Jump to content

DreadDomain

Member
  • Posts

    1,162
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by DreadDomain

  1. Two aspects I also dislike. I fact having characteristics not improve/influence skills is probably something I dislike the most in some BRP games. It certainly was a golden age but with CoC, KAP and RQ all back home, with Glorantha and RuneQuest more synonymous than ever, with the innovations of both CoC and RQ, with KAP on the verge of getting its ultimate and final Greg edition, with the glorious quality of the books they are now producing, including a never before seen consistent and strong art direction for Glorantha and the sheer amount of stuff available, by Chaosium or through fan programs, I would say the apex is now and rising. And I did not even mention other quality BRP lines like Mythras. To be fair RQ3 only started to fizzled out after Strangers in Prax but yeah that era was hard on BRP. And I would have loved seeing RQ4 in print. Alas. Sure. My comment was more about the tightness of the package rather than any innovations it brought.
  2. Hopefully not. It would be kind of sad if BRP reached its apex in 1993. That would be a very long downward slope since then . Still Elric! was stunning for the amount of good stuff crammed into a very tight package.
  3. The artist commissionned to draw Babs for Cults will have fun with that...
  4. I'd buy Fonrit! Also Armies of Darkness, a guide to warfare in Uzdom across Glorantha from ancient Dagori Inkarth to sophisticated Blue Moon Plateau and barbarian Tarmo...
  5. I would describe this account as heroic, very lethal but... ...with in-game safety nets that allows characters to survive all the gore and live to tell the tale. This is something I like about RQ. I like when players know that their actions might have dire consequences. It enhances the tension and the drama, and it makes their successes feel valuable and meaningful. What RQG enables, to a greater degree than previous editions, is the opportunity to recover from terrible defeats, which in turn creates better characters with richer back stories. I'd be curious to know which old school tactics you had to highlight to your players to make their experience better.
  6. @Jeff, I have come to quite enjoy watching this weekly gaming! I was even disappointed when this week's viewing was cancelled because of technical issues. Hopefully it's going to be back next week so I can get my fix
  7. I might be wrong on this but theoratically, you shouldn't need Chaosium to review your work. That would defeat the purpose of an OGL. You might want to pitch youf idea at @Jeff to make sure your concept complies with the spirit of the license and do not infringe on its limitations but I don't believe they would want to approve the final product.
  8. Yeah, I always thought that kind of argumentation a bit silly. Clearly the Orlanthi (which a bit diverse group in itself but let's assume we are talking about the 85% all) are none of these things and have yet been influenced by all of them to a greater or lesser degree. Trying to equate Orlanthi to one of these cultures is as ridiculous as to try to equate the Lunars with the Romans. Ha! You might be arguing against a position that nobody defends. I think it was discussed at length before that nobody believes the art of early RQ is all good and certainly not all consistent. We just had Space Argrath posted in this very thread 😀
  9. I suspect that for many of us, the arbitrary change of style happened in the KoDP/HW/HQ era. Irrespective of how good KoDP or HW/HQ are, I for one am extremely happy with the return to the originally intended visuals. Even though I played and liked KoDP, the look of it and the visuals in HW/HQ more or less disconnected me from Glorantha without me even realising it. It is only with GtG and then the Glorantha Sourcebook and now even more with RQG, because it reintroduced playable immersive material, that I find myself reconnecting with Glorantha. EDIT: I should add that I don't believe HW/HQ made a hard and fast change on looks and that it was all bad (this is not what I am saying at all). The changes were at times subtle, at times inconsistent but overall a paradigm shift seemed to happen. Don't quite know when there was a clear course correction but it was probably at the time of HeroQuest Glorantha.
  10. Looks very good. Unfortunately I have missed the crowdfunding and you cannot really pledge late so I am out of luck...
  11. Nom d'un p'tit bonhomme! Good stuff. Is the book supposed to be a scenario book, a setting book ot even better, a bit of both? Also, awaiting the French version of RQG to be available so I can get m y hands on it...
  12. Thanks for all your posts, it's very informative. I note on the map the presence of the Dundealos tribe. Weren't they destroyed/dispersed before 1625? Or maybe they had been restored by 1625?
  13. Ohhh... wasn't aware of that on be. Your blog entry makes me want top read it.
  14. This is as been on my radar for a while. The fact it was initially based on Glorantha makes me want to read it. The fact it has moved away from Glorantha makes me hesitate. Is it any good. My copy is currently on a boat so I might have a chance to re-read it in a few months!
  15. Yes, I understood the context. I was simply puzzled because it seems Jeff quoted a post from you dated 7/21/2019 at 2:57 AM, g33k said:
  16. I clearly lost track of the conversation here. It appears that Jeff is replying to a message from a year ago without any clear link to the current conversation (or I missed it). Skinny ties... now I have very unpleasant flasbacks...
  17. Great picture! Is it from Loic? The screenshot shows Photoshop is set in French.
  18. I like RQ3 style Strike Ranks. We have also played them "unrestrained" as per BRP p.199 where characters were not limited to 1 attack and 1 defense per round.
  19. I have added a bit more about books/setting above but as for subsystems go, here is a few worthy of mention: Skill modifiers (Mythras, RQG, Magic World): Not a super big deal but I like when characteristics impact skills. There are a few different ways to do it but my preferred methods are the ones from Mythras and the one from RQ3 (also found in BRP BGB) Character creation that is driven by culture, community and age (RQG, Mythras, KAP): After I discovered how characterS were created in KAP and RQ3, I could never be satisfied by characters created in a void. Personality, Passions, Reputation (KAP, Mythras, RQG): I love the texture it gives to characters and how they interact and fit into the world Family background (KAP, RQG, to a lesser degree Mythras): As above, it ties the character to the setting. Strike Ranks (RQ3, to a lesser degree RQG): I like SR when they are used as they were in RQ3 and summarised in the BRP Big Golden Book on page 199. It adds a lot of tactical elements to combat. Combat special effects (Mythras): One, if not the, definitive feature of Mythras. With them, combat is much more than chipping away at hit points. Abstract contest (Mythras): Can bring a lot of tension to conflicts that are not physical fights.
  20. BRP has quite a few flavours to choose from. Only focusing on current fantasy games that are self-contained: On the low crunch side, Magic World is a good option and it has a primer of a setting at the back. MW is a repurpose of Stormbringer. Be aware that it is currently not supported. Another option, is Toxandria that was just released on Drivethru. It also seem fairly self-contained with a primer for the setting and all the rules you need based on the BRP licence. It feels tighter tham Magic World and looks better (but that is subjective). If you want more crunch, Lyonesse is a beautiful, complete game in one book. It is based on the series of novel by Jack Vance. It is based on Mythras. Of the three it is definitely the most complete. Edited to add: Perhaps, I should have added Runequest: Roleplaying in Glorantha in my list. The core book is a great primer to a very deep and rich setting and, although there is a lot more out there, the book is self-contained. It is not what I would call low to mid fantasy as magic is very present. Because the rules were a bit more restrictive in that regard, RuneQuest 3 (long out of print now), was a lot grttier and low powered. Of the bunch RQG is the most stunning to look at. Further afield, you will have King Arthur Pendragon and Paladin that are also beautiful. It is on the lower side of crunch, both books are self-contained and resolution is on d20 rather than d100. The scope of both games is a lot more focused as all players are intended to play a knight of Arthur or a paladin of Charlemagne. No elves or dwarves pc! In summary: Deep settings: RQG, Lyonesse, KAP, Paladin Primer: Magic World, Toxandria Crunch: Lyonesse, RQG Less crunch: Magic World, Toxandria, KAP, Paladin The most complete in one book: Lyonesse The easier to jump into: Toxandria
  21. Still unaccounted for in Australia. Is this a matter of days, weeks or months before they land down under?
  22. Makes sense. I was wondering how much leeway you were giving in such a situation. No need to get defensive. Your reply came just after Pentallion's (emphasis mine). I thought it was funny that the line editor replied right after to say that he was house ruling the same rule like everyone else on thread. That's all.
  23. This. I am curious, if a character has already performed an attack, do you allow them to cast a non-attack spell (like Heal) afterwards? It seems like even the line editor is not following the rules Yea, that too.
  24. Statements of intent can be very loose. A healer type could say "While I defend against enemy, I remain ready to heal any fallen comrade but otherwise attack said enemy". It would only mean that they would consistently delay their attack late in the round and could have to forfeit it if they need to cast a spell. Having final death delayed at the end of the following round or 12 SR later are totally acceptable house rule. For increased survability and added tension, you can ask the fallen character to roll a CONx5 test at the end of the round to hang on to dear life. Then roll CONx4, the following turn and so on until he is saved, dies because he missed a roll or get to CONx0 on the 6th round and dies automatically (he would have to be very tough or very lucky to get there).
×
×
  • Create New...