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jagerfury

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Everything posted by jagerfury

  1. But I take it the rules from the BGB are not freely-reusable, right?
  2. Yes I've seen those on line docs. They will be very useful in completing what I have in mind. I want a complete, bound POD version with a mega-list of mutations and setting suggestions. So I'm going to make one...
  3. As I continue to fall down the original Gamma World rabbit hole; is there a d100 SRD document I could legally use to build a complete Gamma World inspired d100 hack off of?
  4. Some more thoughts on this old thread; Aos has a great blog called The Metal Earth has some great Gamma World inspired setting material. Currently his blog focuses on the comic book he is making, but if you dig through the archives there are cool maps, adventures, and ideas.
  5. http://vanishingtower.blogspot.com/2017/03/gamma-world-skill-list-for-brp.html A link to my blog post on a quick skill list for a Gamma World inspired game plus a useful tool for an increased mutations list.
  6. I downloaded the Rubble and Ruin character sheets and I wanted to make them form fillable. Problem, the software says it is restricted so unable to edit without a password. Could I get a copy which I would be able to edit? Once completed I would gladly post here on the site as a free download.
  7. The Dodge Skill does not have a fillable box...
  8. How to use the World Between with the Clockwork & Chivalry system, a link to my blog post on the subject.
  9. What I would find useful as a GM is more alt-history spins on real figures of the war. Plot hooks and reaction tables to aid the GM to role play the interaction of these fascinating figures when the PC's run across them. For example; I have the PC's going to attempt a meet and greet with Thomas Brown and Henry Ireton in good old Norwich and I have to come up with how this would play out. Sure wikipedia can give me bio's on these chaps, but giving them a C&C twist... well, I'd pay some money so I wouldn't have to do all the heavy lifting. Being a Yankee it is hard to get up to speed on English Civil War history and it seems deep, fascinating and tragic. Look forward to more from you guys!
  10. I'll use this thread to pose a rules question of my own; Great Attack provides maximum damage bonus. Does this mean one rolls weapon damage normally, but if the character has a damage bonus it is the maximum amount? Or does the attack do the maximum amount of damage for the weapon as well as the damage bonus of the character? Or is it neither of these two interpretations and something else?
  11. So the highlight of today's session was the PC's dumping the captured Sam Wills and the badly tortured Inky Pete off at the asylum for safe keeping. They paid three orderlies off who came out into the streets to look for a couple of escaped inmates/patients to take the two in their place. I have to say the PC's took full advantage of the Cow Hill Random Encounter table!
  12. I do not know if this document is available for download here on the forum, but I most liked the comparison with Savage World combat mechanics. I believe this little PDF convinced me to take a pass on Savage Worlds and stick with BRP when I was researching different game systems in 2012 after many years of not gaming.
  13. The PC's get themselves into some close quarter fighting in the halls and rooms of the second floor. I gave the mooks death at negative hit points while the major NPC's got the benefit of the full rules. The bloodletting was severe on both sides, but the PC's held the field for one hot minute.
  14. I like variable so I don't have the added hit location roll on every combat hit. Funny I say that because I use a Hit Location roll for my USR Sword & Sorcery game :)'
  15. I've used this supplement to good effect in my ongoing BRP Clockwork & Chivalry game. I move stuff around, change it, hack it, but there has been more to use out of it than I first thought.
  16. Simlasa thanks for noticing the weaving in and out of published material I've been using during the campaign. A Single Small Cut was used for the opening session when I realized I needed to get up at the ungodly hour of 6am and deliver a game cause it looked like people were going to show up. I can't believe this all started like a year ago and no I did not have a plan besides sleeping in and forgetting I committed to such a mad excercise. Since then I have been hacking Cakebread & Walton's Clockwork & Cthulhu supplement, Patrick Stuart's Deep Carbon Observatory, Zzarchov Kowolski's "Pale Lady" and Kelvin Green's "Forgive Us". I'm not worried about spoilers cause I use these materials as a jumping off place to drive my own sick imagination. What has really kept the campaign going is the PC's add so much to a good session during live play I am never short of fodder for new adventure situations. Truly no one at the table can say which way this all goes.
  17. Goodman and Norton ran a staid and honorable session this morning even though three other regular players were unable to make the session, in the process expanding the known environs and goings-on of our alternative 1645 Norwich. To wit; Lower East Trostust (northeast of Norwich castle just a bit)is a neighborhood where your cheap physicians, notaries, paralegals and unscrupulous attorneys can be found. Inky Pete held a small office on Pitt Street in a building known as Quaker. Just around the corner on Coburg street the doughty Puritan pair sought lunch at the Dying Mask. I will leave it to them to describe the cold afternoon events which transpired within these locals. The reliability of Lower East Trostust street urchins is being tested which is way cool.
  18. The good Dr. forgot to mention that the Senior Norton was called to the Nutley house in tinker town and confirmed the corpse was Nutley. Nelson Norton also recognized the book in cypher was in Mallebench's hand.
  19. Not that it should matter much, but it was an aspect of Shub-Niggurath which awaited deep below. I was getting my Mythos Gods mixed up. Hopefully any future artifacts and symbology encountered will keep the whole thing straight
  20. Very sharp. I've downloaded it in case I get a chance to play in some OpenQuest2.
  21. Other players have started to contribute session reports on the community page which has really made the story come alive.
  22. The aspect of sacrificing power to complete a magical task is an awesome feature for the game. The "traditional" way to avoid personal sacrifice is to have someone else make it for you. Sure, the first intelligent being to go down beneath your knife for greater sorcerous powers, but after that the slippery slope of evil gets easier to glide down for the budding Wizard
  23. I just used BRP Gold Book and Magic World to roll up two characters for different genres. With the Gold Book I rolled up a Traveller character. I used the original Traveller LBB for Characters as a guideline including following enlistment rules which provided additional skills. Came up with a planet-side, street level assassin. Magic World I decided to create a Thief suitable for the AD&D World of Greyhawk. Simple and straight forward per Chaosium's genius of including two page flow charts for character creation. With form-fillable character sheets here available online all was a snap. I really like the straight forward approach of Magic World. It is a smart generic fantasy system that I would gladly use to game any Sword and Sorcery inspired campaign. Perfect for your own inspired fantasy setting and/or dying earth sword and planet type adventures. Deserves support.
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