Ian Cooper Posted January 25, 2019 Share Posted January 25, 2019 14 hours ago, metcalph said: As mentioned before they are Rune Spells. To get the effects of HeroQuest, they probably have to be boosted with a Hero Point according to various hints dropped here and there. It depends on the version. In HW/HQ feats are pretty much rune spells, with more flexible usage if they have slightly ambiguous names. In HQG, the rune spell equivalent is just use of a divine rune affinity (and in a sense by RQG not forcing you to pre-decide your rune spells the two have become closer). in HQG feats are heroforming, and intended to mirror the kind of magic seen in the extract from Harmast Saga in Gloranthan Visions called : Morden defends the Camp. You become the hero and gain access to a whole range of abilities whilst heroformed (until the terminal conditions are met or you are identity challenged). I guess in RQG terms it would be like being able to access a pool of rune spells by becoming a hero, and being able to spend points on any rune spells in that pool whilst the effect lasted. But HQG is trying to mirror Greg's writing more than RQG. 2 Quote Link to comment Share on other sites More sharing options...
soltakss Posted January 25, 2019 Share Posted January 25, 2019 (edited) For me, Runespells in RQG are like breakouts in HQG, but Feats in HQG are like HeroQuest Abilities, or HeroPaths, in RQG, although they have not yet been defined. Edited January 25, 2019 by soltakss 2 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
soltakss Posted January 25, 2019 Share Posted January 25, 2019 (edited) On 1/23/2019 at 11:58 PM, Ali the Helering said: Now you must die....😇 Oh? A duel? Bring it on, but I must warn you, Soltak Stormspear was quite tasty back in the day. Those Illuminated Orlanthi/Uroxi/Humakti can be quite nasty in combat. Edited January 25, 2019 by soltakss 1 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
jajagappa Posted January 25, 2019 Share Posted January 25, 2019 2 hours ago, soltakss said: Runespells in RQG are like breakouts in HQG, but Feats in HQG are like HeroQuest Abilities, or HeroPaths, in RQG, although they have not yet been defined. Some feats I might treat as rune spells, but I agree that many would be HeroQuest abilities as you try to get closer and closer to incarnating your deity. 1 Quote Link to comment Share on other sites More sharing options...
Oracle Posted January 25, 2019 Share Posted January 25, 2019 3 hours ago, Ian Cooper said: It depends on the version. In HW/HQ feats are pretty much rune spells, with more flexible usage if they have slightly ambiguous names. In HQG, the rune spell equivalent is just use of a divine rune affinity (and in a sense by RQG not forcing you to pre-decide your rune spells the two have become closer). in HQG feats are heroforming, and intended to mirror the kind of magic seen in the extract from Harmast Saga in Gloranthan Visions called : Morden defends the Camp. You become the hero and gain access to a whole range of abilities whilst heroformed (until the terminal conditions are met or you are identity challenged). I guess in RQG terms it would be like being able to access a pool of rune spells by becoming a hero, and being able to spend points on any rune spells in that pool whilst the effect lasted. But HQG is trying to mirror Greg's writing more than RQG. 2 hours ago, soltakss said: For me, Runespells in RQG are like breakouts in HQG, but Feats in HQG are like HeroQuest Abilities, or HeroPaths, in RQG, although they have not yet been defined. I think this matches my understanding of Feats much better than just seeing them as Rune Spells ... Quote Link to comment Share on other sites More sharing options...
daskindt Posted January 26, 2019 Share Posted January 26, 2019 I like the cult secrets from Hero Wars as inspiration for HeroQuest abilities. 1 Quote Link to comment Share on other sites More sharing options...
davecake Posted January 27, 2019 Share Posted January 27, 2019 It depends on the Feat, but mostly I think Feats are a bit more than just a Rune spell. Some are a combination of rune spells, maybe accompanied by a runic inspiration. I hope that some rules about something like heroforming turn up when we get heroquesting rules. 1 Quote Link to comment Share on other sites More sharing options...
7Tigers Posted December 12, 2019 Share Posted December 12, 2019 On 1/22/2019 at 6:52 PM, kr0p0s said: On a side note, the RuneQuest Bestiary mentions a slew of other Umbroli with interesting abilities (Knifewind, Breathtaker etc) . However the Windhags, pale maidens, bridgekeepers and well spirits are given no descriptions beyond their names. Look here for Windhags, pale maidens, bridgekeepers and well spirits descriptions (still not fixed in Bestiary pdf by the way...) : w Quote Link to comment Share on other sites More sharing options...
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