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Julian Lord

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  • RPG Biography
    De Immod
  • Current games
    too much out of the loop really for anything except DDO
  • Location
    Monaco
  • Blurb
    I'm one of those pesky Camino "True Pilgrims" -- it's a real life HeroQuest experience done right, and for my sins, I did

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  1. You use different prepositions for cities, towns, villages ; fiefs, terroirs, areas ; regions ; countries ; continents. You'd say à Paris, à Londres, à New York ; en Californie but dans le/au Connecticut ; en Amérique, but aux Etats-Unis, en France, au Royaume-Uni ; en Asie, en Europe, en Australie, en Antarctique ; sur Terre. Sure it's irregular and abounds with exceptions (en Sorbonne rather than à la Sorbonne, though sometimes dans la Sorbonne ; en Arles rather than à Arles), so you do sometimes need to look it up in a dictionary ; but there's still an overall system. Genertela and Pamaltela being continents, you'd definitely say en Génertela, en Pamaltéla. So "en Glorantha" sounds better to me ; but as it's a world, then from sur Terre, sur Mars, sur la Lune, maybe "sur Glorantha" ?
  2. I mean the hardcover basis, that French RuneQuest players had been used to since the Oriflam days.
  3. Still think "en Glorantha" makes more sense than "dans Glorantha" -- but this is a great result, and no doubt this release was helped by material similarity with the old Oriflam RQ3 hardcover.
  4. Éric is great, he's a lovely guy, and it was a privilege when he came to do some illustration work for us over at French fanzine Les Érudits de l'Ambigu. A shame that the amazing design work he had started for the unpublished fourth issue will never see light of printed paper, it would have been a beautiful issue just design-wise. This was our projected cover design : (sorry about the artefacts from the incorrect fonts in this jpeg)
  5. RPGs elevated to fine art: sculptor Eric Vanel's heroic bronze of RuneQuest character Jar-eel selected for the Salon des Artistes Français 2021 - Chaosium Inc. Éric is great, he's a lovely guy, and it was a privilege when he came to do some illustration work for us over at French fanzine Les Érudits de l'Ambigu. A shame that the amazing design work he had started for the unpublished fourth issue will never see light of printed paper, it would have been a beautiful issue just design-wise. This was our projected cover design : (sorry about the artefacts from the incorrect fonts in this jpeg)
  6. Is there any chance for any, even cryptic, ambiguous, and vague prose regarding progress on this project ?
  7. Actually plausible as a late 4th Age Myth ...
  8. My dumbest theory ever was that people in Seshnela used D&D character classes.
  9. Only one I don't have is Gateway Bestiary -- tried very very hard to get it at the time, but pah !! If current circumstance let me start a campaign I'd go for it, but oh well. Cults of Terror is great !! (probably my favourite RQ2 supplement of them all)
  10. Well, this all sounds rather vindictive on the part of Avalon Hill and Hasbro. Not that they can realistically trademark every single iteration involving the words"hero(ism)" and "quest(ing)". hmmmmm guessing though there was some horse trading about RuneQuest™ versus HeroQuest™, given both companies' histories with the brands. I do hope at least that you guys have not lost the ability to use such words as "heroquesting" in product titles using the RuneQuest™ brand name.
  11. AFAIK I was the first person to ask Greg a bit seriously about these, and I ran a few of them in my old campaign -- once you move beyond the obvious Initiation quests and stuff and then set aside the Otherworlds for your story, these types of quests are a really good way to get some really good Gloranthan immersion and Inner World weirdness into your game. It can help sometimes to realise that for some types of magicians, the Inner World is itself an Otherworld. The Hero's Journey does not always require some sort of extraordinary magic rituals at the start. jajagappa, I think the Magic Road quests vary tremendously in intent and form from one cult and culture to the next -- but IMO the traveling would internally seem mostly normal ; one RW analogy would be getting into "the zone", where your body just takes over and your mind is in some higher place, detached and unconcerned.
  12. Our own take on the question included : Argrath is Arkat Argrath is Argrath, as History is always written by the Victor. Your PC is the Argrath ! "I'm Argrath and so is my dog."
  13. Welcome back to the Tribe, Trots !!
  14. I was talking about it in a metaphorical manner. Actual shapechanging is rare magic, even in the Heler cult. The remnants of the old Helering Tribe in Dragon Pass simply became Orlanthi, very much as your suggestion. But in a metaphorical manner, you can see in Heler's myths that his reaction to a crisis is to change shape and escape from or adapt to it. I'd take it from that that the Helerings as a culture are capable of reinventing themselves and adapting to resolve their own crises.
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