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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. There is little about vehicle in BRP indeed... And while M-space gives you good ideas for designing vehicles ability, speed, costing, and even major damage table, it's a little crunchy... Not that much, but need be done in advance out of session...
  2. I don't see why you couldn't use BRP as is.... Personally I'm working on a Master of Orion setting that I will share here when ready! M-space has few rules in it... But many good ideas... About spaceship design, conflicts (non combat), circles (mix of cult and allegiances) and some custom psionic rules It's designed for mythras, which show subtle difference sometimes
  3. What about BRP? Same rule set as CoC but not specifically horror or contemporary...
  4. I am working on "Character Creation" in my custom settings at the moment. I had friend new to BRP stumped by the "allocate 300% to those 8 skills" phase in the past, I am going to see if I can make it more expedient...
  5. This ID chip idea is great! Perfectly set the one of your friendly oppressive dictatorship!
  6. Well, the setting is NOT one of an happy harmonious space civilisation. In fact quite the opposite. The Bulrathi empire is a ruthless imperialist dictatorship (so are the competing empire too). Further, the real question, what would an adventurer to do in a happy democratic space hegemony? 😮 I do not favour endlessly fighting great old ones, mysterious plagues or never ending attack from powerful secret societies. Or fighting (for some reason secretly) never ending waves of monster that, for some other strange reason, nobody knows about! 😮 Nor would the player be space marines, a bit too obvious and deadly. Also, unfortunately, I don't quite like the theme of most adventure I read. It's always outlandish! I mean how unlucky and unique adventurers have to be to go from outlandish plot to outlandish plot! 😮 So, instead, an unhappy, disharmonious, unlikable society seems to me the perfect realist answer to what is an adventurer to do! As to annoying cops, it's mean to be a minor inconvenience at best, just something to keep players on their toes and set the tone... Good lord, dude, even I'll have to ask you to rephrase that. So Hollywood got a pass, but I don't?! 😕 Now maybe everyday life is not like in the movies.. but it doesn't really matter for my question...
  7. Ooooo... I do know them! But not the name. Excellent pun, nailed it!
  8. wow found this unbelievable sound track! Note there are some boarding calls and similar broadcast every now and then...
  9. Mmm... I don't know the reference! 😰
  10. Mmm, vague memory is it, hey? is your skin blue, per chance?! 😛
  11. Inspired by the way American cops like to stop and shoot Black american on a whim, in my (upcoming, master of Orion inspired) scifi setting I specify for which races the police forces are trigger happy (hopefully could harass some innocent PC that way). Now I got what might be, and I am asking here for feedback, an internal consistency issue. The players will be part of the Bulrathi Empire (an ursine life form from a high gravity planet). They tend to relocate conquered aliens all other the places to maintain a semblance of homogeneity (and low alien population percentage) and fill planets with low caste Bulrathi clones (unlike ruling class "natural" Bulrathi) to maintain racial dominance. Now in the list of "suspicious" races I was thinking to add the Bulrathi clones (hey, they are naturally strong and low caste) but.. they are not really any different from "high caste" Bulrathi, hence there is a problem. As I talked about it here.... Me think perhaps the clone might have some obvious genetic modification added, such as a distinct unnatural fur pattern or something to differentiate them... Any idea on feedback on that? Or other idea to make sense of that idea? Other than that stop an frisk would also apply to (psionic) Elerian (they looked at me strange) and (feline) Mrrshan (they look threatening). And also, of course, to the Illithid and Darlok but those will be rather rare and NPC (Darlock's Nazin has been utterly destroyed, because it's what everybody does every MoO game, and Illithid are a minor primitive race used as psionic consultant by security forces)
  12. We only take 100% pure refined BRP here!
  13. I think you misunderstood me, or perhaps not.... What I mean a marksman with 160% can still feel the effect of firing at 200 meter in the darkness against a moving target if that give it a malus of say 100%. But if it simply 4 disadvantage, that makes little to no impact... Hence I prefer to keep malus over disadvantage for penalties...
  14. Do you happen to live in Heceta Beach? Seems like a nice spot! https://www.google.com/maps/@44.0362324,-124.1383112,1369m/data=!3m1!1e3 Or maybe Dunes City?, this place is huge! 😮 https://www.google.com/maps/@43.8825527,-124.1187748,1372m/data=!3m1!1e3
  15. Wow, I didn't know you were known for saying that, but hey "tout est possible, n'est-il pas?"
  16. Indeed. Sometimes I think democracy is losing ground and the economy is worsening for common people in the last 40 years or so. But I wonder, is it natural negative bias? And then you got this kind of information... But ha, well.. there always were professional entertainers, the profession simply just diversified, using new media!
  17. Since you used that with good success Sigtrygg I wonder.... I wonder if disadvantage / advantage rolls mesh well with bonus malus. I mostly ask because there are a few neat way in the rules to deal with skill over 100%, like: 1. in the case of melee the highest opponent inflict his skill over 100% as malus to the others. 2. in the case of missile weapon lots of malus apply to missile weapons. But using disadvantage instead of malus take that away, and I am not sure they mesh that well.... I think I am still interested in that rule, but as a more exceptional case, like a divine stunt to reroll an attack or a dodge, or maybe a racial bonus.
  18. Build your own interstellar cruiser in your own backyard!
  19. But.. what if the Ghosts have the wrong political opinion?! 😮 Mwahahaha
  20. Well that wouldn't surprise me... Creating skeleton is cheap and permanent.. and the typical trope is that there are lots of them. And that the cleric does also destroy lots of them. And let just guess, can you try it only once on a group of undead?
  21. First I have to say that disadvantage and advantage cancel each other, so there is no confusion on that particular front... Other than that.. yeah I found them confusing too... (between skill bonus and extra roll) 😕
  22. For definition sake (in case I get the name right, so you know what I am talking about) An advantage (or disadvantage) roll is when you roll your skill a second time and take the (worst) best. Call of Cthulhu has them. D&D5e has them. I can see how they feel somewhat more satisfying than a +20% bonus (it's not quite the same but it's an ok approximation). Now my problem is that initially dismissed advantage rolls as a pointless gimmick. But they appear everywhere in my recent readings and I am considering them again... However I wonder.. when would one (GM) go for (dis)advantage roll instead of malus / bonus? Me think.. Perhaps I should use (dis)advantage roll in most circumstances. And only use skill/10 for impossible task. But bonus / malus works quite well for missile weapon and range. A 20% increment every so often is easy, but +1,2,3,4,5,6... disadvantage roll is quite cumbersome, wouldn't it?
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