Jump to content

Rich Tom

Member
  • Posts

    78
  • Joined

  • Last visited

Everything posted by Rich Tom

  1. I pre-ordered my copy and my EU supplier still hasn't got a copy to send to me. Maybe those Somali Pirates operate in Sweden too.
  2. Okay, so POD at drivethru might not be an option. Have you thought about Lulu publishing? They do PoD.
  3. I picked up a copy of Star Systems the other day,. It's quite a tome. The level of attention to detail and the effort put in, to get the catalogue homogenous appears exhaustive. I don't know about venting. The experience may be cathartic but it is also objective. A great mountain has been climbed and the peak has been conquered and yes the immense hardwork to get there may have been grueling. However we in BRP land and gamers in many quarters of the RPG industry are appreciative and grateful for your efforts TooleyChis. Well done! As in my last post here asked, POD perchance? Fillable PDF character sheets? All in good time no doubt. Following hours of school exam marking, teacher's and parent's meetings, report filling out a fifty hour week for a month and the like, I am preparing to collapse over the Christmas finishing line. I suspect your effort has in fact been greater.
  4. Just picked it up, like 15 minutes ago. On an Initial leaf through, it looks good. I'm reading it now. The wife is out over the weekend on a course and I have a little time for some in depth reading. I might even get to play, if I can empty Sunday afternoon. Well done Chris. Excellent! POD in the future perchance?
  5. Chris please charge us money for these products. If you charge, it changes the dynamic. You get to really do a professional job and get a reward. This allows you to proofread more, get better art work etc. The whole thing spirals upwards. From what I've seen, this game deserves you best shot and it could well be something special.
  6. I started Chill 1E way back when it was released. Man, that was fun. So I got 2nd nd when it came out. At the time it had perhaps the worst art work in RPG but was a decent follow up. Maybe 2nd ed wasn't quite up to first in game play but was 90% compatible so I bought all of the supplements. Some years back Cryptwold came out, which is 1st ed Chill redone. I guess Fridaynight classic is for the Cryptworld crowd. Chill and the pacesetter system is rather D00 lite. You only use d10s, everything is a percentage. There is an action table, to look up your result depending on how much you passed of failed by. Reading the rule books you might think it's not up to much but the game play really works well. 3rd ed Chill is kind of a different game in reality.
  7. I've just picked it up. At an initial glance, it is excellent. I have Classic Fantasy anyway but I have to say "This is pay what you want for the PDF". Truely everyone should give this a look. It's well worth it.
  8. Well, for what it is worth. I'm in. Can we preorder?
  9. Actually it didn't. 98-00 was a fumble and 01-03 was a perfect roll. It had exploding dice too, which isn't D00lite. But Attributes were D10 created via a formula. Only D10s are used in the game, Weapon damage was therefore in D10s. There were no Character levels, but threre were skill levels, which were bought by spending expeience points and skill advancement got more expensive each level. Everything from movement and healing rates to carrying capasity could be improved by spending experience points too. So it really was pretty D00lite in that sense. You could either attack or defend. Both actions taking an action point, however you could buy extra actions quite quickly or even, (just about) in the character generation, so that you could do both in the same round. Things that could unbalance the game such as extra action points or super healing rates, quickly got very expensive, so game balance was actually rather good. In Dragonbane the defensive and the Dodge Heroic abilities allow parrying and dodging without using your combat action. So to some degree that was addressed. As for opposed skill rolls, I'd have to agree.
  10. I don't know about that. It appeared pretty clear to me. The layout was clear and well presented. it had few typos and I don't remember reading anything twice to understand it. It was however, BRP in name only and was really hard D00lite, being more akin to Star Frontiers, Barebones Fantasy or FrontierSpace in concept. I liked the aspect that absolutely every aspect of the character was adjustable through experience points, (although they were called something else). It was a bit one dimentional and reminiscent of OSR in its adventure style. I rather liked it and would have bought the second book. Dragonbane appears to me to be an unfinished product. It only has sixteen monsters- There is no Scale mail or ring mail. There are no naval rules or rules for castles. The adventure creation rules are simple and rather bland. Treasure comes in on playing cards but the information isn't repeated in the rule book. The book weighs in at 115 pages and feels more like a quick starter than a proper core rule book. Apart from being 20 sided dice resolution, it is rather generic Magic World esque but clearer and with awsome graphics. There is talk of a supplement, however with kick starter funds around 670.000€, I was expecting a lot more game. I do like it and would by a supplement, should one arise but this is just too brief to play outside of a published adventure. Anyway Dragonbane is off to the printers and Ruinmasters is out of print despite two 200,000€+ Kickstarters. So the differences are a bit mute.
  11. I have Zero confidence in Cmon to publish now. Na... This is a dead I. P.
  12. Get massively advertised and have dozens and dozens supplements and adventures written for it.
  13. Oh heaven. I remember buying this as a kid. It was my second game after AD&D. I liked COC much more.
  14. Well, I backed Dragonbane. There's enough MW goodness in it too keep me happy and the backer level appears enough for the game to do well and develop a product line. I, like everybody else, have noticed things in the Quick Starter so far but we have less than the basics and it will only improve. I guess there will be a rule allowing for two or even three actions per round through character develpoment, when the finished article arrives. Yeah, some people don't do role under, (because truncheons and Flagons rolls over no doubt) but who cares? They were never in. Clearly it is very good and Clearly it is BRP. I read that the translation of the name from Swedish would be Dragons and Demons. I can't imagine where they got the name from. Life is good. I did groan when I saw the Duck characters again though.
  15. Me too. I hope the Bestiary comes out on Drivethru. There was an extra adventure and some sandbox adventure thing in the pipeline, if they came out at least the set would be available. Maybe they will look at POD as well. Anyway it is positive that you trust their designer. We can only wait and see. Thanks.
  16. Hi Guys. I bought the book. I rather like it. The system emphasizes hex and dungeon crawling. It feels very tight and reminds me of a sort of D100lite like Frontier Space or Basic Fantasy RPG. It doesn't feel very BRP but there is some commonality. Riot Minds have sold the rights to all their catalogue to another company called Cmon. This happened over a month ago and then SILENCE. I found out about Ruin Masters from BRP Central. There's a Bestiary however I missed the Kick Starter. I think an adventure came out with the Bestiary. I have been on C'mon's Facebook page and asked but now can't find my post. (Maybe deleted, very ominous). So,does anybody know anything about the developments? Has it gone to the Magic World Graveyard in the sky? Oh and play isn't much like MW which is sad although it is still good.
  17. Thanks smiorgan. My attraction to MW was and is, a lot of Magic, quite a few monsters and that high Fantasy feel, with competent characters that were interesting to play on their first adventure, in a solid D100 BRP mechanic. I think that maybe I'll give Ruin Masters a look. You never know, I may like it.
  18. So what do you all think? Could this be a game that appeals to old Stormbringer/ Magic World lags, who sadly miss our favourite game, or is it too far away in gaming feel?
  19. I loved MW and still do. I never quite got on with the RQ idea of you, me your gran and misses Fig the squib out of Harry potter can all cast magic. If magic is universal then everybody has to be able to cast or they lose and that was never for me. I was never a great fan of Glorantha. I have spent many an hour or three reading endless texts about some tribe, god or some other thing, only to think "look, can I just be a dwarf and live in the Iron hills and carry an axe". I loved the power of the magic, the danger of the combat and the high ability scores. Do you remember OSR D&D where you could be a wizard and at level one had 1 spell that you could cast once per day and 1d4 Hit points and could roll a one. I loved the high fantasy nature of MW and the game system worked. For me it had the original RPG feel with a really functioning game system. The world was super simple, so I could refit it to my tastes. Of course it wouldn't be so "Bland and generic", if a particular game company we all know had bothered to support the product line. But sure, Chaosium had some problems back then and it's understandable that a nice game with low sales that didn't make much money got dropped. Why would you write for a game that didn't make much money when you could write for a much more famous one that did. I still play MW. I just keep going back to it. It was one of the easiest sells to my gaming group that I have ever had. In the first few sessions we travelled a bit, had a fight with some monsters, sacked a ruin, cast some magic and everybody said, "Hey this is great". It wasn't pretentious. It was simple good fun.
  20. While I love the writing of Michael Moorcock I adore Tolkien. I rather like Halflings. As for ducks, I always thought that the original writer was just having a laugh.
  21. How much rope? As much as they want, but I really will let them hang. If a player rushes in to combat against a seriously more powerful opponent, they get seriously hurt, dead or the other PCs need to pay a ransom. If a PC kills the wrong NPC in a town, the PCs pay a wergeld or the local constable hangs the PC. I always felt that MW was rather medieval in feel and have often made consequence to actions the inhibiter to just plain outlandish behaviour . My initial premise has always been that in the big bad world, there are plenty of stronger and more powerful characters around than the PCs, until the PCs have adventured for a very long time. The great thing about MW and BRP in general is that PCs never quite get ridiculously powerful. Was the character who became the head of a magic school a truly magnificent wizard? If they were and were dedicated to the education of their students, I would consider that good role play. if not, what are going to be your consequences? I'm not sure about the polar bear. I find that a good way of keeping things sensible in fantasy RPG is character aka player motivation. If it's their town, their own friends, their magic school, or the mother of a close friend in peril, players generally jump straight in, particularly if they have had a hand in developing PC backstory and actually want to be there, making a difference in the story. As A Chronicler you're creating group culture and the story paradigm, which once set is rather hard to change. However if you take the story seriously and there are reasonable consequences to behaviour, eventually the players will see that as how the fantasy world actually works and play accordingly. Anyway that's my 2 pence.
×
×
  • Create New...