Jump to content


Photo

Necromantic Magic

magic necromancy sorcery

  • Please log in to reply
11 replies to this topic

#1 Daelkyr

Daelkyr

    Junior Member

  • Members
  • Pip
  • 1 posts

Posted 24 June 2014 - 12:59 AM

I have the BRP system and was thumbing through it. The magic and sorcery system is very basic and that's fine, but what I didn't see in it was anything pertaining to Necromancy. In the world that I've been making, Necromancy plays a huge part in it. Are there rules on making Zombies/Skeletons and the like, or even lichhood? I don't mind if it goes to either Magician or Sorcerer as I plan on using slightly modified versions of both as it is. I just want there to be Zombies and Skeletons running around messing the day up and having the option for my players to do the same.

#2 CthulhuFnord

CthulhuFnord

    Great Old One

  • Members
  • 223 posts

Posted 24 June 2014 - 06:16 AM

If you are looking to go with the Sorcery option I would suggest Magic World. It is a complete game using the BRP rules, and has a ton of sorcery spells. Its supplement Advanced Sorcery has a whole section on Necromancy, including Lichedom and raising zombies/skeletons. My only problem with those rules is that you have to spend a permanent point of POW for each zombie or skeleton you have to animate it. If you go that route I'd suggest you make it temporary (until the creature is destroyed) or do away with the POW cost all together.

If you would like to go the generic Magic route I could design a spell for creating zombies and skeletons. Legend and Runequest already have several, it wouldn't be too difficult to modify one of theirs.

#3 Mankcam

Mankcam

    Senior Member

  • Members
  • 636 posts

Posted 24 June 2014 - 08:53 AM

In my humble opinion the POW cost is valid, it is like giving up a part of your soul to pay for the cost of creating a zombie. There are ways around using your own POW, such as using sacrifice etc I think LEGEND's Blood Magic rules could be useful to assist here perhaps. But I agree that the best route is to start with the BRP MW Advanced Sorcery rules and go from there.

Edited by Mankcam, 24 June 2014 - 09:22 AM.


#4 CthulhuFnord

CthulhuFnord

    Great Old One

  • Members
  • 223 posts

Posted 25 June 2014 - 06:23 PM

My issue with Skeletons and Zombies under the sorcery rules is two-fold. First with the POW expenditure you run into the problem of the minimum POW of 16 needed to cast spells. A sorcerer can't create too many of the undead without crippling himself magically. Second, summoning elementals and demons to do your bidding is such a better option. They cost more magic points to create, but are so much more powerful than say a skeleton that the POW expenditure is actually worthwhile.

#5 vagabond

vagabond

    Master Of My Own Domain

  • Members
  • 544 posts

Posted 25 June 2014 - 07:25 PM

My issue with Skeletons and Zombies under the sorcery rules is two-fold. First with the POW expenditure you run into the problem of the minimum POW of 16 needed to cast spells. A sorcerer can't create too many of the undead without crippling himself magically. Second, summoning elementals and demons to do your bidding is such a better option. They cost more magic points to create, but are so much more powerful than say a skeleton that the POW expenditure is actually worthwhile.


I've always played the old school Stormbringer way - INT+POW >= 32. That way you could have very studious wizards who spend countless hours pouring over tomes, but need to be very careful lest they lose too much POW and thus the ability to cast/summon becomes more and more difficult. Or, you can have characters with raw, unbridled power and ability, but lack the knowledge to grasp the nuances and truly arcane arts. Or, you have the god-like Melniboneans, who have the INT and the POW, and are the source of nightmarish fairy tales and can level whole armies/fleets.

But, that's me ...

#6 tooley1chris

tooley1chris

    Destroyer of Free Time

  • Members
  • 148 posts

Posted 25 June 2014 - 10:31 PM

Seems to me, and I may be mistaken, but the POW cost is a check n balance restriction that is necessary lest a sorcerer who lacks the discipline, earned thru experience, raise an army of undead over night.

#7 Mankcam

Mankcam

    Senior Member

  • Members
  • 636 posts

Posted 26 June 2014 - 12:02 AM

I do like the idea of some POW expenditure for any permanent form of magic (not necessarily always the caster's personal supply - hence draining items which contain POW or sacrifice of others etc). However that is a valid point about weighing the balance of skeleton & zombie creation vs summoning and bidding elementals & demons, I will need to have a closer look at the rules again before I throw in any more comments here...

Edited by Mankcam, 26 June 2014 - 02:10 AM.


#8 Simlasa

Simlasa

    Senior Member

  • Members
  • 505 posts

Posted 28 June 2014 - 05:42 PM

I do like the idea of some POW expenditure for any permanent form of magic (not necessarily always the caster's personal supply - hence draining items which contain POW or sacrifice of others etc).

I feel the same way... AND it sets up all the typical evil wizard stuff of doing despicable things to get more power/Power... why a guy with an army of undead probably did something nasty to get it.
My homebrew setting has a lot of technology powered by 'ghosts'... kind of limited AI that can be either natural or man-made. The man-made ones can be of a living person... a recording of a specific moment in time... or they can be made by a group... a kind of gestalt being, a thoughtform. All of them require some amount of Power from some source.

Edited by Simlasa, 28 June 2014 - 06:03 PM.


#9 tooley1chris

tooley1chris

    Destroyer of Free Time

  • Members
  • 148 posts

Posted 28 June 2014 - 06:53 PM

I feel the same way... AND it sets up all the typical evil wizard stuff of doing despicable things to get more power/Power... why a guy with an army of undead probably did something nasty to get it.
My homebrew setting has a lot of technology powered by 'ghosts'... kind of limited AI that can be either natural or man-made. The man-made ones can be of a living person... a recording of a specific moment in time... or they can be made by a group... a kind of gestalt being, a thoughtform. All of them require some amount of Power from some source.


This reminds me of Spell Jammer. Airships fueled by wizards magic source, like a battery.

#10 Michael Hopcroft

Michael Hopcroft

    Your Tax Dollars at Play

  • Members
  • 182 posts

Posted 29 June 2014 - 10:05 PM

Seems to me, and I may be mistaken, but the POW cost is a check n balance restriction that is necessary lest a sorcerer who lacks the discipline, earned thru experience, raise an army of undead over night.


That makes it difficult to rationalize the existence of armies of undead in a campaign. Nobody has THAT much POW.

Of course, as a game balance issue in BRP you really don't want armies of undead, especially in fantasy, as they would rapidly overwhelm the PCs. A group of PCs taking on an entire tribe of orcs has the same problem -- take on too many foes, even if they're really lousy, and you're toast regardless of how skilled you are.

#11 tooley1chris

tooley1chris

    Destroyer of Free Time

  • Members
  • 148 posts

Posted 30 June 2014 - 06:11 PM

That makes it difficult to rationalize the existence of armies of undead in a campaign. Nobody has THAT much POW.

Of course, as a game balance issue in BRP you really don't want armies of undead, especially in fantasy, as they would rapidly overwhelm the PCs. A group of PCs taking on an entire tribe of orcs has the same problem -- take on too many foes, even if they're really lousy, and you're toast regardless of how skilled you are.


Makes it difficult to rationalize a PC having an army of undead, sure. But a Vampire who obtains POW from Blood or a necromancer who becomes a Liche and is basically immortal... and of course, blood sacrifice mentioned earlier...lots of potential for villains to raise an army.
Manual of Monsters I: https://dl.dropboxus...Monsters1.2.pdf
People of the Southern Reaches, A Book of NPCs : https://www.dropbox....aches_Full.pdf#

#12 Simlasa

Simlasa

    Senior Member

  • Members
  • 505 posts

Posted 01 July 2014 - 12:34 AM

Of course, as a game balance issue in BRP you really don't want armies of undead, especially in fantasy, as they would rapidly overwhelm the PCs. A group of PCs taking on an entire tribe of orcs has the same problem -- take on too many foes, even if they're really lousy, and you're toast regardless of how skilled you are.

I think the 'skill' comes in AVOIDING situations where you face a horde of undead/orcs/whatever. "See all those orcs down there? Let's go the other way."
I could totally see playing something like the OSR module Death Frost Doom for Lamentations of the Flame Princess, with BRP, because the core pickle is that you really can't fight your way out of it.

Edited by Simlasa, 01 July 2014 - 12:55 AM.






Also tagged with one or more of these keywords: magic, necromancy, sorcery

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users