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Conrad

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Everything posted by Conrad

  1. Is a dead tree version available in the UK. I tried to find it on Amazon UK but it isn't available, and I don't want it as a pdf.
  2. "Witch" and "sensitive" may be good terms, but Leon specifically wanted terms that sounded scientific.
  3. Secrets of Japan has a lot of stuff on integrating buddhism with the mythos. Chaosium Inc. - Pages
  4. 1. Yes the GB was a supplement for RQ. Some of the monster stats are more readily available elsewhere, and have been updated, if you're interested, there is a list of the creatures in the book here: The Gateway Bestiary - Acaeum 2. All the World's Monsters has conversion notes for RQ but aren't in normal BRP stats. You would probably be better off buying more modern supplements either for RQ or BRP.
  5. The wind up barge engines would make the background useable with Victorian steampunk too.
  6. Yes you should buy it. Then you can post on this site whining about how much you hate it. Then I can mercilessly mock you for being a whining prat. But at least you'll have supported Chaosium by buying a copy of Magic World, so don't feel so bad about the mockery, since you'll be on the moral high ground. Do you really need me to tell you that I'm doing this? Are you really so dense that you can't tell what a sarcastic reply is?
  7. Quite right comrade. If you don't like a rule in your game, then you have every right to change it. Just don't expect everyone to agree with your opinion though. Just watch your back dissident Frogspawner. Nickolai Middletonivitch will probably be sending his secret police out to get you. If you're not careful its the BRP Gulag for you!
  8. Which is why giving the player a 5% chance looks kind of dramatic, when you've whittled your parrying down to zero due to the -30% rule.
  9. You guys can understand Frogspawner? Don't you know he only speaks gibberish and writes gobbledegook?
  10. I kind of like the idea that a player gets a miniscule 5% parry after his skill has been modified below 1% by the -30% rule. It adds a desperate dramatic roll for a player overwhelmed by attacks. Since there is an obvious contradiction, weapon skills are often of a base chance of 5% or higher, I hope that in future editions of the BGB some clarification of these two rule sets is offered, so that newcomers to BRP aren't confused by it.
  11. On page 170 of the BGB, under the title Skill Rolls, it says that " Any skill that has a base chance of 5% or higher will always have 5% chance of success, even if difficulty, conditional modifiers, or other factors would reduce the skill rating below 5%." And then on page 191, under the heading Parry, it states that "Each successive parry attempt after the first is at -30% modifier to the skill rating, cumulative. If the chance to parry the attack falls below 1%, your character cannot attempt to parry." How would you resolve this apparent contradiction? Ignore it, or allow a character a base chance of 5% with a weapon despite parry mods taking his skill below 1%?
  12. Thanks a lot, Vile. Funny how the memory slowly alters small details over time, like the colour of an article.
  13. I remember an article in the British roleplaying magazine White Dwarf, before it succumbed completely to wargaming, that was about the AD&D folk that could dwell under cities on barges that travel underground canals. Some of these folk may have fungal infections that turn them green... And I also remember a map of an underground quay printed in green, I think. Can any of the older gamers here point me in the direction of what issue of White Dwarf it was?
  14. Don't be too embarassed Rob. It's a big book with lots of rules. You can be forgiven for not knowing all of them.
  15. Rob, the Big Gold BRP book has an answer in the Spot Rules for Firearms. On page 254 of the BGB it states that Primitive or Ancient armour offers half protection against high velocity or energy weapons. So your guards would have an AR of 2 against pistol shots.
  16. Future world is part of the Worlds of Wonder RPG. Here is a link: http://basicrps.narod.ru/index-wow.html
  17. I wouldn't recommend GURPS Space 4th edition. Unless you're into lots of superfluous detail on planetary systems, and astronomy. If you want a less detailed, more space operaish feel, go with GURPS Space first edition. It has more about starship construction and less detail on planetary system generation. I would also recommend Worlds Beyond RPG if you can find a copy, which is a BRP variant space opera setting, which is a bit like Traveller. I'm running it at the moment, using the BRP rules. And there is a Traveller scenario converted for BRP here: http://seegras.discordia.ch/Roleplay/Traveller/Adventures/TheAlgol.txt And the Traveller BRP conversion rules are here: http://www.basicrps.com/links/stefan/brp.html And another thing, don't give your player's characters antimatter grenades unless you like having a good laugh at their expense!
  18. Overblown melodramatic music is always best for battles in fantasy games!
  19. Do we have any new info on when this will be out? My legs are getting completely numb in this cryo pod.......
  20. With invisibility why would he need higher skills? Seneschals write up is the closest I've seen to Wells' character, and he ain't too stealthy and agile.
  21. Coc sixth edition, page 64, has damage for a live wire 110 volt charge (1d8+stun) and a 220 volt charge (2d8+stun).
  22. I'd like to see your Ravenloft material in a blog on this site as RPG.Net brings me out in a horrible dripping pustule rash when I visit it.
  23. Have you seen the Loz Whitaker's Branch Wise cult? It may come in handy as a framework for rationalising why characters know plant magic. You can find the article here: From
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