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Kloster

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Everything posted by Kloster

  1. Question asked in the Core Rules thread. I hadn't find anything neither.
  2. Completely agreed. But the half skill is what I understand of the rules, not what I feel about real world. I have practiced fencing quite a lot, and am completely unable to use a foil, sword or saber with my left hand. On the other hand, I have practiced archery with both hands, with quite similar results.
  3. Sure, Base is 05% for off-hand weapon use, but you can still use half your normal score. After all, this is another weapon skill in the same category.
  4. It can also be understood that way. Once again, the RAW wording is ambiguous. I'm just not as generous as you on that matter.
  5. Sorry, I've not checked before: There is nothing extra for spells in the various sorcery schools, only rune and techniques (I am using the current version, in my case downloaded when I purchased the slipcase). Yes, for me, the Sorcery spell score is: 1D6%+Magic Category modifier (RQG p390)+What you add at creation (from profession)+experience (when later).
  6. For me (and my GM), 1D6+ Mag Mod+10. You start at 1D6%, and philosopher adds you 20 on 1 spell and 10 on 2 others. And you add the modifiers of your magic school (Aeolianism, Lhankor Mhy, Lunar or Malkion).
  7. In RQIII, professional level started at 30% IIRC. In RQG, it starts at 51%. Higher skill levels are logical in that view.
  8. Can you please repost here, I don't have a Facebook account.
  9. Yes, there's nothing that forbids.
  10. As attack, Steal Breath is easily countered, not Moonburn.
  11. The way I read it, you specify the skill with the bonus at casting time, and you can change at each casting. As all spells that give a bonus with the number of MP spent, it is powerful, but what really limits logician (and makes you wonder if you have it cast or not) is the impossibility to use any rune or passion while the spell is in effect: 'While the spell is in effect, the caster cannot attempt a roll using any Passion or attempt to augment any skill with one' (RQG p396). This is surely a spell that I will not cast with a long duration. Even if not written, I would limit it to Knowledge skills already known to the spell recipient (i.e. with a skill value over 00%, either as base value or through experience). Yes, this one, as already shown, is very powerful. It makes you wonder how the lunars didn't manage to take Whitewall earlier.
  12. In RQIII, we had a similar rule with 'Speak (Language)'. Somebody that new at least a certain percentage could gain by simply living in another language country. I don't remember the values, though.
  13. Same for me. In fact, we houseruled this with RQIII exactly for this reason. And for the rationale, defending successfully is as good a teacher as attacking successfully, especially now that attack and parry skills are fused.
  14. Thanks Jeff for the information. I don't plan to do anything with the fatigue rules, I said that I like the old encumbrance rules, and used the fatigue but don't liked it. Too bad, the two of them were linked.
  15. Considering the comments, I thought the number was nil (or close to) outside of my group. 3.5 in one thread is numerous compared to that nil. I liked the details it provided, but I don't miss the fatigue rules that went with it. We used it and the bookkeeping was too much even for my crunchyness. And this is 4.5, not 3.5. I reread jps and he likes too (I don't count those who wrote after my comment).
  16. I don't have RQIII at hand to check, but from memory, this is the same rule in both versions.
  17. It seems we were more numerous that it seemed.
  18. I was not able to check previous versions before, but yes, it was not possible to get an increase roll by resisting spells (although I know GM that allowed it). But now, I understand it is possible: The rule is called 'Increasing POW Through Spell Use or Spirit Combat' and says 'with a successful POW vs POW roll' (with a typo).
  19. In fact, a lot of cults allow to be a shaman in addition to being an initiate. Very few allow to be both a shaman and a priest, few allow to be both priest and sorceror and none (currently) allow to be simultaneously shaman, priest and sorceror. It was feasible with RQIII with a very specialized trollpack trick.
  20. If you want to go that way, create a Tarshite Seven Mothers initiate Assistant Shaman. That way, he could also learn sorcery, in addition to the rune spells, the spirit magic and the (later) shaman powers.
  21. It was in RQIII's previous experience (but you had then no free to allocate points), but with RQG, it seems to me a no (but as I like munchkinism AND like to play sorcerors, if my GM allows, I could give a try). Yes, true, fun (and efficient).
  22. Wow, this is true munchkinery. I haven't thought about it. 1 point for you.
  23. The difference with RQIII is not the difficulty of the gain roll, but the difficulty to obtain a gain roll: In RQIII, the spell resistance is made by MP vs MP, so if you have a low POW (and thus low MP), you could wait for your opponents to spend their MP and keep yours. In that case, your probability to affect your opponent increases. With RQG, it's always POW vs POW and if you have a 5 POW, it will be very difficult to affect somebody successfully and thus to obtain the POW gain roll.
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