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Ian Absentia

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Everything posted by Ian Absentia

  1. I'll add a third BRP-ish game for consideration: King Arthur Pendragon. This leads me to a Nephilim thread that I started a couple of years back, which in turn refers to yet another thread. The ring of interdependent elements resonates through a lot of gaming concepts. There's some discussion in there that refers back to Wyrm's Footnotes No.14. The concept of dragonewts mastering emotional dichotomies, which might work well with the Rings of Lot5R, though instead of ranking up from 1 to 10, they trend toward mastery-in-the-middle by controlling the extremes. Have a look at the attached snippets. !i! WF14 Dragonewt Personality Traits.pdf
  2. I'm excited to see the interest in the dynamic tension between Weis Domain and Sun County. Throw in Corflu at the ass-end, and you're playing in my favorite stomping grounds/era. (I never took much of a shine to Pavis for some reason.) !i!
  3. A good point regarding expectations of power levels from one edition to the next, though, noted in the OP, he'll be using QuestWorlds (or HQG?) which is readily scalable. And the original Borderlands material is similarly low-level in its approach, too, so it should be a fairly compatible fit. !i!
  4. Separation of church and state? But not for the usual reasons. Keeping the materialists complacent content by giving them what they think they want, while preserving control over what they should want. And I imagine the materialists think the same of the spiritualists in return. !i!
  5. Thank you! I hadn't realised that Samurai of Legend was set in the Heian period, which is a lot different from the typical Sengoku or late Edo emulated in most samurai RPGs. The "legendary" and anachronistic elements might be attributed to how later Japanese literature and media represented the earlier period (not unlike how much of Arthurian literature "updates" the events of 500-600 AD to include more modern detail). Lots of potential RPG sources out there. But we digress. !i!
  6. No worries. And you underscored a rumor that I'd heard about the tone of Samurai of Legend that may differ from Land of Ninja. I generally played LoN as a fairly straight sim of Kurosawa films and similar chanbara. By contrast, I've come across the term "atomic katanas" used in reference to Legend. !i!
  7. Except for a cessation of abstract conflict. Only concrete, practical hierarchies of need require resolution, not disagreements about high-minded philosophy or base vendetta. And on this, I predict the evolution of a more peaceful Glorantha. !i!
  8. It's mentioned up-thread. I haven't played it myself, but I understand that it has a reputation for escalating the level of power in play. Swords especially? !i!
  9. They aren't identical, but are highly compatible. Perhaps the major difference is that Psychic Combat involves a standard 1d3 damage per attack, while RQ Spirit Combat has variable damage based on POW and CHA. I'm sure that other differences will be cited, but the effect in play will be largely unnoticeable. Which leads me to add... ...that in the day I loved the Land of Ninja boxed set. But I'd already moved on from straight RQ3 and used it as a fundamentally compatible source guide for my personal house-ruled BRP system that all of my friends understood. In fact, did I ever play straight-up RQ3? The major loss of signal was with regard to Divine (i.e., Rune) Magic, but none of my players ever played priests or shugenja, so this form of magic was backdrop or GM special effect. Other supplement-specific systems (like Ki Skills) can pretty much be adopted to BRP with little or no modification. Some, like Honor Points, might merit some tinkering with Passions and Personality Traits, which I ported in from Pendragon back when. My advice is to do a little side-by-side comparative reading and see what systems from the new edition of BRP work with your vision of Land of Ninja. !i!
  10. Well, they're a-lynxes as in a-typical. I kind of see it as a mythic curse that they've been robbed of their feline behavior. It's almost as if one of the God Learners said, "Cat? Dog? What's the difference? I prefer cats." !i!
  11. Sage advice for any game. It's like the pilot episode of any television series -- characters adapt to the needs of the emerging story. Sometimes whole sets and costume design change (that's the GM's option to pivot). !i!
  12. I thought this discussion looked familiar. We did this same thing four years ago. Not that there isn't something new to add to the topic. !i!
  13. Some of the monographs, and several projects that appeared originally as third party BRP supplements (like M-Space mentioned above) migrated over to Mythras during a period when The Design Mechanism was a more permissive and fertile field than Chaosium had become at the time. Now the field has opened wide on both house systems, largely but not completely compatible, and we're beginning to see more community content coming out. !i!
  14. Not straight-up BRP, but BRP-adjacent -- there are some great hexcrawl rules in the Monster Island supplement for Mythras, A Bird in the Hand. I haven't played them out myself, but they're widely hailed as portable outside of the scenarios in which they're presented. https://preview.drivethrurpg.com/en/product/341555/A-Bird-in-the-Hand It's discussed in brief along with others' ideas for hexcrawling in Mythras here: !i!
  15. The only thing worse than intolerance is intolerance of intolerance. I simply won't stand for it. Nor will I devote undue distress in promoting it further, even for the sake of irony. I hope you all had a peaceful Saint Stupid's Day. 🙊💖 !i!
  16. Another recommendation for Destined for a Street-level / Agent-based game. Tinker with the basic stats a bit, and have a look at the Pulp/Paragon rules in Mythras Imperative for additional ideas and inspiration for tweaking. I used Destined for a low-powered game with aging, "unpowered" versions of Captain America, Spider-Man, and the Hulk -- a group of suit-and-tie heroes -- with great success. !i!
  17. ...or a new adaptation of the James Clavell novel. I haven't gotten far into the new series, but I'm counting on it to stand on its own and hoping it steers away from a lot of the exoticism of the '80s adaptation. !I!
  18. A couple of common scenarios from books, TV, film: Upon responding to an invitation to a home/office/event regarding an important matter, the Investigators are informed that their contact hasn't been seen in several days or weeks. No one seems to be able to provide helpful leads. Suspicious, but no explicit evidence of foul play. Same invitation, only the Investigators are informed that the person has recently died prior to their arrival. Circumstances may be suspicious or mundane, but oddly coincidental given the recent invitation. Same invitation, only upon arrival the Investigators are informed that the person doesn't exist. A fake invitation? An elaborate ruse? !i!
  19. "Missing Person: Unresolved" has figured highly in my experience. It's generally spared the Investigators (and the Keeper) the legal entanglements of custody and questioning involved with finding an actual corpse, and sometimes motivated them out of frustration that there's no evidence of an actual crime for the authorities to investigate. So, implied murder. !i!
  20. Because it's not very good? A "trash fire" actually. Other, more generous voices can fill you in on the details. I'm sorry, I get really mean about this book. As I've stated several times elsewhere, it's the only Chaosium product that's ever made me truly angry. The shipping would surely be exorbitant, but I'd gladly donate my like-new copy to someone who might enjoy it more than me. !i!
  21. You're confusing (or conflating) your Saturday morning musical cartoons. That was The Osmonds. !i!
  22. Ah, that makes sense, though I haven't seen any of the White Bull actual play. I think it's a similar, but earlier well. !i!
  23. Emphasis mine. Notably missing is the other intangible characteristic, Intelligence. What you've been doing is remarkably similar to an unrelated project I've been working on. CHA, POW, passions, and magic are all sort of potential energy, poised to act upon the world, but without a conscious identity (INT) to direct them. In Gloranthan terms, maybe this is the archetype or godform that occupies the timelessness of the Godtime, a script waiting for someone/thing to assume its mantle and play it out. !i!
  24. See Scotty's comments above. You're right, encounters with packs/swarms can be incredibly frustrating -- the mechanics demonstrate that admirably. The solution is to find another way through or around based on options available to the current adventuring group. Some of those options don't even require specific mechanics. I haven't read the scenario in question, so perhaps the frustration is that other options aren't suggested to the GM, such as the point at which the rat packs will be demoralised and run away. !i!
  25. Several (now non-canon) Gloranthan sources have confused the matter, depicting or describing demi-birds variously as something like the lizard-ish dinosaur troodon, the distinctly-birdish "terror bird", or something akin to the extinct moa of New Zealand. This has been confused further by variable descriptions and depictions of the avian steeds ridden by the Rinliddi avilry, which I understand to be different from the demi-bird. So, what makes a demi-bird "demi-" relative to proper birds? "Half-" or "lesser-" bird? So something more lizard-like, akin to the dragonewts themselves? Or something not-quite-birdlike because it's lost the ability of flight even though it's still quite visibly a bird? Page 109 of the Gloranthan Bestiary settles matter with a bit of both. Whatever the case, it certainly makes sense for dragonewts to use spears, lances, or axes when mounted.
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