I'm with you on that criticism Merak. I've always been more into playing a character than about the stats. And I try to visualise a character before I start to generate it, making sure that the end character is as close to my idea as I can get it.
I think that something like that, which has the potential to bridge the old school\indie gap would be of benefit to BRP.
Since it was one of your posts that inspired this thread, I'd like to ask you what you think the state of BRP is at the present time, and if you see a bright, or uncertain future for BRP?