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soltakss

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Everything posted by soltakss

  1. The new version of RuneQuest details what amount of land, or its equivalent, is needed to support a household. I think RQ3 had a table that showed typical income for various levels of wealth, which might be useful.
  2. Thanks. I thought that Hatun, pronounced similarly to Khatun but with a normal H not an an aspirated one, just was a title for "Woman". I hadn't heard of Khanum.
  3. Not much of a comfort when he has had his head chopped off, though.
  4. How many Beggars Begging or Broos a-Humping?
  5. Lanbril used to get a Spirit Magic spell "Face of Lanbril", which allows the user to not stand out, to seem quite ordinary and forgettable. It also used to teach how to make various alchemical powders and potions that are very useful for thieves. Lanbril cultists rely on their skills and wits rather than on powerful magic. If Lanbril isn't your thing, then Orlanth Adventurous might do, or a subcult of Orlanth the Thief. Black Fang is more assassin-based, but I reckon has some organised crime. Krarsht is also a thief-type cult, but might have some problems as a PC cult. Alternatively, you could go into the Rubble and find a shrine to a long-lost thief Hero and start their worship, which might allow you to develop new spells for the cult.
  6. There are Counts and Mayors, in Prax and Dragon Pass. In Prax, I'd say that Khan is a common title for a male leader of a Clan or Tribe, Queen is the female equivalent, although I support Khaness could work. Pent could have the same, in my Glorantha they share a common origin with Praxians.
  7. So, don't fight a war. Seriously, Praxian Noamds generally go on raids for herd beasts, slaves and wives. They don't normally engage in all-out war very often, certainly not against each other. An Ostrich Battle Group isn't going to last long against full-on Rhino Charge, for example. They don't set spears and close their eyes, instead they run away and pepper the rhino riders with arrows.
  8. You can run RQ2 Apple Lane and Snake Pipe Hollow pretty much as they are with RQG. When people say that they can't be updated, what they mean is that RQG is set several years in their future and things have changed. The scenarios should work OK, though.
  9. Have you read the pamphlet that comes with Dorastor? It goes something like "Storm Bulls, Trust your senses" then goes on to say not to believe that Storm Bull can be tricked. All good advice.
  10. Ostrich Riders don't ride Ostriches because they are better than other mounts, they ride them because they are Ostrich Riders. The mount you ride is a cultural thing in Prax and no nomad worth his/her salt would dream of riding another type of mount.
  11. Any decimal that is 0.5 or higher, round up, if it is below 0.5 then round down. So, 20.5 rounds up to 21 and 20.49 rounds down to 20.
  12. In Glorantha, the human members of the Ostrich Tribe would help guard the ostrich nests and prevent predators. After all, an ostrich is another herd animals and needs to be protected as such. So, I would think that far more would survive to be born than in the real world.
  13. Personally, I play that spells cast on things are visible, but not to any great extent. You can see that a sword has Bladesharp as it looks sharper, whatever that means. Bludgeon makes weapons look heavier, Truesword makes them look shinier and so on. However, I don't have targeted spells having a substantial visual effect. So, in my games, you don't see a streak of magic coming from someone and then feel a 1 point of damage to a random body part. Instead, I play that you know when you have been targeted by a spell, but don't necessarily know where the spell has come from.
  14. The Third Eye Blue people are not Illuminates, but have a mystical Third Eye that allows them to see the secrets of iron.
  15. You add +1 for each die in the calculation, so 3d6 gets +3 and the +3 part gets +1, so +4 in total, maximum of 3d6+3 is 21, 21+4 = 25. So, 3d6+12 gets +3 for the 3d6 and +1 for the +12, giving a species maximum of 34. There is some confusion, as the RQ3 rule of Max Rollable + Min Rollable is also used, but I think this is an error. With this rule, you get 3d6+3 having a species max of 21+6=27 and 3D6+12 having a species max of 30+15=45.
  16. I might have mentioned my Krarshti-Courtesan-Assassins before. They seduce a client, get naked, get jiggy, hug their target and then cast Sweat Acid ...
  17. From a rules point of view, you are absolutely right. Magic is just a form of personal or cultural technology. Again, I agree with this, as PC use their magic as weapon enhancers, armour enhancers, means of healing and so on. However, I don't agree with most of the rest of the statements in the post. Whilst magic may be reproducible and could be described as a science, religion is slightly different. Sure, in Glorantha, the Deities are real and have predictable magic, so belief isn't about "Does my Deity exist?" but rather about "What can my Deity do for me?" and "What does my culture believe in?", although these are very practical questions, so do tie in with your general line of thought. I think that a lot of people want the "magic" of a setting where belief is important, where magic happens and where mysticism is important. The whole of God Time is a mystical place in many respects, although you can go there and participate in events, or even change them.
  18. Actually, very few pygmies described in RQ have reduced STR. Whether that is something you would prefer to houserule or not is up to you. But, it does seem that some of your arguments are based on what you think stats should be, rather than what they have been written up as.
  19. In RQG, each weapon has a minimum STR and DEX to use. Ostrich folk have the same STR and DEX as other humans, so they can use a Composite Bow in the same way as any other Praxian Tribe. There have been many discussions about the use of bows on many D100 forums and a lot of people make the same arguments as you have, regarding poundage of modern bows vs ancient ones. However, those subtleties are not reflected in the RQG rules, as they are an abstraction.
  20. It happens and usually sparks some interesting debate, not about the Necromancy, but about the original subject and new ideas. To my mind, it sparks a conversation about a topic that is useful and saves someone else posting a link to the original thread. The only thing that I would say, and I am not a Moderator, is don't just post "I agree" or something similar, if you have a comment that you think would add to the conversation, then by all means post it.
  21. Ostrich Riders prefer to use Missile Weapons, not fight in melee. In fact, ostriches would stick their heads in the sand rather than fighting, which puts them at a severe disadvantage*. They use Composite Bows and often worship Yelmalio, so are skilled in the use of the Bow. Also, it's all just pretend, so we can make them however we want. * Yes, I know this isn't true in real life, but it should be true in Glorantha.
  22. HeroQuest has this as standard, almost. In HeroQuest, you get a Magical item which is effectively an Ability with a Score and certain things as Breakouts. You can add to the Breakouts as you discover more about it. So, in your example, you could start off with Bracers of Aras 20 (Mystic Defence +1), then add things to it, to eventually become Bracers of Aras 20 (Mystic Defence +2, Physical Defence +2, Swimming +1, Breathe Underwater +1).
  23. Ah, I see, thanks. No, Glorantha doesn't have anything nearly as complex as that. However, it is quite possible to have an item where some powers are revealed later on.
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