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Kloster

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Everything posted by Kloster

  1. You can use any weapon to parry any attack, but you can not parry with a weapon in the same SR you attack with this weapon (or you can not attack with a weapon if you have parried with it in the same SR). This is very important because someone with a shorter weapon (=higher weapon SR) that enter the range of the longer will strike before his opponent (a bit like Barak described). As you can delay your attack, if the shorter weapon holding character delays his attack to SR 10, the longer weapon holding character has to choose if he attacks in SR10 after the short weapon or if he parries this attack, because they would both be in the same SR.
  2. Completely agree here. Another is that the so-called center is not exactly at the same position everywhere and is sometime shifting on one direction or the other. So, my right is sometime your left (or the opposite) or have a shift to one direction that is less than the overall, meaning you went toward one end but end more deeply in the other (my case).
  3. You could also use an idea like the skill web of Shadowrun (1 & 2, I don't know for later versions). Each dot crossed between 2 skills or stat adds 2 to difficulty. This is roughly equivalent to a BRP malus of 30% per dot. They also had concentration and specialization on general skills.
  4. Don't worry, they make sense. That means you have perfectly understood the MGF rule. I never experienced that, either as a player or as a GM, but the idea seems fine. Good idea. If, as a GM, you're ok with it, YES, and she can be a subcult of almost any earth deity.
  5. As a standalone system, yes, it seems it is, and no resurrection spell is scheduled. As a set of rules used to build a game, it is Alive and Well (but not living in Paris).
  6. I never had this problem with RQ combat, because we used extensively RQ3's options and maneuvers, and every dirty tricks we could. One more option is one more thing that avoid the lengthy, non fun combats. As a bonus (for me), I am a former fencer and love the swashbuckling style of combats.
  7. According to RQG, you can not be priest of 2 cults, but you can be priest/rune lord/runelord-priest of one cult and god-speaker (acolyte in RQ3 terms) of a non hostile nor enemy other cult. It would take 90% of the time for the 1st cult and 50% of the remaining time for the 2nd, leaving 5% for the character (same for resources).
  8. Nice idea. I'll have to check. I thik it can be added without too much trouble to RQ, and can give a bit of swashbuckling. Let's see.
  9. For romans, yes. For hoplites, no, it was simply the best available armor with the technology of the time. The linothorax is a good armor, but not as efficient (but much lighter and cheaper, and less restraining on moves). Agreed, but another reason is that it was much cheaper than better armor. Yes, because plate is rigid, and in that case, mail protect the gaps and still allow moves. But the sheer fact that those armors were plate/cuirass (those are the same) with mail restricted to the gaps means that the plate is more efficient (but offers less coverage, as you noted).
  10. Correct. This is why I spoke of torso protection, and why the first gap I spoke before is the armpits. For me, hitting the gaps is a critical (no armor at all), whatever the level of protection. Much better coverage, for sure. Better protection, I don't think so.
  11. I am not speaking of a specific system; I just proposed a house rule to Atgxtg to solve his problem. This I like. It have to test.
  12. Have you seen a bronze cuirass worn by greek hoplites and some roman centurions. Not any gaps on torso, and it protect the abdomen quite correctly.
  13. Completely agree. Another solution would be to have the shield have AP (how much damage they block) and HP (how much damage they can sustain). In that case, both are lowered by 1 point (to follow RQ3 rule) each time the AP are overcome. You can then have a wooden shield with 12 AP, but only 8 HP, for example.
  14. As I have already pierced the (very hard) skin of a wild boar with a dagger, I can ensure you it can go through hard leather. Completely true. Yes, but there is less gaps to find. This is why the dagger is ineffective, except by luck or on downed foes vs plate. I didn't missed it, and I am not trying to make you change your mind, I am just saying that a real (steel because modern) dagger that connect correctly (meaning a successful attack roll) on even hard leather will puncture it quite easily, so the result does not bother me. The same result can be obtained by a smaller damage, but an armor piercing effect (like ignoring x points of armor, or dividing armor by 2).
  15. I don't miss fatigue, but we never had problem with layering armor, nor armoring enchants. For the escalation, magic (in RQ) has always the upper hand.
  16. I find ironic this has been written by the authors that wrote the most overly complex rule of the whole BRP history: RQG's sorcery. It is one of the most interesting though.
  17. A dagger is a quite thin weapon, used with thrusting. It pierce quite easily most leather armor, and even non contiguous metal armor, sliding between the parts. Except with a downed opponent, it is ineffective versus plate, because unable to pierce, and you have to use it through the small openings (armpits, groin, eyes).
  18. If this is the way you play combat with RQ3, I think you have missed the possibilities they offer. With beginning characters, I agree with you, but as soon as they reach a correct level (around 50% to 60%), the various maneuvers and options began to be the main factor in deciding the victory, forcing both players and GM to think tactically. I am not saying RQ3's combat rules are perfect, but they are, in my opinion, the best combat rules BRP has produced, and one of the best I have played.
  19. I count that by being part of the tithe to Issaries/Etyries; The more they sell, the more they tithe to the cult. If the market is run by another cult, the merchant pay his tithe to both cults (10% to each if he is an initiate, 90% to his cult and 10% of the remaining if he his of a rune level rank).
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