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Atgxtg

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Everything posted by Atgxtg

  1. Wow! I really am starting to think modern teachers are deliberately trying to sabotage the education system. Couldn't they have picked another method? I'd have done a partial subtraction method. That is I's subtract 25 from both values to get 13 and 300, then take the 13 off of the 300 to get 287.
  2. Yeah, I've noticed an anti-math trend among gamers these days. Don't get me wrong, I think gaming math should generally be easy for the players at the table, but I've seen people be so obsessed with keeping the math simple that they are willing to accept rules that don't make sense and/or don't work very well.
  3. I can do the math in my head, it's pretty easy. Critical Chance in standard RQ/BRP is 1/20th skill, so 1 know that it's 1% in skill is below 30, 2% at 30, 3% at 50, 4% at 70, and so on. Special Chance in Standard BRP/RQ is 1/5th skill, so I know that 1% is skill is below 8%, 2% 8%, 3% is 13% etc. Basically is't twice the tens die +1% if the 1s die is a 3-7 and 2% if it is an 8-9. Fumble Chance is the reverse of the critical chance, and the two will add up to 6% as long as skill is below 100% So I can tell right away that a chance with a 73% skill has a 4% chance of a critical,a 15% chance of a special, and a 2% (99-00) chance of a fumble As for other methods: Doubles works good although it gives a 10% chance of a critical, and is close to what some BRP variants, such as Stormbringer use for criticals.. HARN uses rolls that end in 0 or 5. This is within 1% of the special chance in standard BRP. If you use 0&5 for specials and even tens digits for crticals, you get chances very close to BRP.
  4. Yup, it is. It depends. Most two weapon styles are actually defensive in nature. For you variant, I'd suggest letting them swtich between the extra d6 damage or an extra d6 protection on a partial success. That way it's not quite as good as a shield on defense. Not really. Keep in mind that the splitting of attack also keep the character open to getting hit more. In Pendragon two attacks at 10 aren't as good as one attack at 20. Or raise his DEX. Imagine what a knight with a 22 DEX could do. Two attacks at 22 is going to devastate most opponents. Mechanically, the high DEX requirment not much different than having another skill except that age will eventually play a factor, making it much tougher to maintain. That's nice,but it leads to a lot more dead characters. Like it or not, "what works best mechanically" is going to be a huge factor in determining the outcome. It's why most of my PKs tend to stick with Sword & Shield. Mechanically, it surpasses all the other options. Someone with Sword at 20 essentially has 6 extra points of armor, and doesn't have to worry about his weapon breaking.
  5. THat's a perfectly fine take, except that two weapons aren't the same as a two-handed weapon. The idea behind the bonus for two handed weapons is that you'll get more force behind a heavier weapon used two handed, something that wouldn't happen with two lighter weapons. Two swords just don't hit like one greatsword.
  6. I came up with the following hoserule as I didn't have Tales of Mystic Tournaments at the time : The character's might have skill in each weapon. The character uses the lower of his DEX score or the weapon skills for his skill score with both weapons. Each attack is treated separately (like with animals that get two claws) and opponents must split their skill. A character can opt to give up one of his attacks to get 5 points of protection on a partial success with the other weapon. For instance, let's say that a Young Knight had DEX 12, Sword 18, Mace 15. If he fought with Sword &Mace he would fight at a skill of 12 (his DEX, the lower of the three scores) for both weapons. If his DEX were 16 or higher, then he'd be limited by his Mace skill of 15. Overall it's pretty close to the official rule except that: I used DEX instead of creating a new skill (There are pros and cons to each approach- the skill makes a lot of sense, while DEX really limits this to well coodinated people) I treated the attacks as two separate attacks, as with most animals.
  7. If you wanted too, you could reduce it down further by just using characteristic rolls. Skills, if you want them, could just apply a modifier or multiplier to the attribute rolls. It all comes down to just how much you want to abstract things.
  8. The danger of course is that of making something exotic become mundane. Stuff like magic, epic quests, and even high stats are good in large part because of their rarity. Once they become commonplace they loose their impact. As I used to tell my players, "if everybody has an 18 Strength, then nobody does."
  9. I had a player who wanted to try this, but it was slightly more practical in their case. Early on the original PKs had to get a griffon egg in order to complete a quest (one PK wanted to marry a faerie and her father set some conditions, including the grffon egg, and a golden bridle that tamed any beast it was placed upon-that I subconsciously plagiarized from the Myth of Bellophon), and fought a pair of griffons to do so. After the adventure the PK decided to form the knightly Order of the Griffon, and made retrieving a griffon or griffon egg a requirement for membership. So, some year later, the sons of the original PKs were on an adventure and came back with a couple of griffon eggs, which hatched in baby griffons. The knights gave one away to Count Salisbury, but kept the other one, with one PK hoping to train it as a mount. I used the menagerie rules from the Book of the Manor (one of the few bits that didn't make it to the Book of the Estate) making it a very expensive pet, and I have some horse training rules that could have been adapted to the griffon - I figured it would be more stubborn and harder to train than a horse, but it never came to be. In general I agree that a PK riding a griffon is probably too high fantasy to fit Pendragon. It's okay as a one off for an adventure, and might work for a PK during the time of great enchantment, but otherwise feels too D&D-ish. BTW, my intent was to foreshadow the Adventure of the Knight of the Griffon, from the GPC, and I wonder if my players will put it all together when it happens.
  10. I think so. Going back to the old Bond RPG, it is, in many ways a D100 game. I've considered adding in another success level at 1/2 ability and making a few other adjustments to BRP to mimic the Bond system. It wouldn't take all that much. Mostly... Adding in another success level to give the 4 Quality ratings Use Hero Points to shift Quality Ratings Adjust weapon damage to be more dependent of success level/skill than weapon caliber. Probably along the lines of halving the base damage die but adding a another die per Success level. So something like a 9mm pistol that did 1d10 in CoC could do 1d6 per success level. Or perhaps even adding a flat add per SL Pick up copies of BRP Modern Equipment, and CoC: Investigator Weapon Volume 2 to get some gear and weapon stats. Tweaking the chase and rules a little, preferably making it easier to covert real world data into game stats. Port over some of the Bond RPGs character interaction rules (persuasion, seduction, interrogation) to BRP. That right there would get you most of what you'd need to run a spy campaign using BRP.
  11. Yes, CLASSIFIED is essentially the old James Bond RPG with the Licensed Material (i.e. Bond) and copywrite protected text and terms removed, and replaced. There are a couple of changes, but it is about 98% compatible with the James Bond RPG. DoubleZero was inspired by the James Bond RPG, but replaced most of the mechanics with a more streamlined system. What it does, compared to Bond/Classfied, is turn everything into an Attribute roll. Skills, Weakness and such all shift the multiplier. For instance, if a character was shooting at someone they would probably make a make a DEX roll to hit, with the mutiplier by set by the range and if the character has skill and/or a concentration with the weapon used. Also DoubleZero uses the multipler of the final roll to determine the results, similar to the Quality Rating/Success Quality of Bond/Classifed, although now with 5 levels instead of 4. For example if a character had a DEX of 10 and was shooting at a x5 mutiplier he'd have a 50% chance of hitting. If he rolled a 27, that would be 3x his DEX (27 is greater than 2xhis DEX) for a "Standard" result, equivlant to a Quality Rating of 3 in Bond. As to which is better, that's down to personal preference. I prefer the original James Bond RPG over most other espionage RPGs (and I have quite a few), and have a soft spot for CLASSIFIED, as it about the only way the old James Bond RPG could ever return to the market. Covert Ops is also worth a mention as it uses a D100 Lite system that anyone familiar with BRP can pick up faster than a dropped die, along with some very useful random tables that can help to work up an adventure or NPC.
  12. Dorchester is about 8 miles or so from the port of Weymouth- that might work for you. There is some historical infomation about Wemouth at British History.ac.uk, specially (beware TMI):
  13. Extremly blurry. Historically there is no actual defined dividing line. It was more a matter of custom that some people were considered Barons and others Baronets (or Bannerets). Most of the titles for Upper Nobility is similarly blurry and comes down more to who/when/where than to any sort of official critera. Especially as time went on. Most of the title were originally Roman with specific functions but that all got blurred in the post Roman period.
  14. One of the nice things about the pacing of Pendragon, and the nature of the adventures is that a GM can emphasis whatever aspects appeal to their gaming group, and downplay the other aspects. Two hours does force you to remain focused to the major events in order to move the story along.
  15. Yeah, and it might just be a matter of technicality. I believe, technically, any landholder who is a direct vassal of the King is considered to be a Baron, regardless of the size of his holding. So I suppose you could have two knights who are technically Barons, but who don't have the holdings, income and men normally associated with the rank of Baron. So yeah, they could easily be Bannerets who got land from Uther or Aurelius. Probably thee latter since, there probably would have been more oppotunities to win such a title during Aureliu's invasion and march through Logres in the late 460s.
  16. That's I was afraid I was just going to have to wing it.
  17. Depending on how you present the characters in the adventure that might not matter. In many of my adventures some NPCs are portrayed as big baddies, but when the players defeat them they really don't know if the bad guys were hyped up, or if the PCs got lucky. Most of the time, the "rank and file" grade baddies in my games aren't all that great, compared to the PCs, but the inherent nature of the game ensures that they remain a threat. With fixed hit points, crticals, impales and such, any opponent is dangerous in a BRP game.
  18. Now that we got the stall speak worked out...anyone know how to change the spark plugs?
  19. So this thread is now circling the drain?
  20. It is/was. When I was working of expanding the armor protection in Pendragon to include a few more of the transitional armors the problems weren't that these armors weren't good, but that they wasn't a lot of wiggle room to fit them in between mail and plate. It's a lot like modern computer components with a slightly better upgrade coming out every so often.
  21. How can something that doesn't exist make noise? Sounds like a Nysalor Koan. But assuming Ring Armor does existing in Glorantha it might not be all that noisy. All we know is that rings were sewn to a leather backing, but not how big or how widely spaces the rings are, or if they overlapped or were interlinked. If it is just leather/cloth with a few bits of metal sewn on to stop a cutting weapon, then it could be quiet. It seemed to work out okay in Greece. It couldn't be too problamtic or it would get ruined by perpiration. I think the treatment they gave it to stiffen it also helped to waterproof it.
  22. Not to mention very good protection on the cheap. Since it could be made from scavanged pieces of plate, and plate could be produced faster and cheaper than mail, brigadine was probably the best protection for the price.
  23. There is nothing wrong with making some sort of list, but ultimately it will come down to the Gamemaster's decision as just how much a given character can accomplish in a round. It might help to know that in previous editions of CoC, as well as in most related RPGs, a combat round was approximately twelve seconds in duration. So you could use that to help determine if something constitutes a "significant action". Drawing a knife isn't "significant" in game terms because it's something most people can do in a second of two. Reloading a weapon is, because it would take several seconds to open up and relaod the weapon, or even to release and replace the magazine with another one. Attacking with a weapon would be "significant", either due to the time it would take to maneuver around, or to bring the weapon to bear on a target and fire in the right direction.
  24. Except that they did make Plate Curisasses, which are also rigid. There were curiboilli curiasses in RQ2. Stats were identical to the Linen Cuirass except that they cost 40L instead of 25L. The Cuirboilli Cuirass was probably dropped because no one is going to spend nearly twice the price for functionally identical armor. Especially when Ring Mail protects better for 50L.
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