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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. Work meeting! 😮 Well the more urgent work is, the more of them and the longer they become! 😮 We do them remotely , so I can do something else... 😛
  2. It's not entirely an illusion to be fair.... Ideally raw power increase across the board.... just give the happy illusion of improvement.... But.. usually people got more options (more spell, more different powers) which is true (but "horizontal") power up... They also get that in BRP anyway (learn new spell)(hopefully?) Ooops.. was in a meeting (i.e. bad reading skills), just realised you said the same thing! ^_
  3. Yup this question would be more relevant to BRP... In that optic I would say yes.... Think of it like a war zone... Initially everybody is green... The conflict goes on, many people dies.. whoever survives is much better.... Or in other game mechanic goes, levelling is an illusion for players, everybody else get better as the player does...
  4. I read this paragraph like 10 times... this is what happens when I have sleepless night.. Anyway, I had a specific scenario in the back of my mind... (people with high initiative acting first, moving into range and being attacked.. which seem unfair penalty on being fast..)
  5. According to the BGB one can do one and only one of those combat action at their DEX rank: Move, attack, non combat action or disengage. Further move states: "If your character is unengaged, he or she can move around 30 meters in a combat turn if he or she performs no actions other than to defend him- or herself (a parry or dodge attempt). Moving between 6 and 15 meters means that your character acts at 1/2 his or her normal DEX rank." Now I wonder... what is the point of the DEX/2 rank? Since, after moving, the character can only use defensive action anyway?!
  6. Mmm... Nick.. You brought forward both an interesting point and an annoying point! I am working (rather slowly) on a scifi campaign and you gave me some good idea for it! However I was also planning to resume and continue my fantasy campaign and introduce more deities.. (and maybe divine ascension) using Superpower rules. With the "fiddly" Absorption power. I have to think of it a little while...
  7. Thanks Atgxtg. Of course, G33k, there is no doubt that armor, HP, etc.. are an imperfect simulation... The question to me is, are they fun and relatable?! Although.. I was tempted to divide kinetic damage further in Blunt, Piercing and Slashing. Because.. I was tempted to use damage bonus to resist blunt damage (and fall and wrestle damage), and... mm.. yeah maybe I like armor to work differentlt against gun and dagger too.. mm...
  8. It can't work as is in BRP, because in BRP one has few HP and only cant do as much maths every attach and there is only 2 kind of protection (so far) Armor Point (AP) and elemental resistance (Resistance). But anyway here is how it works, there are 6 form of attacks (kinetic, electric, fire, corrosive, frost, radiation) and 3 defence / life (that are like layers): HP, Armor, Forcefield. And each attach will do better against a particular form of defence... Said like that it might sound dry.. But in game it's quite interesting, trying to use the best weapon for the job, particularly when there are multiple enemies.. add another thing that one must think about while dodging and aiming... Obviously video game and table top RPG are made interesting with different methods.. But I wonder if there was a way to be inspired...
  9. Personally I think Dodge is fine and do not leave you prone... Unless.. You use it to dodge area attack or dodge for cover...
  10. Playing Borderlands 3 now.. and loving the way various damage type work in that game. Anyone got idea for a similar system in BRP please?
  11. Speaking of which, I sometimes wonder how to make various damage type as interesting as they are in Borderlands 3.. No good idea yet.. But I am listening.. if anyone got some good idea on that topic?!
  12. I am very often to give every one resistance to blunt damage equal to their damage bonus.. which would cater for many of those situations...
  13. I'll have a look thanks. No worries, I don't have particular need to fill, I am just curious to see if there are some surprisingly interesting bits...
  14. How "upcoming" is this companion?! 😛
  15. I think it's related to much like there is no level (and increased HP) in BRP.... spell level feels awkward. Why can't I learn this, one would say? This is not BRP like! However, there is some sort of technological level in BRP, for example if you play a fantasy campaign, you can't go into a shop and buy an automatic machine gun, even though the gun stat is in the book! Me think we could still have multiple slightly different and not really fairly balanced spell.. but just segregated them by culture. Yes this spell is ridiculously weak and overpriced (in MP) compare to that one.. but hey, that's the only one you can get! Or maybe this one power could be an innate ability, where as this other one is a learned magic spell... About the idea of using an Occult skill for gating some spell.. sure, though it's not to my taste... But your number are wrong, because, usually, either player have base value (which is fine) or they jump to 70% (typical starting value of favored professional skill) in which case you directly start (too easily) with high tier powers... And going from 70% to 90% is relatively quick... What Classic Fantasy did.. Common, Uncommon (requires Knowledge Arcane 100%) and Rare (require Knowledge Arcane 150%, I think) is better... (BTW, when I say too easily I mean an occultist / wizard character - even a staring character one - has little XP investment and huge power compare to anyone else, and beg the question, why isn't everyone a wizard? Why wouldn't nobility make a mage army instead of stupid swordsmen? Better bang for bucks! no need to buy any gear and much more damage and toughness!)
  16. You misunderstand me.... In D&D there tons of spell... But many are like "minor illusion, level 3", "major illusion, level 7" (though this has improved in D&D5e) Obviously in BRP you will have only one spell "Illusion" instead of those 2. Hence there is inherently less spell in BRP magic system... Though sometime I am thinking to give cultural / unique spell to specific culture... which might be just a tweak of an exiting spell, much like many D&D spell are in relation to others.
  17. Really? Oh that's good! The BGB magic system of all D100 version. The RuneQuest/Mythras/Legend family is too exponential in nature for me... (though I like the Mythras intensity = %/10). Thouh I dont like the elemntal spell as is and I have a tweak.. One thing that is extremely different from D&D.. there is no level per in BRP... a lot of D&D spell are the variation of the same with different power level / refinement.... to give an example; Dimension Door, Blink, Teleportation, Teleportation Circle, Work of Recall... Havent seen a BRP system that graceful reproduce that mad variety. Beside, do we want to?! (though having a longer power list in BRP, all source merged, would be nice. Much like in the Revolution D100 book)
  18. Well it's started well before the current pandemic. The timing is... unfortunate and .. accidental....
  19. But what about King Frog? I am going to wear my aluminium cap right now, seems safer!
  20. Congrats mate, keep up the good fight and spread the good word! You gave me some ideas as well.. when you talk about your character goal and financing conflict!
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