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DreadDomain

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Everything posted by DreadDomain

  1. You cannot go wrong with a rule inspired by Pendragon. RQG's Runes/Personality/Passions and backgroung based character creation is most definitely inspired by Pendragon and is the best part of the system in my opinion (along with how the runes interact with Magic). I wish Pendragon had an even greater influence on RQG.
  2. I never read the Illiadand that short blurb is very informational. It makes it less likely that I will ever read it (so many good books to read) but still gives a context around the whole thing.
  3. That's a very difficult but interesting question.I would have a hard time top rank them (so much good stuff). Among those i like, in no particular order, are Lunar/Pelorian, Dara Happan, Carmanian, Sartarite/Esrolian/Pavisite, Seshnegi/Loskalmi/Salfester, Rathori/Basmoli, Fonritan, Praxian and definetly Uz. Some I have less affinities (Some more because of lack of depth) like, Pentan, Kraloreli, Teshnan, Vormaino, Morokanth. Some I have no interest in, Durulz (and for the record, I despise the Donald Duck look).
  4. Sounds interesting. Can you elaborate a bit on how ot works mechanically? What do you mean by quicknes-based initiative? It reminds me of something we also tried back in the days. On initial engagement, we used SR as is. After that, we were only using DEX SR. The shorter weapon fighter could try to close by using movement and thd longer weapon fighter could back away (as you describe I believe). The SWF could also attack. If he hit an extremity, fight you proceed normally but if he hit chest or abdomen, we considered he had slipped inside their opponent reach and be in close combat (as per RQ3).
  5. This really highlights the game's strong suit. The setting is very rich and engaging and RQG gives characters a sense of history, belonging and connection to a community. RQG covers a lot of ground. Some areas shine, some are covered in broad strokes and some are fairly rough. The comat chapter would have needed a lot more love. Would love to see the Guide soon but there is no telling how long the wait wil be!
  6. I still believe it should be covered by the weapon skills themselves (they include all the positioning and footwork after all) or dodge.
  7. Good on you mate! Such a positive post. I take it you are the gamemaster? What would be the highlights of the sessions you had? The immersive world? The fact the setting feels fresh and different? The quality of the published scenarios? Thd ruleset?
  8. Outmanoeuvering in Mythras is a combat action (not a skill) where the fighter uses the Evade skill in a opposed roll against their opponent. The same could be recreated in RQG with Dodge or even with the weapon skill itself. I guess it would take 5 SR to perform.
  9. We also ended dropping Statement of Intent. As for predictibility something I never tried is a house rule like this: Rush the Attack – A fighter can rush their attack to act earlier in the MR by taking a -20% penalty per SR.
  10. I would love if Chaosium would provide more options and guidance on melee combat in the Gamemaster Guide. The SR system can work really well in my opinion but by desig they kept it very basic in the core book. I believe the "one attack roll per MR per weapon" (unless you split your attack), is meant to be an abstraction of all the attacks you have made in the round and that a player could decide that a successful attack roll in the abdomen really represents 3 rapid strikes. Still it is all very abstract and suspension of disbelief can be difficult at time. As for SR representing reach, again I think the idea represents the idea that a longer weapon fighter can keep ashorter weapon fighter at bay. A mechanic where the shorter weapon fighter can slip within the guard of their opponent would be nice (again in the Gamemaster Guide perhaps). We used something like this: An adventurer with a shorter weapon can try to get the advantage by slipping inside their opponent guard who in turn could try to reposition to stay at or regain optimal distance. There were three situations for someone with a short weapon to slip inside the longer weapon fighter's defense: if the short weapon fighter succeeds their attack and the long weapon fails their defense (even if no damage penetrates the armor) if the short weapon fighter gets a special or better on their defense and get a better success level than their opponent if the short weapon fighter would spend a MR successfully defending against the longer weapon fighter (the opposite of disengaging) Once inside the defense, the short weapon fighter automatically attacks before the longer weapon fighter (use longer weapon SR). Once closed, the longer weapon fighter can only choose one of the following options (use shorter weapon SR): Attack (including strategies like Splitting Attack, Aimed Blow, Disarm, Subduing, Shield Attack, Knockback) Defend (including Parry or Dodge) Disengage (including Retreating, Fleeing, Knockback). If they succeed, they can choose to regain their optimal range or truly disengage. Drop their weapon in favor of a shorter one (or fight barehanded). If the chosen weapon SR is equal or higher to the closing weapon, combat resumes normally in the next MR (the close attack is ended) The longer weapon fighter can regain their appropriate reach in the following ways: if the long weapon fighter succeeds their attack and the short weapon fails their defense if the long weapon fighter get a special or better on their defense and get a better success level than their opponent if the long weapon fighter successfully disengages (as described above) That would work. We used something similar but to keep it really simple, only use straight DEX SR between attacks. We also used a lower threshold for splitting attacks (80% with 40% minimum in each attacks instead of 100% and 50% in each attacks). Both add a bit of complexity but we believed more interesting back and forth.
  11. That is indeed a very good question. Perhaps the question should also be asked in the Core Rules Clarification thread?
  12. Thanks Rick. I assumed you would have planned a second printing to last for a while. Let's see how long it will take me to cave...
  13. That is a perfectly reasonable approach. Based on that, I would suggest that you make the bolded sentence in your text more definitive. When I first read it I felt the end of the paragraph was wishy-washy and my reaction was "wait, I do not want the game to tell me perhaps how a wyter work. This is a critical aspect of how a wyter is modeled by the rule and I'd prefer the designers to tell me how they intend it to work".
  14. What!? And there I thought your started with RQ3 and that it was your first love 😉 Although it is helpful to describe Glorantha as Bronze Age if only to set up a broad context and differentiate if from typical fantasy world, I believe it sells Glorantha short a bit. Glorantha is unique in the way it combines a diverse and detailed setting with a rich history and deep mythology and how it ties the characters to it all through cultures, communities and cults. After RuneQuest, every character creation system for other fantasy settings always seemed, for lack of better words, superficial or incomplete. Every religions in other settings, felt paper thin. Every setting itself seemed to lack texture. Glorantha is a diverse sword and sandals setting where the players are embroiled in deep layers of cultural, political and religious conflicts.
  15. If I understand your question correctly, "Full Damage" is the same as "Maximum Damage". Do not roll the dice and assume you have achieve maximun result.
  16. Still playing RQ3 are you ? (Just to be clear, it's a joke and it is not intended to offend anyone. I believe RQG is pretty fantastic in a way RQ3 was not. I just miss my RQ3 days) On my side, I have the PDFs of all three and I will buy the physical books (with the slipcase if still available when I make the jump). I am only still on the fence because I wonder if I shouldn't wait for the 3rd printing as there seems to be quite a few typos and clarifications still to add. I say that qualitatively. I have not tried to quantify if my statement is even true but just reading the discussions on the board leads me to that conclusion. Of course there is a diminish return rate on my patience and I would not wait for a mythical 4th printing no matter what and since there is no telling if 3rd printing is months away or years away, I might eventually cave in and go for the 2nd printing.
  17. Sorry Phil, I had forgottent that I already asked the question and you already answered...
  18. Is the physical product different than the PDF? How so?
  19. Thanks for the link, I hadn't seen some of these news previously. The ToC for both the Guide and GoG are very promising.
  20. Well that is a pretty comprehensive and promising TOC. In a sense it tells us it can cover anything
  21. Regarding Illumination, I was simply quoting RQG but still, they might change their minds and not include it. For character creation, I would also like better guidance than what we have in the core book. I'd rather see a "for each extra year of experience ..." approach instead of the blocky "for each extra 10 years of experience..."
  22. I would say RQG is enough to introduce them. Your players might not have the same needs when in comes to jumping into the setting but from a background perspective they could browse through the chapters of Glorantha (for a 20,000 feet few if they are interested), Homelands (for a more immediate understanding of their milieu) and Rune Cults (so they get a glimpse of hoe gods influence their lifes and how mortals organize themselves). The latter is something that is distinct in Glorantha so understanding that, along with the Runes in the Glorantha chapters, can be important. From an individual perspective, just going through character creation helps tremendously getting in the setting as it brings all these aspects at an individual level. Finally, I would let them read the Sacred Time section in the Between Adventures chapter. It is a short section that demonstrates that characters fit into a community through their gods and their family as well as their own economical prosperity.
  23. I guess it highly depends on what you are trying to hack. If it is not a fantasy game then the best options in the family are probably Mythras, BGB and Revolution d100. If it is a fantasy game, then the best options are Mythras and RuneQuest 3. For the purpose of the poll and the options given, I have choosen RQ6 By the way, I would participate in a kickstarter for a re edition of RQ3.
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