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Minlister

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Everything posted by Minlister

  1. @Glorion Great!! It is nice that he threw up his hands in despair, there are two withered hands attached to the Lysang chieftain's torque: I can use them as spare pieces! Maybe they could try their hands (hi, hi) at the heroquest? They can impersonate Boranini, the river god, go up the Quivini, built a glacier palace to offer Vadrus' daughters and marry them! And have merry hollri children to attack their enemies while riding the moving glacier down the valley!
  2. Thanks @Bill the barbarian! @Glorion Yes, it should be my document, I offered the French version. I am very glad you liked it and thrilled that you could use it in actual play : But I can't check your version, the link doesn't work. The current version should be much longer, however. In French it is ca. 220 pages, around 150 without the scenarios, so you should find new things in the updated version!
  3. Hi, I finished the translation of my Lysang clan sourcebook for the JC. Lay-out is nearly done thanks to @Nick Brooke' help. I am waiting for the art as my drawing skills are SAN roll-inducing. But here are some pictures I composed for the "Glorious past of the Lysang" chapter. For two centuries and a half, the Arfritha Vale has been disputed between the warlike Malani and the proud Colymar. The clans settled in the valley, Lysang, Namolding, Antorling, Jensteli and Karandoli, struggled to survive. After Kallyr Starbrow’s defeat, the Lysang clan has betrayed the Colymar to join the Malani. But the clan’s chieftain had not anticipated all the difficulties born from this bold move and yesterday’s enemies make for uneasy friends... The clan is rife with internecine rivalries and old foes are stirring. Now, Governor Fazzur Wideread has proclaimed an amnesty for Lysang warriors outlawed in the wake of the 1602 imperial conquest. Most of them are dead, but their sons and daughters are beginning to return to the clan’s tula. In a merry green vale offers you the opportunity to play one of these former outlaws... Return to the land of your ancestors! Rediscover their secrets while gaining acceptance! Enter the fray of clan politics and lead your kinsmen to freedom, whether from the empire or their own barbaric ways! In a merry green vale is a systemless sourcebook describing the Lysang clan and its surroundings in 1615. Its offers a comprehensive history of the clan and a full presentation of its ring, bloodlines, sacred mysteries (including a fully-developed heroquest) and major “movers and shakers” (ca. 46.000 words). Alongside the clan’s economy, a Lunar slave farm founded by the Assiday receives a complete description. Furthermore, a ca. 9000 words chapter details the neighboring clans, with special focus on the Malani tribe recently joined by the Lysang clan. As the clan is stuck between the hammer of the empire and the anvil of the resistance, a 17.500 words chapter describes both factions: the imperial army, missionaries and carpetbaggers face true heroes as well as dangerous fanatics, while darker forces intend to profit from their struggle. Finally, a ca. 8000 words gazetteer of the Arfritha Vale describes in details the more significant locations of the valley, offering many more story hooks. This sourcebook will be supplemented by a ca. 36.000 words Lysang scenario pack. It includes three scenarios: the first two are respectively a classic cattle raid, with a political twist, and a sandbox-style rescue mission; the last one is far more complex. A mysterious creature is attacking the Lunar slave farm: when ordered by their chieftain to hunt the beast for the benefit of the imperial steward the PC fall into a nest of intrigue where politics and myths are on a collision course. The scenario pack is already written since it was initially conceived as a part of In a merry green vale. However, I would like to use the profits from the sourcebook to pay for extra art, hence the decision to publish two separate volumes.
  4. My guess is that they are are kept in reserve for an Esrolian book as it would have been difficult to present their specificity outside this overall context. But I am purely guessing.
  5. @jajagappa YES! that's what I had in mind! Thanks!
  6. I made a mistake then, I can't remember where I read this description of Cliffhome, sorry!
  7. That's beautiful! But what a stair! No country for old men!! Is there also a gate at the far end, connecting to the plateau? Otherwise, poor horses!! EDIT: Ah, ok, I checked the map, there is another gate, on the left, hidden behind the High Lama nomad.
  8. Yelm may have given his/her harp-player to Mostal who needed someone to "set the pace" of his tool-children's work? Something akin to the drummer in a war galley? The servant was an artist but this ultimately annoyed Mostal because his/her rhapsodizing caused variations (and as such trouble) in the workshop's pace. So Mostal marked the artist with a Stasis rune brand, killing his/her ability to feel passion and artistic creativity.
  9. And what about these rumors of a ghost ship sailing up the Zola Fel? A ghost ship in the shape of giant craddle... It is really true that nothing ever comes back from Magasta's Pool? Not even to fight in the Herowars?
  10. @redmoongoddess Keeping to the first part of your post that concerns me, I understand your point perfectly. But my own take is slightly different. I am not so much interested in reading about Glorantha than in playing into Glorantha. As I like the "community campaign" and decided to begin in Dragon Pass (I fell in love with Glorantha reading S:KoH), I don't really need extensive information on lands the PC will never visit. What is available at the moment on the empire is enough for me to envision a great variety of "believable" Lunar NPC and I like to create my own stuff, so I am happy with it. But, obviously, it depends on the type of game one envisions. If I wanted the PC to tour Glorantha to discover all its cultures, I could use more information on the west, that's true. But in a way, I think this type of game is not the best choice, considering how rich are Glorantha's cultures. It is the only fantasy game I know in which you can stay in the same place for years and still not exhaust the interest and intricacies of one local culture. So wandering around to pick a little bit of everything, changing location to avoid the "cardboard' feeling typical of so many other universe, would be a pity. Obviously this is my opinion. As far as Jonathan Tweet is concerned, if you got a problem with his opinions, you should answer directly to him on his blog, the forum is no place for this kind of very serious accusation.
  11. @Qizilbashwomanisn't maize requiring a very moist soil? Maybe the Zola Fel valley is ever too swampy at the Bogs or to dry?
  12. @Sir_Godspeed Thanks for that kind message!
  13. Maybe you should consider to rename it Sun County Backrooms? Sounds cool for hierogamy
  14. Maybe they went to chant the famous hierogamic hymn "don't blame it on the Moonlight, don't blame it on the Sunshine"?
  15. I don't understand... And it is even more cruel that it is obviously funny!! You are a tease Mister! Red shame on you! Please enlighten illuminate me!
  16. I guess one crucial factor for the long term Lunar presence in Prax would be the success or failure of the Empire's hierogamic endeavour, the wedding of Pavis and the Red Goddess. From my point of view, this point is crucial for any campaign in the area, even if the PC are not directly involved (which would be a pity!!). Even Argrath's conquest of Pavis would be very difficult if Pavis had joined the Lunar pantheon. And if he fails to conquer Pavis, would the Nomads follow him westward? From my point of view, the wedding is a game changer.
  17. I suspect @Joerg's Heroquest has been a resounding success! All hail the Chaos society!
  18. @David Scott http://www.legrog.org/jeux/runequest/roi-de-sartar-fr
  19. @Oracle and @seasparrow they are pictures of the Roman forum and Largo Argentina area in the Early Middle ages. IIRC, I first saw them in the Crypta Balbi Museum in Rome. The artist's name should be Alessandro Rabatti, studio INKLING, they work mainly for Italian museums. The simplest way to find them is online. Just put "fori romani nell'altomediovo", "Comacchio altomedievale", "Alessandro Rabatti INKLING" and they will pop up. As he mainly works with archaeologists, quite oftent you can find the same place in the Roman Empire heyday and its early medieval counterpart. I t can be very useful to play some kind of Heroquest in Pavis; the PC starting in the medieval version of the place and suddenly appearing in the Roma era equivalent as they enter Pavis' own time. For instance, same place, different times @Ian Absentia if you are interested in SouthernCalifornia history, do you know Kenneth Starr's books? The one of the development of Los Angeles is very good as far as I remember.
  20. It is the forum of Nerva, if I remember correctly Another one
  21. Sorry, it is not exactly the right thread, but there are other drawings from the same archaeological team that are very good support for playing in the Big Rubble, so I put them here in case it could be of use for someone. I may have more but I need to search for them.
  22. That's very beautiful, even if a little big grandiose, for a decade-long development. I would go for a more modest identification with Comacchio for example, but it could also be a secondary settlement, an outpost of your very Imperial Corflu!
  23. Yes, Aldryami slavers selling walking timber to the shipyards!! Solve the transportation problem!
  24. Nice! the Red Moon as some kind of cocoon for the next transformation of Sedenya? And Argrath actually being instrumental in releasing her next stage evolution?
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