The question may already have been addressed somewhere else, I'm sorry if it is the case.
The rules for augments on page 2 are not the same as later for Runes and Passions, although it is said on page 2 that "Where appropriate, abilities—whether Runes, skills, or passions—
may be combined to augment one another".
Page 2:
• Failure: Subtract –20% from the desired ability.
• Fumble: Subtract –50% from the desired ability.
Page 8 & 10
• Failure: Subtract –10% from all rolls using that Rune/passion etc.
• Fumble: Immediately lose –1D10% from the Rune/passion etc.
I know the Quickstart is only a draft and I guess this has already been spotted and will be corrected, but I'm wondering if, the definitive rules, there will be a difference when augmenting with skills or with runes/passions, and if yes, why ?