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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. I made a (longer) list of SciFi psionic power (I have 2 powers with special range rule for Elerian) ... It hasn't been tested yet.. and not sure whether I made it with BRP or Mythas in mind. Will post it tonight if that can help!
  2. Mm.. so you are saying those cult can't have Priest or Rune Lord basically... How is that.. normal?
  3. Plenty of things I was wondering from the last session and wonder if any like minded individual have any ideas on those... XP progression: progression seems to have a quadratic cost increase with... errr.. level? for example if I have 90% in concentration an 40% in combat and 9 XP. I got one roll with 10% chance at 2D4 progression (or 1) or 2.x rolls at 60% chance for 2D4 (and probably 20% at 1D4 and that leave 20% at 1). So not only you progress less but you also roll less... which discourage specialisation a bit too much (and with general skill as they are I rather people specialise) I am tempted to either have XP roll at 1XP regardless of skill or keep the roll cost, but roll for 2D4 or 1D4 I am starting to have some power "stunt" ideas.... for example I was contemplating making a new spell-stunt: change self, which would be a stunt of Illusion. What about that hey? What would be the Concentration skill of a golem? (I am thinking to give them 20% + a resist magic trait, bringing save to 50%) and... Soltkas gave it No CON.. so how would it resist to Hinder? discussion here: Speaking of golem.. it could be a big waste of material if I use precious material... (so far my golem have been human size with XL (5) size class, due to material weight / density) and it's also harder to make big one! I am tempted to introduce Animated Armor monsters in my campaign (i.e. being hollow they would be much less wasteful and hard to produce)....mmm.. what is the question here.. right, any suggestion on the stat and construction procedure of those? Also, ideally, SIZ class should not be based on weight for the armour version, me think...
  4. I wonder if Revolution D100 was inspired by this pointless system.. err, I mean hitpointless Basically anything below Toughness (which is the same as your normal HP though calculated more simply) is just a "small flesh wound" that add a minor stun effect for the round... (and some ongoing tiredness as well...) Above toughness it's where you start counting.. but any such blow has potentially dire consequences...
  5. Just FYI this is going into a custom wound and HP hybrid system halfway through general and localised. Nothing wrong with that, but if you were looking for a simplified versions.. well, it ain't it!
  6. I prefer multiplier! Bu the table doesn't really follow any multiplier hahah
  7. Wow... I didn't know there was a whole industry of cooking RPG! 😮 "Over 100 pages of funny, fast-paced action, ideal for both one-shot "Beer & Pretzels" gaming as well as longer campaigns" 😅
  8. In fact, since you seem to like the table, I just attached the Excel version for your convenience! HP-Tables.xlsx
  9. Today I stumbled on that original SciFi RPG: https://www.drivethrurpg.com/product/205720/Uranium-Chef-o-A-World-of-Adventure-for-Fate-Core Looks like it might be ... can't quite find the right word.. funny? Anyone knows about it? played it? Care to share your experience and culinary adventures?
  10. Yes.. and what are the hidden secret of Bolton, dear sir? What is it that *they* don't want you to find?! 😅
  11. Bel;ow are a creature hit table summary I made when I was playing mythras, I quite like it in fact.... mm... maybe I should still use it ha! Hit Points CON+SIZ Locations 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 51-60 51-65 51-70 51-75 51-80 51-85 51-90 51-95 96-00 +5pts Leg 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Abdomen 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 +1 Tail 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Chest 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 +1 Arm 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Wing 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +1 Head 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 +1 Minor Wound [ 1, HP [ Bruise and scratch Serious Wound [ HP, 2HP [ No attack for D3r (pain), permanent scar Psilon Limb: Endurance save fail => limb useless. (constructs/undead immune) D20 Location Chest, Abdmonen, Head: Endurance save fail => unconscious (dmg-HP)', first aid to awake 1-3 Right Leg 4-6 Left Leg Major Wound 7-8 Abdomen [ 2HP & up Character incapacitated 8-9 Chest Limb: shattered / rip off. 11-12 Right Upper Arm Limb: Endurance save fail => unconscious, dies in Healing Rate * 5r. (insect/droid/demons/constructs/undead immune) 13-14 Right Lower Arm Chest, Abdomen, Head: unconscious 15-16 Left Upper Arm Chest, Abdomen, Head: Endurance save => die. 17-18 Left Lower Arm Chest, Abdomen, Head: Endurance success => Healing Rate * 2r for Healing or die.. (constructs/undead immune) 19-20 Head Humanoid Quadruped, Winged Insect Arachnid Centaurid D20 Location D20 Location D20 Location D20 Location D20 Location 1-3 Right Leg 1-2 Right Hind Leg 1 Right Rear Leg 1-2 Right Rear Leg 1-3 Right Leg 4-6 Left Leg 3-4 Left Hind Leg 2 Left Rear Leg 3-4 Left Rear Leg 4-6 Left Leg 7-9 Abdomen 5-7 Hindquarter 3 Right Middle Leg 5-6 Mid Right Leg 7-8 Hindquarter 10-12 Chest 8-10 Forequarter 4 Left Middle Leg 7-8 Mid Left Leg 9-10 Forequarter 13-15 Right Arm 11-12 Right Wing 5-9 Abdomen 9-10 Fore Right Leg 11-12 Right Front Leg 16-18 Left Arm 13-14 Left Wing 10-13 Thorax 11-12 Fore Left Leg 13-14 Left Front Leg 19-20 Head 15-16 Right Front Leg 14 Right Front Leg 13-14 Abdomen 15-16 Chest 17-18 Left Front Leg 15 Left Front Leg 15-16 Front Right Leg 17 Right Arm Biped, Tailed 19-20 Head 16-20 Head 17-18 Front Left Leg 18 Left Arm D20 Location 19-20 Cephalothorax 19-20 Head 1-3 Tail Tip Quadruped, Tailed Insect, Winged 4-5 Right Leg D20 Location D20 Location Arachnid, Tailed Draconic 6-7 Left Leg 1-3 Tail 1 Right Rear Leg D20 Location D20 Location 8-10 Hindquarter 4-5 Right Hind Leg 2 Left Rear Leg 1-2 Tail 1-2 Tail 11-14 Forequarter 6-7 Left Hind Leg 3-4 Metathorax 3 Right Rear Leg 3-4 Right Hind Leg 15-16 Right Arm 8-10 Hindquarter 5 Mid Right Leg 4 Left Rear Leg 5-6 Left Hind Leg 17-18 Left Arm 11-14 Forequarter 6 Mid Left Leg 5 Mid Right Leg 7-8 Hindquarter 19-20 Head 15-16 Right Front Leg 7-10 Protothorax 6 Mid Left Leg 9-10 Right Wing 17-18 Left Front Leg 11-12 Right Wing 7 Fore Right Leg 11-12 Left Wing Biped, Winged 19-20 Head 13-14 Left Wing 8 Fore Left Leg 13-14 Forequarter D20 Location 15-16 Right Forelimb 9-12 Thorax 15-16 Right Front Leg 1-3 Right Leg 17-18 Left Forelimb 13-15 Right Pincer 17-18 Left Front Leg 4-6 Left Leg 19-20 Head 16-18 Left Pincer 19-20 Head 7-9 Abdomen Serpentine 19-20 Cephalothorax 10 Chest D20 Location Pachyderm 11-12 Right Wing 1-3 Tail Tip D20 Location Dorsal Finned Aquatic 13-14 Left Wing 4-5 Mid End-Length 1-2 Right Hind Leg D20 Location 15-16 Right Arm 6-7 Fore End-Length 3-4 Left Hind Leg 1-3 Tail 17-18 Left Arm 8-9 Rear Mid-Length 5-8 Hindquarter 4-6 Dorsal Fin 19-20 Head 10-12 Mid Mid-Length 9-12 Forequarters 7-10 Hindquarter 13-14 Fore Mid-Length 13-14 Right Front Leg 11-14 Forequarter 15-16 Rear Fore-Length 15-16 Left Fron Leg 15-16 Right Fin 17-18 Mid Fore-Length 17 Trunk 17-18 Left Fin 19-20 Head 18-20 Head 19-20 Head
  12. I do find the realm of dream interesting and the dream realm Cthulhu extension too!
  13. combining the 2 system was what I was doing with Runequest 3 in 1989.. but I have seen no such rule in BRP (2011 edition or is it 2014?), Mythras (2nd edition), Runequest 6 or Legend. Nor I think it's worth the bother. I found that localised HP help you survive better against many small cut or even big one if you have a big armour (since if each damage is on different location it really multiplies your overall HP). But it's really much weaker against big damage, such as 2H weapon, or spell that typically ignore armour in many D100 systems... (though in BRP it is a bit confusing seem text seem to indicate elemental damage is blocked by armour, while some other page say the contrary) I personally like the Revolution D100 system. It has localised HP (slightly higher too) but it has Toughness! which make over all the character much more resistant
  14. You also compare apple to orange. Yup Wizard can kill lots of low level mob and one is more hard pressed to do it in BRP. indeed... But D&D wants you to kill lots of mob, it's not a real challenge... I don't want BRP wizard to kill lost of mob. Doesn't mean they are not powerful in their own way Also how is it any better than a Warrior Level 5? It is not!
  15. BRP page 95. List of magic spells. Here a few good ones CHANGE: polymorph into anything for 1MP / 3 SIZ TELEPORT: 1MP/ 3SIZ CONTROL: 3MP per ennemy LIFT (aka fly): 1MP / 3SIZ SHARPEN: +1 damage / MP PROTECTION: 1AP / MP all pretty good and cheap I'd say... it would help the discussion if you had read the rules!
  16. Spell costing is tricky... if you increase the cost overall... (which might be a good idea) you will start with spell caster casting only 1 spell a day.. (which might be fine, just pointing that out) and a polymorph, once a day, that last 15 minutes is kind of frustrating... but it's still an unearthly power though! You might want to introduce MP storage (like the wizard staff and familiar) and / or way to reduce spell cost... At any rate I can't advise too much.. I did a quick stop in BRP on my way from Mythras to Revolution D100... and I kept messing around with Revolution D100 magic for like 3 months... I am starting to get the hang of it now! But it does many things differently (regarding saving throws, duration, range and, for once, magic item creation rules are more clear than those in BRP! 😮 )
  17. I disagree... in BRP magic is way more powerful for much less cost that D&D. (unless you are wizard level 16 or more.. in which case D&D magic is indeed at ridiculous level of power) Let's take this wizard with the not very dangerous spell of domination at 70% as starting spell, as you said. He can easily cast it 4 times in a fight (or once on 4 people) (for a total of 12MP). Granted it doesn't kill the victims. How how about the 4 victims backstabbing their friends? Way more deadly and cost effective than a single 4D6 fire spell for 12MP. Also domination has a lot more potential than merely killing the victim! (and not the other way around) Or what about Protection. Spending 8MP I got an armour of 8. Way better than than even most rich warrior can afford (after plate + helmet is only D8+2 AP). I don't know how you do it.. but when I GM Mythras/BRP/RevolutionD100 magic were all overpowering and making a mockery of any other profession.... And the only way to reign in that I was told of is to "make spells rare" but controlling power with rarity of spell is definitely not what I would call a reasonably well scaled magic power, nor the answer I was looking for. For some reason, while it's only subtly different (mostly saving throws are quite a different procedure), and after some spell cost adjustment, I quite like how magic currently run in my Revolution D100 campaign now! 😮
  18. It does indeed! Which, as far as magic is concerned, is a good thing! ^^ But the only 2 things I wanted to put forward with that is the spell cost reduction with arcane knowledge over 100% and the better thought out magic cost of the various powers!
  19. Increasing the other spell cost would be just as fair I guess ^^ On a vaguely related topic if you can get your hand on classic fantasy for BRP they have a very long list, a well thought out and constistent spell cost and some interesting ideas on how to reduce it....
  20. Domination cost 3MP, polymorphing your ennemy into a rat will also cost 3MP, meanwhile burning your ennemy to cinder (say 4D6 of damage) would cost 12MP. I hope you can see that all the elemental spell are very poor value for your MP.... with general HP you have, 12HP whereas with localised you got at most bout 5HP on one location. Localised HP is better against multiple small stroke (you can take more overall damage) but you will lose your limbs (including the head) much easier (more than 5 or maybe even 4 and it's.. in a bad state).. So you can argue either way.. But since Fire damage is such poor value for MP I think it worth to lower the price with general HP
  21. speaking of which, I wanted to share a little investigation on what was once my favourite spells to argue about, all the elemental damage spell power. They cost 3MP per D6 of elemental damage. That seemed excessive... After much investigation I clarified it's because of the 2 options that BRP offers for HP: localised or general. 3MP/D6 of elemental damage is fine for localised HP but is excessive for general HP and should be come 1MP/D6 for general HP!
  22. Mm... there are 21 psychic power and they are all quite flexible. The way it's written it wouldn't much of a deal to add sorcery and magic power to the list as well. I'd say, taking the whole ting into account, you got lots of choices!
  23. I am pretty sure many forum dweller such as I, look at forum status change and check all forums of interest (compulsively?)
  24. It feels like you are saying that the D&D ruleset is very conducive to proliferation of material and .. sort of micro transaction as video gamer would call it... Which is usually a good way to farm money (in the real world, for the publisher) I think you might have a point. Which is an unexpected way (to me!) to explain D&D dominance...
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