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Kloster

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Everything posted by Kloster

  1. As Char had to be traded stat for stat, I had a player who wanted to create a vampire, because theonly missing characteristic would have been POW, which is easily (compared to other stats) raisable. After that, we decided that all familiar stats were created with POW, if only to avoid this problem.
  2. I didn't knew it. I don't have this one.
  3. In RQIII, Resist Damage and now, Ward Against Weapon are described as having damage matching the spell on the resistance table before removing armor (RQIII Magic book p45 and RQG p401). YRWV.
  4. I have searched the pdf and there are only 2 occurrences: p358 and the index entry that show p358.
  5. No, the only rules about exorcism are the shaman ones, RQG p358.
  6. If able to discorporate, yes, it should be able.
  7. The only way I see without using Shaman at all is not completely theist: See the possessing entity with Second sight or Pierce Veil, Reduce it to 0 magic points with Drain Soul sorcery spell, and then use a Control or Dominate spell on it.
  8. Thanks. I can not access dropbox from work. I will check from home later.
  9. It seems we have the same problems. I am also disturbed by the fusion of attack and parry skills. For me, this is Stormbringer, not Runequest (same thing as the multiple parry rule and the attack result matrix). I also want to go back to the non simultaneous strike ranks of RQIII round (and thus the per SR moves). I am still undecided on the 10 or 12 SR round.
  10. IIRC, RQIII Lunar magic was Spirit magic manipulated with skills like sorcery, so yes, there was a Lunar Protection spell that could be manipulated to great effects and that was subject t moon cycles
  11. I like that. This seems not very compatible with the new 'part of community' thing, though. Which reversions are you using? I have also some problems with the new combat rules.
  12. I have the same read as you. This is clearly a port from RQIII. Agreed, but the low probability to avoid completely the damage is better than nothing: A Ward against weapons with 10 Strength would have 10% chance to avoid said 18 points of damage and 90% of doing nothing. I would not bet my life on it, but I am happy to get it in addition to my armor. In fact, the difference between Sorcery defenses vs Spirit/Rune magic defenses is the same as the one between Dodge and Parry.
  13. The rule (for me) seems clear: First, loose a Rune point (not POW). It is ambiguous if an already spent RP can be sacrified or not. Then roll the dice (1D10 or 1D100), spend a number of unspent RP equal to the dice result. If the number of available unspent RP is lower than the dice result, loose a number of POW equal to the dice result minus the number of available unspent RP. If the power is brought to 0, the character dies. If the result of the dice is greater than the number of available RP + POW, the DI failed because the god did not answer. The 1st RP is definitively lost. The other are then spent, and have to be regained as if spells had been cast with them. Lost POW points have to be regain by POW gain rolls as usual.
  14. I consider it to be 10cm thick, like darkwall and lightwall. I think it has been forgotten in the spell description.
  15. The question (in the other thread) was about what the rulebook says. I just wanted to say that no, the rulebook does not say that tapping is evil: I agree with you, the rules don't say anything. I apologize if my use of uppercase is bad form.
  16. According to rules, NO. According to the guide to Glorantha, it seems to be yes (I don't have it, but from answer here, it seems so).
  17. This is not clear, even in the Rune Cults section. Those information should be in the rules, along with the list of cults that allow sorcery.
  18. I would prefer a "reimagining" of RQ3 but I'm sure I will not got it because it would be too expensive to do. That's why yes, I would participate in a kickstarter for a re-edition of RQ3. This is better than nothing, my Avalon Hill print is in a bad shape (too much use) and my french printings are in a slightly better shape. In addition, that would be a searchable PDF.
  19. Rune Lords don't lose a POW but a Rune Point (that can be replaced by spending a POW, gaining a spell at the same time). You can even do it several times in a season if the D10 is sufficiently low. The loss is the same for the others, but you're right, the D100 loss means a low probability of trying.
  20. I have the same read as you. And I don't think it a problem because you began your DI by sacrificing a permanent RP (RQG p272) and you can't raise a char above racial max that way.
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