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Julian Lord

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About Julian Lord

  • Rank
    Advanced Member


  • RPG Biography
    De Immod
  • Current games
    too much out of the loop really for anything except DDO
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  • Blurb
    I'm one of those pesky Camino "True Pilgrims" -- it's a real life HeroQuest experience done right, and for my sins, I did

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  1. Julian Lord

    The Interior Art Needs to Change

    I think there was an old RQ2-era article in one of the old magazines that clearly stated that overall mortality in Glorantha is significantly higher that it was IRL in Antiquity and the early Mediaeval period, and that the higher birth rate among Gloranthans is necessary to ensure population stability.
  2. Julian Lord

    Physics of Runes

    It might do so in some particular schools of sorcery specifically, where an Action and a Magic might be one and the same thing, but thank you for explaining the generalities of this so concisely and so well to Narakitul. Also, a carving or a tattoo of a Rune can be created within a part of a Ritual or Initiation or so on, that an individual or a group could use it as a manner of aid in their own personal ways, but these objects or symbols are not, in that case, the Runes themselves but rather a means to help direct the thought or the spirit or the soul to the Rune itself -- much as Christian veneration of Saints can involve using a statue of the Saint, but the statue is nothing more than a statue.
  3. Julian Lord

    How to translate God Learner?

    If it were from a Latin equivalent, the English would be "Gods Disciple" (probably a Latin Diis Discipulus)
  4. Julian Lord

    How to translate God Learner?

    That would be a mistake, IMO, as that word is very heavy with RW connotations that would IMO be detrimental to the fantasy ... Anyway, I don't think that the God Learners were anything like being theologians -- probably more like Time Bandits.
  5. Julian Lord

    Coastal Plain Heortland

    The Good Wind isn't really much of a rain-bearing one, but though I've suggested that few of the Heler rains from out of Maniria reach that area, of course some of them do. Remember, all of the winds, even (rarely) the Urox one, can be rain-bearing, depending on how the rain clouds can get about, but even though these weather questions are roughly emulative of meteorological reality, the actual weather is still regulated more by magic than materiality. I don't think these are much relevant I'm afraid -- mythically, the Manirian Heler rains want to fertilise the fields of Esrolia, or else want to head up into Dragon Pass, or else want to fall into the Choralinthor Bay and into the waters of the Eternal Return. My point about the Shadow Plateau isn't that it's an elevation, it's that it's a place deeply hostile to all outsiders, including being hostile to the life-bringing rains. Contrary to Caladraland, which absolutely loves and welcomes them. Conversely, rather than repelling or blocking the rains, the more northerly Orlanth Storm and the mountain at Kero Fin and the highlands of Sartar act as magnets to the rain winds, drawing them thither. Elevations will either block or repel or attract rain winds more from the magic and the myth rather than following any rules of our own common sense. Fundamentally, at least from a Sartari point of view, the rain clouds gathering around the Skyfall are Heler rains, and within the specific mythology of the Heler cult, that wound is a grievous wound that was dealt to Heler in the Gods War. Most (but not all) of the rainfall in Dragon Pass is either from the southern rain coming from Maniria or from the scattering of the flocks of rainclouds by the Orlanth Storm. That scattering does mean that some clouds or even small flocks might be captured by some of the normally non-rainmaking winds, and so be blown and then fall elsewhere than these magical patterns would expect. That area of very southerly coastal Heortland is a recipient of westerly Manirian rainfall far lighter than in Sartar, as well as of some rains carried in by storms from the north or from some more minor northerly and even perhaps easterly winds occasionally rainbearing. Though the more southerly and easterly winds from the ocean and the desert are not typically cloudbearing, nor particularly strong, though some few dry sirocco-like storms from the desert can certainly blow in to cover everything in dust. Look, when I say those small rivers are not strong, it's in comparison to the mighty CreekStream River and the powerfully waterous river systems, milder perhaps in temperament but deep in hidden strength, of the Esrolian plains and the Manirian hills and valleys. I also mean that they are not magically very strong waterways, with that single notable exception - their river magic is relatively weak. The Eternal Battle is a particular exception, not typical of the Urox winds generally. Rain is seemingly neverending throughout the year in Maniria, think Wales or Germany, and as for Esrolia specifically it can spill over into the weather there at any time of year, even outside of the typical seasonal patterns. Locally, in some years the Fire Season can be a wet year or a dry year, depending on whether Elmal or Heler is dominant that year magically with Ernalda. A little bit of that does manage to get across the bay to Heortland. A lot more during the Sea Season than at other times, and a dry year in Esrolia probably means a warmer drier summer in those coastlands, relieved typically by more northerly rain weather from south-bearing summer storms.
  6. Julian Lord

    The Open Seas ritual was a success...

    I always preferred the alternative explanation, which was the Gloranthan creatures with eyesight actually project rays from out of their eyes into the light of the world ( https://en.wikipedia.org/wiki/Emission_theory_(vision) ), and that these rays keep on trying to return up to the Sun or the Sun Dome is what means that the further away things are, the less distinct or clear they seem, and beyond a certain point there's a horizon past which you can't look. On reflection, I think one reason why I prefer this one for Glorantha is that it opens up a better explanation why better sight skills % and farsee spells and so on could extend that field of vision by defining those ocular rays as being stronger in some than in others.
  7. Julian Lord

    Life/Death Rune

    That's just her reputation, in Dragon Pass especially, but her primary Power is that of reproductive life in all its forms, so that whilst she certainly there in human obsessions about sex, she's also in the slow growth of the seeds, the multiplication of the fish and the frogspawn, and yes even in the destructive self-reproduction of the chaotic entities, but she is also in the life of every creature or entity, mortal or immortal, even the gods and the spirits, except for those of them that are dead or who are Death, and some few others perhaps whose Runic associations are characterised by absolute purity, such as Subere for instance. As a goddess of the Celestial Court, she is present in every part of the Inner World at its most fundamental structures, as she is the very Life of Glorantha herself. True Ulerian sex is intrinsically reproductive, but you're right that she's not particularly associated with childbirth.
  8. Julian Lord

    Coastal Plain Heortland

    That manner of warm, wet weather seems IMO to be more appropriate for Maniria, where the Heler rains are dominant, than south of Sartar and West of Prax. Geographically even, let alone mythically, the Shadow Plateau forces the southern rain winds into Dragon Pass, whereas the rains heading eastwards fall principally into the fertile lands of Esrolia and the Choralinthor coastlands as the waters seek to return back to Magasta's Pool. The waters flowing into those coastlands are far weaker, with the one notable exception flowing uphill rather than down (fresh water not salt btw, except of course near to the estuary), and most good rains are from the less waterous Orlanth winds from Sartar, whereas the region is frequently swept by the harsh dry Urox winds from the Block region, and all the ills that they may carry with them randomly. But the Orlanth Storm is still dominant, and so it usually prevents the violent oceanic rains drenching that area, though these are the source of some occasionally VERY wet spells of weather on that coastline as the war between the Flood and the Storm is reenacted seasonally. Even Caladraland is far rainier, as the Orlanth Storm has not the same strength.
  9. Julian Lord

    Coastal Plain Heortland

    As for these, I've always envisioned these as certain European Mediterranean coastlines, such as some in Greece/Greek islands, the Estérel coast in South of France, or some small stretches as between Fréjus and Cannes, or Le Cinque Terre on the Italian Riviera.
  10. Julian Lord

    Yinkin Shadowcats god, where is it's animal part

    That's just trying deliberately to miss the point, as if every single god weren't complicated in one way or another, instead of accepting that there is such a thing as an animal god, a simple enough point that you insist on refusing to accept as is viz. my earlier comment about pointless "sobjectivity" "debates" Glorantha Digest -style passim ... I think I'm done on this one, have a nice time down that rabbit hole, Alice.
  11. Julian Lord

    Yinkin Shadowcats god, where is it's animal part

    No. Uralda the Cow Mother isn't mixed nature either, nor are all the others far too boring to be even mentioned in the source materials. Many Orlanthi gods also have an animal form, that they adopted as disguises against enemies during the Lightbringers Quest left the Stead unprotected. Thus it is that cattle are associated with Ernalda, horses with Elmal, and etc., because they took those forms when hiding best they could from the wars and the chaos. We'd probably know a lot more names of Orlanthi animal gods if these were games about farming and agriculture rather than heroic fantasy or fantasy wargaming. Just be glad we didn't get excruciating lists of all the petty farmyard animal divinities in Thunder Rebels and Storm Tribe !! Rooster and goose gods, and the crafty fox goddess and the weasel god, and their stirring adventures in the forest and farmyard muck !!
  12. Julian Lord

    Yinkin Shadowcats god, where is it's animal part

    They're simultaneously distinct and separate, but they also overlap and merge. This isn't a binary either/or question. But typically, only mystics might see them as an unbroken whole and/or an immanent nothingness and/or etc etc. The Yinkin cult is meanwhile unlikely to have inspired very many down the mystic path ... Some entities may be mixed because they have mixed ancestry, others may be mixed because they're old middle world or God Time entities that have been damaged or trapped in an otherworld or whatever, or conversely they might be otherworld entities who were trapped and compromised in the middle world during one of the Darknesses, some spirits might have stolen some god power and incorporated it into their beings or vice-versa, some might even be old mixed entities who somehow survived the Gods War and inhabit the middle world as an otherworld, and so on and so forth, but I can't really see much point in re-doing all of those old "sobjectivity" "debates" from the Glorantha Digest of yore ... nobody really ended up learning very much at all from them even at the time ! Some mixed entities exist that can have both a spirit cult and a divine cult attached to them, including probably some rare cases where the two cults might be one. Yinkin probably isn't one of them, but Yinkin probably has some offspring of mixed or spirit nature, due to that deity's promiscuous and exploratory habits. There's really no need to redo the cosmology, especially given the massive degree of peer review it's been subjected to over the past 40 years or so. It's solid. Yinkin's "animal part" is still divine.
  13. Julian Lord

    Yinkin Shadowcats god, where is it's animal part

    YGWV, but Guide to Glorantha : "It is generally recognized that four Otherworlds co-exist with the mortal world: the Essential World, the God World, the Spirit World, and the Underworld. Most scholars believe that these worlds are distinct and separate, and predate Time. A few philosophers believe that these seemingly distinct Otherworlds are the result of human limitation and frailty, and are but lenses for viewing the great mystery that is the God Time." It's far less problematic to simply suppose that some otherworld entities might be of mixed nature than to start claiming "no difference" between gods and spirits.
  14. Julian Lord

    Rules Clarification Question, Sleep, Attacks 100%+

    I think what's confusing people is that whilst a character can have a final modified skill % in excess of 100%, the player only has a 95% maximum chance, because rolls of 96-00 always fail. Character skill and dice probabilities are not the same thing. Special and crit % are based on final character skill level, not on RW probabilities in rolls of the D100.
  15. Julian Lord

    How to translate God Learner?

    Érudit is from Latin "erudire", which means something like "to unroughen, to polish" (in the sense of stone- or jewel- cutting, or hide curing, or similar refinement of raw materials), and it was intended to describe the process of how someone instinctive, emotional, ignorant is polished through education into a full, reasonable adult, and the core/etymological meaning of the word is polished or educated. All other meanings are derived from this original sense. It has in any case a principally passive meaning, as something that the Érudit has achieved, and the "student" meaning of it is therefore a secondary one -- but it's a useful one, as the various meanings of the word provide it with both polysemy and ambiguity. Aesthetically and poetically, as much as semantically, it's also a delightful word. As for "Érudits des Dieux", you may be underestimating the value of the French particles and prepositions when they're used in certain ways. Sometimes, you really need to look at what they mean in their strong senses, and here, "des" would tend to mean "by the" rather than the more neutral "of the" because the word "Érudit" has a centrally passive meaning, including morphologically -- Latin eruditus from which it is directly derived is a perfect passive participle, nominalised in the French. So, "polished or educated by the gods". Whereas the "de" in "Les Érudits de l'Ambigu" whether you read it as a weak neutral particle or a stronger "of" cannot mean "from" or "by". But the main reason why "Les Érudits de l'Ambigu" is so deliciously absurd is that in its deeper etymological and more literary sense, it's something like "Those polished and refined in the principles of the ambiguous". It's a deliberate antiphrase, whichever way you look at it. Meanwhile in the Gloranthan sense, God is ambiguous, so it makes sense from that point of view as well. And a problem with directly translating the "God" part is also that "god" and "dieu" don't really have the same connotations in English and French, and to an extent not the same denotations. The word "god" in English is derived from the word "good", whereas "dieu" is derived from an Indo-European meaning "god", "divine", "divine being", "godly", "godly person", "divine spirit", and so on. "God Learner" has a range of implicit meanings between "good learner" and "someone who is learning God". Attempting a strictly literal translation of "God Learner", you quickly get stuck -- "apprenant divin" or "apprenant de Dieu", or "apprenant du divin", or "apprenti des dieux", or what variant exactly ? You could try "Les Apprentis de l'Éternel" I suppose, as a slight stretch with a better ring to it, but then it's starting to look like a change just for change' sake, so then what would be the point of doing it ? Which is exactly what Oriflam did with "Les Érudits de l'Ambigu" I really don't think that one is broken, whereas any more literal translations would be.