inwils Posted May 12, 2019 Share Posted May 12, 2019 I'm interested how you all GM combat Traits - do you say that these automatically work or put in some sort of opposed or difficulty grades - I was thinking of implementing some sort of Taunt for our noble warrior, like a challenge of a battle cry which distracts the enemy from what they are doing and focuses their attack on him. #verynoble - thoughts? Quote inwils | 🎮 Gamer | 🎲 RPGer | 📹 YouTuber | 💻 Blogger | inwils 🎧 Podcaster Link to comment Share on other sites More sharing options...
soltakss Posted May 12, 2019 Share Posted May 12, 2019 I'd play that they always work. If I am using a Net, I wouldn't want to have to critical every time I wanted to entangle someone. However, at the moment I am using a variation of Revolution D100, which doesn't have Combat Traits, although I am thinking of introducing them. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted May 12, 2019 Share Posted May 12, 2019 Combat Traits are designed to be an integral part of the Combat Style. Thus, as long as certain conditions are met, the Trait works. For your Taunt Trait, you might want to adapt the Intimidating Scream Trait; being outnumbered in Mythras combat isn't a good thing, and if you have a mechanism that actively ensures a character will be out numbered, then I doubt they'll last very long...! Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
RosenMcStern Posted May 12, 2019 Share Posted May 12, 2019 6 hours ago, soltakss said: However, at the moment I am using a variation of Revolution D100, which doesn't have Combat Traits, although I am thinking of introducing them. Actually, they are already there. A Mythras Combat Trait is exactly the same as one of the Rd100 Stunts that come included with the basic Trait - it is something peculiar that your character knows how to do, and happens whenever the special conditions are met. For instance, with Karate you get the Kicking Stunt for free, which lets you kick a standing opponent without penalties. Little or no difference with Mythras, from a purely mechanical POV. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
soltakss Posted May 12, 2019 Share Posted May 12, 2019 3 minutes ago, RosenMcStern said: Actually, they are already there. Thanks, I thought they were but couldn't find them. We are using Stunts at the moment, so it will be easy enough to introduce them. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
inwils Posted May 14, 2019 Author Share Posted May 14, 2019 Thanks everyone, really helpful Quote inwils | 🎮 Gamer | 🎲 RPGer | 📹 YouTuber | 💻 Blogger | inwils 🎧 Podcaster Link to comment Share on other sites More sharing options...
ChalkLine Posted May 15, 2019 Share Posted May 15, 2019 Is there a system for learning Combat Traits and adding them to Combat Styles? Quote Link to comment Share on other sites More sharing options...
Raleel Posted May 15, 2019 Share Posted May 15, 2019 No formal one. I generally charge 2-3 xp. 1 Quote Link to comment Share on other sites More sharing options...
Matt_E Posted May 15, 2019 Share Posted May 15, 2019 I would charge 3 XP, as if learning a new Professional skill. Quote Our latest Horror Fantasy adventure has arrived. Â Check out Old Bones Publishing on DriveThruRPG.com! Link to comment Share on other sites More sharing options...
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