes who might be more willing to deal with them than the bureaucratic LPA (perhaps bolstered by old oaths still considered honorable and binding), and families seeking to exploit this to rival Tarsh/ErrioUnit influence in the Provinces.
  6. Grievous

    Tax and Tribute

    Oh, I can't seem to place this in its correct context: why do you say Phargentes cancelled the influence of the Sylilan lineage of the Conquering Daughter in the Provinces?
  7. Grievous

    Lunar Lineages

    So, the discussion in that thread above veered off towards lineages. This is the thread to continue that discussion. I have a couple of observations and ideas for additions to jajagappa's ErrioUnit family tree. This information is incorporating Life of Moonson (where applicable, so ignoring the now non-canon origin for Appius Luxius himself) and Coder stuff. So, Johanna, the child of Princess Anderida of the Coders, called Appius Luxius uncle. This would make sense if Anderida had a previous husband who was the (likely younger) brother of Appius Luxius. This way Appius would still have a relationship with Anderida (and Johanna), and would fit neatly with him bringing in his brother's widow into the Coders. Of course, Johanna isn't actually related to Appius, because she is the child of Prince Joh, the second husband of Anderida, but since he died in 1604, it would make sense for them to have a relationship. The second idea is based on Life of Moonson, which I'm not really suggesting needs to be incorporated, but just pointing out as interesting. There a Pardidas (b. 1588) is Satrap of Sylila and has a sister called Gerra, who is married to Gul-Taran, Satrap of First Blessed. She dies in an an attack on Gul-Taran's household in 1631. Not necessarily an impossible incorporation with minor changes, if someone was so inclined. As a bonus, here's my very rough lineage of the Eel-Ariash (hope you can read the text based family tree style): TakenEgi, Red Emperor, m. common woman in Doblian ----- Hon-Eel the Artess (1445-1506), the Dancer, the Third Inspiration of Moonson ----- ----- m. unknown male ----- ------ ----- [EelAriash Clan] ----- ------ ----- ------ ... ----- ------ ----- ------ ----- Unknown male (d. 1592), Satrap of Oronin ----- ------ ----- ------ ----- ----- Kar-Eel, presumably dead before 1592 (since Var-Eel leads the house) ----- ------ ----- ------ ----- ----- ----- Jar-Eel the Razoress (b. 1588), m. King Moirades (1558-1610) ----- ------ ----- ------ ----- ----- ----- ----- Phargentes the Younger ----- ------ ----- ------ ----- ----- Var-Eel (b. 1565 in Life of Moonson), head of the family, Satrap of Oronin ----- ------ ----- ------ ----- ----- ----- ----- marriage to unnamed woman ----- ------ ----- ------ ----- ----- ----- ----- ----- Euridice ----- ------ ----- ------ ----- ----- ----- ----- ----- unnamed son ----- ------ ----- ------ ----- ----- ----- ----- ----- unnamed son ----- ------ ----- ------ ----- ----- ----- ----- ----- Jaxarte Whyded ----- ------ ----- ------ ----- ----- ----- ----- marriage to unnamed woman ----- ------ ----- ------ ----- ----- ----- ----- ----- Sor-Eel (b. 1576 in Life of Moonson), "Short", Count of Prax and Governor of Pavis ----- ------ ----- ------ ----- ----- ----- ----- marriage to unnamed woman ----- ------ ----- ------ ----- ----- ----- ----- ----- Bor-Eel ----- ----- m. with King Pyjeemsab ----- ------ ----- Phonostres (1490-1535) ----- ------ ----- ----- [Tarsh]
  8. Grievous

    Tax and Tribute

    Appius Luxius featuring there was a surprise, simple because my notes put him into a different lineage based on the Life of Moonson sources. Indeed, that material claims his family was killed by Celestinus (and that his father was favored by the previous Mask, Robustus). All that's hardly considered canon anymore though, but it is there. I also had been thinking that maybe the Red Emperor Celestinus was actually from ErrioUnit, due to the nature of the latter Masks, but this puts him as married to the line and thus favoring it. This take certainly works too! I do have a bunch of lineages collected from various sources in my notes and if we get the lineage discussion properly going I might have to dig 'em up. They're just collections though, not original work/development (I haven't gotten around to that point yet - they exist as very preliminary work for an eventual Lunar focused campaign).
  9. Grievous

    Tax and Tribute

    Looking at my notes, I notice that your old Kings of Vanch list included the following comment: [Hastormal the Walker] later aided Phargentes and Algaratum Errio against the heirs of Hwarin in Jillaro. So, how does Algaratum Errio figure in the above list? Intended to be the same person as Unitadas? It perhaps seems likely Unitadas would've married his daughter to King Tantaral (the second son of Hartormal) as part of this deal/alliance (maybe she was first married to the first son, too?). Now that we're at it, I wonder if Tundarkal (Hastormal's uncle) had a political marriage which helped his nephew secure his rule. Also, can you tell I'm a sucker for lineage charts?
  10. Grievous

    HeroQuest SRD and OGL, genre packs

    I'm very interested in this idea, as I've been planning to use Heroquest for community/larger scale stuff as an addition to my Runequest stuff. Currently at the raw idea stage, but I think it has merit. I'd love to hear more about this particular idea/execution if there is more to know!
  11. Grievous

    RQG: Reviews Thread

    There isn't a big enough palm for my face after reading that... maybe tell him that the pig is only sleeping (as I like to tell kids and anyone listening when I see roadkill).
  12. Grievous

    RQG: Reviews Thread

    That is a very solid review indeed. Once I get to running this Runequest, I might want to go back to this and have my players read parts of that to get some of the nuances of role-playing in Glorantha.
  13. Grievous

    Release date 06/01!

    That's a lot sooner than I thought! NICE.
  14. Grievous

    Dark Glorantha

    Well, there's absolutely culturally approved (by the Orlanthi) behaviour which we would find at least dubious - such as revenge, feuds, etc. But when they break the rules of the community they can absolutely bring about justice from the community or even bring about Chaos. All these instances would be playing with darker themes in Glorantha, even though in one the dark nature is mainly felt at the table by the players, while in the other it hits both the character and player level. As a GM I love hitting themes/playing with/challenging players on all these levels. Whether the PCs are murder-hobos who get punished by the clan/tribe/kingdom, or are the ones sent to bring brutal Orlanthi justice to other murder-hobos, I think we're dealing with stories which are uniquely Gloranthan (as compared to, say, your basic D&D) and which can be pretty dark and dramatic. Gloranthan Chaos just seems a(n) (un)natural extension of this, bringing these ideas/deeds to threaten existence itself, and is there for you when you want to make these things more overtly supernatural. Murder-hobos killing things and taking their stuff? Check. Murder-hobos killing gods and rending reality? Check.
  15. Grievous

    Dark Glorantha

    I'm not sure I would call Glorantha a light, hopeful, joyous setting in the classic sense. Sure, it does have those moments too, but I do view it as containing plenty of shades of grey and outright darkness. It is, to me at least, also a very psychedelic setting and in that way can go from bright beauty into mind-numbing terror, or from complex intellectualism into pure absurdity, from religious ecstasy into existential agony, and back again, pretty quickly. Looking at the Orlanthi, sure, you can view them as "a robust, life afirming people, who are gregarious and passionate even whilst under the Lunar kosh", but they are also hide-bound, violent, and xenophobic. They appear one thing one moment, and something else a few moments later and they are in one way one of the more conservative parts of the setting. The Lunars take that to a whole new level and indeed I've been meaning to write something about a more psychedelic way of looking at that culture and their Red Goddess, which makes them out to be very beautiful and very terrifying at the same time. I think there's plenty of depth in Glorantha for a gaming group to twist the dials in either (or another) direction, I feel. A more light-hearted game can easily be had, just as a much darker, grittier story can be told, while preserving the essential integrity of the setting.
×