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Zit

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Everything posted by Zit

  1. This could be a great idea to open a general toppic where everybody could propose his/her Stunts in a predefinite formate (like genre/skill/description/way to acquire it).
  2. The contact with the entity will probably be played as a conflict (should even be), with dangerous consequences if they fail. Instead of collecting things to pay, they may collect or gain different objects, traits, stunts or positive consequences which give them support boni for the ultimate Conflict. A gift may be a required condition, but also a quest. A few ideas beyond the power stones : an old knowledge (about the creature or its weaknesses, which may encourage the PC to learn a new trait), an artefact (could be a software), an altar or a energy field to des/reactivate, a special feature (ex. the entity's language). You may even make a meta-conflict, allowing one round at every Downtime until they win (or loose). Every round they loose, they get a negative consequence (e.g. the chanelling dark pool) until they achieve total victory. They can contact the creature when it is at 0 RP.
  3. I mean about fist fight. For the rest, it is only a matter of taste.
  4. To apply the Subdue effect, don't you have to bring the EP to zero with a Sunt effect first. And without Might, the Stunt effect is inoperant. Or did I miss something ? The alternative may be to use grappling, but this is not boxing anymore. And Subdue does not knock out. I think the best is definitely Basic Combat !
  5. if you like maths, the chances to get an Advantage roll at n0% is [1+n.(n-1)/2] % (and increase by 1% until units = tens-1) 1% for 10%, 2% for 20% and 3% from 21%, 4% for 30% and 6% from 32%, 7% for 40% and 10% from 43%... 46% for 100%. Remember although that in an opposed roll, if your opponent rolled a success, you must additionally roll above the opponent to enjoy your Advantage.
  6. Damage for energy weapons is 1d6 par Might.
  7. I think it is just a writing convention. The Might is handled separately from the base damage in some effects or powers so it has been clearly separated. But you can write it as you want : on character stats, damage is indeed noted 1dx + nd2 (n = weapon + wielder Mights).
  8. The total damage is a combination of the weapon property (sword blade 1d6) + the wielder strength (Might) + the way he uses the weapon (his proficiency which allows to gain Effects). Some damage Effects are gained as soon as you may roll damage (ex. for swords Slash and Impale if you know the Thrust Stunt), others when you get an Advantage (Impale for a sword without the Thrust Stunt). Some weapons increase Might as well (Mace +1 Might), independently from any Effect. You can even combine several effects.
  9. With a higher score you get better chances to use effects. Among them is Take Initiative. It does not increase the number of attacks, but delays the opponent's instead. There are also 2 Stunts who allow for faster attacks : Fats Draw and Fast Shooting.
  10. You could import the Conflict rules from Revolution D100 for "social" challenges, which would drastically increase the importance of APP/CHA. It is also an important characteristic for shamans, but if you don't use shamans in your game, of course it won't help you.
  11. May be using the Treasure Factor as in RQ2 could help ?
  12. I guess that when the rules for heroquesting are available, there will be plenty of chances to gain magical abilities. It is actually more or less the standard way in Glorantha to acquire such powers.
  13. Thanks. BTW, my grand father was a zouave during WW1. If you want to know his background for a pc or npc, tell me, I'll PM you his story (hat of a pacific humanist school teacher born in Algiers and sent to the "butchery" in northern France).
  14. That the French Foreign Legion was full of Germans is a fact, and since the beginning. But do these Germans have really been sent to the front against other Germans ? Anyway, it is a game, you can decide that they did. Still nowadays !
  15. I learned something today ! Are there any sources about that on the Internet ? Did they really fight ? He published many graphic novels about this period and this war, as well as well as the weird adventures of Adèle Blanc-Sec, a kind of Belle Époque Pulp.
  16. You could make the French an Alsacian instead, who left the -at this time German- Alsace because he is for a French Alsace (a "French from Outside" as they used to call themselves, and they were a lot). Alsace was one of the main reason why France declared war to Germany. It is more credible I think than a Bavarian in the French army, which is a bit weird. And of course, there is plenty of material to raise zombies... If you can read French or find them in English, you may find inspiration in the comics made by Jacques Tardi.
  17. I would do this, indeed. My question comes from a remark of Paolo in a private exchange : "You are not supposed to use Wealth at all when characters live in a society with its specific Status Traits. In this way, each player would have TWO status traits. Instead, the social class is the Status and we add a table that provides an equivalent in Wealth for when the character wishes to purchase something." That's my problem. There is not always one single wealth available for a status. I don't see how to mark the wealth level of a character without having a wealth trait, which must not be a status trait. Or to have the wealth in brackets, like a kind of Status stunt ? Like Bourgeois (average) or Bourgeois (affluent) ?
  18. How shall we manage the status traits when the social status is not completely related to the wealth ? For instance, in middle ages, there where rich and poor barons, rich and medium bourgeois and so on. How do you differentiate a poor baron from a rich one ? What if a PC finds a treasure ? In some countries, there have even been slaves as ministers. It looks that there shall be either one status trait or one wealth trait, and I'm a bit annoyed by that.
  19. The Alephtar web site is indeed missing info. You may start with completing it.
  20. I may help for a French version of Wind on the Steppes. 🤪 For the untranslated books, a glossary of the terms used in the rules may be useful. May be a downloadable excel file including English, Italian, Spanish and French ?
  21. "Perfection is when there is nothing left to remove" (Saint-Exupéry)
  22. I must admit that I skipped the Making Armour Rules 😬
  23. 91% is correct. You can increase a characteristic only every 5th slot.
  24. I haven't seen it in the new description of rituals. Don't forget it in the new version. It is also not clear (or not written at all) in the Create Scroll description. Or I may have missed something.
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