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My opinion about the RQ GM screen pack


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According to the previous big book on the Orlanthi, the above mentioned Sartar: Kingdom of Heroes, women can b initiates of the god Orlanth only through the subcult of Vinga, and men can be initiates of the goddess Ernalda only through the subcult of Nandan. But in RQG this restriction has been lifted. Thus, many male NPCs in the RuneQuest Gamemaster Screen Pack are initiates of Ernalda and female NPCs are god-talkers of Orlanth with no mention of any subcult. I guess this makes sense in the more limited nature of cults in RuneQuest (as opposed to HeroQuest), where the cult of Orlanth does not provide as much useful magic for male farmers as Ernalda does. Even so, for me it is a pity that the subcult of Vinga has now been rendered unnecessary.

I felt unsure if I was in agreement here, considering the Vinga sub-cult is still in the game. But I think this is a case where it's more that I'm unfamiliar with previous iterations of Glorantha than that I'd say "that's inaccurate!"

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1 hour ago, Crel said:

I felt unsure if I was in agreement here, considering the Vinga sub-cult is still in the game. But I think this is a case where it's more that I'm unfamiliar with previous iterations of Glorantha than that I'd say "that's inaccurate!"

Yes, it is still in the game, but not as prominently as before. It's a minor change.

Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/

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The campaign in the GM's pack is awesome. I love its sandbox approach and the fact that it is centered on Apple Lane. I planning a "growing-up in Sartar" mini-campaign where player characters start as teenagers (so at RQ2 power level) and adventure around the hamlet while their parents likely die in epic battles... I will start with adapting the old materials in Apple Lane and in HeroQuest Sartar companion, alternating little adventures with off-screen character development phases where they pick-up a profession, initiate into a cult... 

Basically, the first half of the campaign is an extended character generation (yes, they can die in chargen...). When they have reached RQG levels of power in 1625 I will launch them into the new material.

 

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15 minutes ago, smiorgan said:

The campaign in the GM's pack is awesome. I love its sandbox approach and the fact that it is centered on Apple Lane. I planning a "growing-up in Sartar" mini-campaign where player characters start as teenagers (so at RQ2 power level) and adventure around the hamlet while their parents likely die in epic battles... I will start with adapting the old materials in Apple Lane and in HeroQuest Sartar companion, alternating little adventures with off-screen character development phases where they pick-up a profession, initiate into a cult... 

Basically, the first half of the campaign is an extended character generation (yes, they can die in chargen...). When they have reached RQG levels of power in 1625 I will launch them into the new material.

Yeah, I would love a whole book filled only with those sandbox miniscenarios. Perhaps at Sartar-level, even.
As for your idea, it looks interesting. A friend of mine also run a short campaign with children PCs (only they were ludoch!).

Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/

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In case folks don't know, there's a "Children's mini-campaign" book coming to Jonstown Compendium shortly...  "Valley of Plenty" for HQ.

Planned, AIUI, to be the 1st of 3.

This one deals with pre-Initiate "children" (who are adults in the 2nd & 3rd books).

https://basicroleplaying.org/topic/11674-valley-of-plenty/

https://www.facebook.com/photo.php?fbid=10158319516349083&set=gm.1315713451960088&type=1&theater

 

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Even so, for me it is a pity that the subcult of Vinga has now been rendered unnecessary.

Members of this subcult get the Fearless Rune spell. Fearless is only available to Vinga (RQG & forthcoming Cults of Glorantha). 

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Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/

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Nice review, had to skip the adventure side of it as I may be playing in the future. 
 

I agree i think Chaosium have done such a marvellous job in visualising the Orlanthi culture in these new RQG supplements. The art and maps are superb, and really express the original RQ2 feel of the ancient Bronze Age culture, but gives much more again. 

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12 hours ago, Paid a bod yn dwp said:

Nice review, had to skip the adventure side of it as I may be playing in the future. 

You may be surprised to know I also had to skip that part. 🙂 I asked my HeroQuest GM to write that part, as he's going to use those scenarios in his next HeroQuest campaign (The Eleven Lights). So I haven't read the scenarios in the book. Many years ago, we decided he would buy and read all Gloranthan material related to Sartar for his campaign, and I would buy and read all the Pavis/Prax material for my campaign.  

12 hours ago, Paid a bod yn dwp said:

I agree i think Chaosium have done such a marvellous job in visualising the Orlanthi culture in these new RQG supplements. The art and maps are superb, and really express the original RQ2 feel of the ancient Bronze Age culture, but gives much more again. 

Well the Sartar/Prax map from the rulebook is still a bit dark and hard to read, but yes, all the contents are superb.

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Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/

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