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Conrad

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Everything posted by Conrad

  1. Half of these RPGs I've never heard of. Shows how old and cloistered I am!
  2. Page nine under the Hex Master title makes reference to " the dread Necronomicon". And there is an obvious Elder sign on the guns on the cover. So chaosium were trying to show that it could be used for a CoC setting. Though it would make for a much more enjoyable CoC scenario, as the PCs would have much more kick ass characters to play.
  3. LT, you can get the WOW (including the original Superworld) from the link below my "Being cheeky" sig.
  4. I'm glad that I'm not the only opinionated reptile on this site. But dissing Classic Fantasy is going to get you Prismatic Sprayed!
  5. Deda, you might find this useful: http://www.rpg.net/realm/cyber/
  6. If you are determined to go for the old school style of rules for armour wearing mages why not just go for having all spell skill rolls being difficult (halved) while in armour. This has the advantage of being an incentive for not wearing armour even at high skill levels. You may even require mages to wear only magical robes to be able to cast any spells. By the way, Classic Fantasy has a lot of neat D&D spells adapted for BRP. Now that is
  7. Don't you mean The River Terror? River Kingdoms is for Paizo's Pathfinder isn't it?
  8. And thereby hangs a problem. Unless other trusted people have witnessed immature behaviour from this kind of player and warned you, you may inadvertantly let such a creature into your game.
  9. I agree with you Rust. Let the guy know that he is being stupid with his vendetta, and if he can't handle that, then oust him. I'm glad that such players as "Vincent" are rare, and that most players that I've met are mature and good humoured about what happens in a game. Even if they occasionally try to take on a Phung with only a pen knife, and have a perverse love of juggling antimatter grenades!
  10. I met the guy once, he is about mid forties in age. I think his behaviour is a mixture of immaturity and either ignorance, or stupidity. From what I've been told of his behaviour he seems to have an inability to learn from his mistakes. I was wondering if just kicking him out of a game without first trying to show him the error of his ways was too harsh. But then again my own players are never as petty as this guy appears to be, so maybe I'm more willing to show some tolerance of such behaviour because it is uncommon in my experience as a player and GM. I've played evil characters before, and they usually got what they deserved at the hands of other player characters. But I never felt inclined to blame them for the actions of a character I knowingly played as nasty. I agree that it makes for a more interesting game, but the player only temporarily gets away with murder. The other PCs always end up administering justice, at least in the games I've played in! Gianni and Mr Jealousy thanks for replying.
  11. It looks like you understand my question perfectly Gianni. How would you stop his character obtaining weapons during a game and trying to further his vendetta without more enmity from Vincent?
  12. This question is more about GMing than any set game system. One of my friends recently told me about a problem he and his group had with a player, who we’ll call Vincent (which is not his real name), and asked me what I’d do in the same situation. Vincent was part of a game with an ancient Japanese setting, and chose to play a ninja (disguised as a concubine) in a group of samurai, shugenja and priests. The GM explained to him that if the other players found out that he was a ninja, then according to the rules of the setting, he’d get his character killed. Vincent then went and acted very blatantly, killing an npc and wearing his bloodied armour while waving a bloody katana about for all to see. The outcome of Vincent’s actions was a humiliating death for his character. Which he blamed on the rest of the players. But the GM had told him, in no uncertain terms what would happen should his character blow his cover. It seemed that Vincent wouldn’t accept that he’d been stupid, and wouldn’t learn from his mistake. This also happened again, in a game with an ancient Chinese background. After being told that Daoists were considered evil in the setting, and if his character was ever found out it meant death, Vincent chose to play one. Again Vincent played his character so blatantly that the outcome was a humiliating trial and execution. My friend then told me that Vincent wanted to get back at the Chinese setting GM in my friend’s game. I asked my friend what he planned to do about this vendetta blurring into his game. My friend said he’d thrown Vincent out of his game without even telling to him why. I thought that was a little harsh, but when my friend said “What would you do with Vincent?” I was at a loss. My rules of “Give the players what they want, but make them work hard for it” didn’t seem to cover this dilemma. On reflection , and a couple of pints, I said that I’d try to talk the player out of the vendetta before throwing them out of the game. What would you have done with Vincent? Would you have allowed him to take his vendetta into your game?
  13. Isn't that Other Suns rpg? At least in the artwork....
  14. Sorry, I was too busy laughing.
  15. They've already infiltrated Mongoose!
  16. My only hope, Rosen, is that they convert the giant sturgeon from The Lady of the Daugava scenario into a character class. It will offset the bad news that we're losing Chaosium.
  17. Anybody heard the shocking recent news from Charlie Krank that Chaosium has been sold to Wizards of the Coast? Its on Chaosium's website; link added below. Apparently Charlie says " We have been having financial problems for some time, despite the upsurge in sales due to BRP, and have decided to take advantage of a very generous offer by Wizards of the Coast." WotC's spokeperson, Avril Poisson, says " We have recently purchased Chaosium, and plan to convert their games into the 4th edition D&D rule system, so that they will be accessable to a much larger group of players." The shocking news is here on the Chaosium website. http://www.chaosium.com/index.php?section_id=114
  18. That rumour about the goats, and the wellington boot, was really about Soltakss! Not me...honestly!
  19. Your memory of the Gwaefir article is correct. They live above the tree line on mountain tops. They live in caves dug into the sides of the mountains, with only a curtain across the front to stop the worst of the elements. They also have towers that are built to mimic their mountain caves. They are claustrophobic, and cannot go into houses or deep underground without losing SAN. Gwaefir use bows, spears and rapiers, and either wear light leather armour, if they're strong, or carry a small buckler. They use lassoos to grab the weapons from ground based enemies, or even strangle them. They worship a storm god and do not light fires in their homes (I'd give them the minor mutation power Hardy to cold), and they cook meat near to the place they killed it. They're pretty much flying elves, even having pointed ears.
  20. The article was about the Gwaefir, and had stats for AD&D, Chivalry & Sorcery, TFT, T&T, and Stormbringer. It suggests using the stats for the Myrrhn from that game (I'd use the stats from Stormbringer 5th edition, as they're the most balanced), with details of lasso attacks by them. The article also suggests using Runequest Wind Children stats too.
  21. Lewis has come in for some stick from folks like Phillip Pullman, but Pullman's criticism is both ignorant and false: http://www.narniaweb.com/resources-links/are-the-chronicles-of-narnia-sexist-and-racist/ Don't forget to put a marsh-wiggle in your scenarios, they're the best!
  22. It was a nice little write up. I think I'm going to put some super sentai into my supers campaign due to your write up.
  23. It already is, in Chronicles of Future Earth. Gravity cannon that is, not gravy cannon!
  24. OK Soltakss, don't rub it in, and make me use my gravity cannon on you!
  25. Bozhe moi! ...er I mean, enakku idhu romba pidikkuthu! Would any gamesystem be able to simulate such over the top fun?
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