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Julian Lord

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About Julian Lord

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    Senior Member


  • RPG Biography
    De Immod
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    too much out of the loop really for anything except DDO
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    I'm one of those pesky Camino "True Pilgrims" -- it's a real life HeroQuest experience done right, and for my sins, I did

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  1. Well, it can actually be useful to have this sort of deeper vision of the cosmology (my own understanding of it diverges from your own to a degree, but in context of this discussion that's entirely secondary as YGWV and MGWV), so that when you have a player who might have some idea about playing a more exotic type of magician than is typical to the rules, and that has happened to me BTW, it's possible to work out what the cosmological origin of that magic must be, and so build outward from there whilst retaining general and particular consistency with the rest of the cosmology in a way that still remains relatively simple and fun to play. It's important anyway to understand that there is magic that appears at least to originate from every single part of Glorantha (exceptions like the Dead Place withstanding), including from mysterious places or entities within the Inner World, so that some quite rare and unusual magicians seeming to "violate" the standard "rules" as portrayed in RuneQuest and HeroQuest remain possible. BUT from a gaming perspective, those "rules" are very important to emphasise, as most players are simply uninterested in jumping down that particular rabbit hole, and need instead some reassurance of stability and predictability.
  2. It seems overly complex to me Joerg, and whenever I've attempted to build house rules following these sorts of ideas, my finding was that most players rejected them -- most players seem to dislike too much complexity, though they also enjoy at least some of it or the illusion of it. But instead of grand principles, I'd view specific pantheon and regional design work as being key here. The Divine Magic systems have demonstrated their versatility, but too many abstractions would in my view scatter too much of their focus. Particular pantheons need firm grounding in peoples, and regions, and history, and prehistory, and myth. There are still some weirder forms of magic in Glorantha that you could play about with a bit more locally and less systemically, but the structures of the late Third Age cosmology are important to emphasise in the rules systems, I'd say.
  3. In a word yes, though it's very rare --- meteoric silver, bronze, and gold are, I would personally conjecture, perhaps less uncommon. There should be the occasional quicksilver meteorites too, but they'd be extremely hard to gather swiftly enough before flowing away and being gone. Usually IMO, they would be fragments of the Broken World from the destructions of the Gods War and Lesser Darkness. And then there's an extremely small number of Truestone meteorites still falling from the destruction and cosmic explosion of the Spike.
  4. We were writing something not unconnected to Heortland, east and west of it both, but it never reached anything near a publishable state -- and overall, this looks good. Though I'd tend to agree with Joerg on the particular he suggests concerning the Syphon River -- I actually had a bit of a to-and-fro with Greg about it, and he tended to support my view that it's a reverse tributary of the sub-sea portion of the Creekstream River system (winding its way along a wide valley on the seabed), but he also said that too many details provided about the Syphon in particular could potentially hinder the creativity of individual GMs and players. FWIW in the HW/HQ 3 otherworlds cosmology, Greg described Syphon as a god, not a spirit. Greg's map of Whitewall is rather helpful !!
  5. Yes, that's how to write this stuff.
  6. The principle technical difference between the two is that a fairy tale is written to be properly interpretable in one way only, rarely two -- whereas Myth is written with multiple potential interpretations including some that are completely outside the original intentions of the author (though typically it also remains grounded through some elements within the Myth that are more solid and not constantly re-interpretable). Structurally though, the two are quite similar. But writing a pseudo-myth isn't just an exercise in post-modernism either, but you need to stick quite strongly to all the most traditional methods of story-telling. The most difficult part of it is learning how to provide reinterpretable words whilst keeping enough control of the range of freedom possible so that you can keep a still valid focus on Meaning. One technique is to focus on a particular structure of Loci and Themes, rather than particulars and details, as typically the reader can be trusted to order them in his own mind as people usually do -- but some readers will still surprise you with the unexpected.
  7. The strongest drink to be officially recognised as a "wine" in France rather than a "liqueur" is Banyuls, which is about 16% - 17% alcohol -- I've actually tasted just as strong elsewhere in France, including a pure Hautes CĂ´tes de Beaujolais-Villages which was probably about 17% - 18% (powerful stuff !!), but they usually cannot sell wines that strong to the public except as "liqueurs" (some reasons for which come from old 19th Century alcoholism laws -- see Zola's L'Assommoir for why they exist -- and some from more recent taxation ones).
  8. My understanding of Greg's concern with these things is that he had a bit of a blind spot on the matter of the "low mysticism" of the less purist practice of it. Most likely because in his personal life, compromise in these things was simply unthinkable. Personally, in RuneQuest, I'd probably write Mysticism rules around the Skills system, as a mirror of the RW concerns in these practices that the perceived dichotomy between the Immanent and the Transcendental needs resolving. And so too the false notion that Mysticism is at all "Magic", but rather everything else is instead. Miyamoto Musashi is a good RW historical example of the proper practice of this "low mysticism", supposing that this were not a misnomer
  9. Glorantha cleaves to the Myth of the Golden Age of ancient perfection that all has devolved away from, rather than the modern Myth of Progress whereby we are all of us advancing towards some future state of Perfection. Yes, it's very surprisingly low, but it's in the black African populations, not just the obviously mixed Mediterranean and South African ones, who have the more typically expected % of the Neanderthal. And it's just not Arab descent, the 15% without the genes are quite locally located in sub-Saharan eastern Black Africa -- Zulus BTW have about as much Neanderthal DNA as Europeans typically do.
  10. I'll respond to your other points, including the very interesting PM, but one of the most stunning conclusions of recent research by the foremost expert in these things is that not just 20%, but 40% of the specifically Neanderthal DNA has survived into our present species. It's scattered around all over the place rather than being concentrated into certain individuals or ethnicities, but the old 19th and 20th Century idea that we just up and slaughtered them is definitively debunked. We had children with them, and we are those children, except 15% of black Africans.
  11. The *only* thing I know about it is that it was indeed alcoholic. But what % I have no idea -- many traditional drinks had either a low or a high degree of alcohol content. It's BTW become a serious PITA that traditional ginger beer is so hard to find (and so excessively expensive when you sometimes find it regardless) -- and if I were an American, I'd probably be just as annoyed by the even more pervasive absence of traditional root beer.
  12. It occurs to me as a possibility that the original local HQ may have been motivated by the beginning of the falling of the Syndics Ban, which had probably isolated Valind's Glacier from Peloria and so indirectly warmed its climate.
  13. "an ability can only be used once per session to augment a task being attempted" ah --- this means that a single task can only be augmented once per "session" from any particular ability -- so, if you're trying to climb a particular wall, you can't use your Spider magic more than once on that wall if it fails you. But you could still use it some time later on a completely different cliff face, or even on a completely different wall on a completely different building. It could of course be interpreted more harshly, to suppose that you couldn't use that Spider magic in augmentation more than once per "session", but grammatically that's just not what "a task" means. It means "a particular and specific challenge that needs to be overcome". So really, if climbing that damned wall is a necessary but you can't, even with your famous vaunted Spider charms, then regroup, re-plan, come back in a game session or two with a better plan, then see if it works better next time ...
  14. You're right that these currents form a significant element, but what's changed mostly for the new coastal Maniria since the goddess rolled over is that it's now squarely under the influence of the Heler rains, whereas the original situation in Time in the Dawn Council era and later provided a more balanced climate -- and anyway, it's probably incorrect to suppose Hero Wars era climate weirdness in and around Dragon Pass and Peloria as being typical. One should remember that the Heler Rains are centred in heartland Maniria, and do not blow in from ocean currents, but rather they proceed from out of the Middle Air above that region of Genertela. The evaporation of the Mediterranean waters from sunshine significantly exceeds the import of water from the European, Middle East, and African rivers, and it only maintains its volume through constant inflow via the Gibraltan Isthmus to the Atlantic -- The Choralinthor Bay is the only Gloranthan equivalent to this RW oceanography, and it occurs to me (as an aside to the Elmal and Heler discussion on the other thread) that it's a struggle in RW physics well paralleled in the Mythic struggle between Elmal and Heler Between Esrolia and southern Sartar and Dragon Pass. It's true OTOH that 1st and 2nd Age coastal Maniria was possibly a bit more like the currently sunken subcoastal areas of the Black Sea before the Isthmus of Corinth broke, and flooded it to its current extent. Your point about non-existent in RW Gloranthan skin and hair colourations is excellent, but my own point was instead about existing RW equivalents to one of those more unusual types. NOT to suggest that Gloranthan human ethnicities needed always to be grounded in RW ones, which simply isn't the case. That guy is a very extreme genetic outlier -- 40% Neanderthal DNA in a single individual well outside the accepted prehistorical range of Neanderthal presence belongs to the realm of dubious hypothesis alone to try and explain it. But within Historical times and/or close enough, the Greeks and Italians in particular were "early adopters" of cosmopolitanism. Until the Lunar Empire's attempts at cultural hegemony and the Hero Wars, yes. I'm not sure what that has to do with Glorantha, where "outdated" concepts are the norm. And I'm really quite honestly surprised that your lengthy and deep experience of the various Gloranthan literary metaphors seems not to have helped you as much as possible with these sorts of RW ideologies. But rather, there are in point of scientific fact, according to the most recent discoveries, about 15% of the African population having no Neanderthal DNA whatsoever (they're located mainly in eastern sub-saharan Africa), and in view of this scientific reality it's absurd to cling on to the 1970s ideology that race is simply a false concept. Of course, any actively racist conception of race is even more absurd, but you still cannot realistically denounce the concept itself as being "outdated and un-scientific". But really Joerg, it's not the idea of race that creates racism, it's the rubbish fake notion that those different to us must somehow be "inferior". Not so. It's true anyway that the US in particular continues to struggle with the general and ongoing consequences of its segregationist and earlier even worse racial laws. Orthodoxy as such is BTW deeply opposed to such ghastly and divisive philosophies. ---- Joerg, if you want to respond to the final part of this, please use PM -- let's not subject others in the Tribe to this nonsense.
  15. No -- I grew up partly in the Baleares and inland Catalonia, and those people, who still exist, are not blacks. They're a lot duskier and shorter than other Europeans, most of whom today are of more mixed stock, and increasingly so. It's surprisingly hard to find pictures of the old European type on these interwebs, but they are short in stature, slight of frame, have hairier skin, and their skin colour varies between a darker suntanned look and a rich, deep, dark, but glowing olive. Those "blacks" with skin tones that light are actually mixed-race. The few remaining pockets of their presence in Europe are swiftly disappearing through mixed marriages. Here's one within the range, and take note that he's tanned : A few girls in schools I attended in southern Europe had some quite stunningly dark suntans in the summer beach weather !!
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