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threedeesix

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Everything posted by threedeesix

  1. I'm not sure if the above comment was referring to SIZ. If it was then the human SIZ is 2D6+6 for an average of 13. Rod
  2. I wasn't implying that it was more important as much as reworked so it is more dependent on it. In other words, in RQ3, if you were going to create yourself as a character you would look up your weight on the SIZ table to find what your SIZ is. There is no overlap so it's cut and dry. When I did my conversion of Selene from the movie Underworld, I looked up the height and weight of Kate Beckinsale on the internet to determine her SIZ, she weights 115lbs and is 5'6" tall. Looking up 115lbs in BRP means she falls between SIZ 6 and SIZ 13. That’s a large spread and would involve me having to guess what SIZ to give her. Now, looking up her height of 5’6” (66”) gives me a possible SIZ of 10 or 11. This is much easier to work with. I settled with a SIZ 10 as Kate looks on the petite size. SIZ Height Weight 6 49–54 51–120 7 55–59 61–140 8 60–62 80–160 9 62–64 85–180 10 64–66 90–200 11 66–68 95–220 12 68–70 100–240 13 70–72 110–260 I'm sorry if I derailed this thread, I just wanted to clarify why I think SIZ is more dependent on height than weight in the new BRP. Rod
  3. In the new version of BRP, SIZ is more dependent on height than weight. Look at SIZ 13 for example, an average human. Height only varies a couple inches, but weight about a hundred pounds. (I'm at work and don't have the book with me). So I agree that the above formula could work for me. Rodney Leary
  4. Very nice. I really appreciate the amount of detail you put into this conversion and can't wait to see the rest of it. Keep up the GREAT work. :thumb: Rod
  5. I agree, the premise that the moon could have been ejected from earth orbit at faster than light speeds and manage to "accidentally" arrive at a new world every week or so is far fetched. But that didn't stop me from getting the while series on DVD a month ago, and loving every episode. The thing I always liked was how "realistic" the tech looked. Just like what I imagine NASA would be using on and around Luna orbit had we kept up with the moon missions. I love Gary Anderson's stuff, even the stuff with strings. Rod
  6. I have a website I want to get running that is going to be a BRP conversion database with characters from film, comics, novels, etc all converted with setting information. Character Conversions for... The Micronauts (Marvel Comics) Selene and Michael (Underworld Movie) Sky Captain and Polly (the girl and the plane) (Sky Captain and the World of Tomorrow Movie) Electra Woman and Dyna Girl (1970's Saturday morning TV show) Isis (1970s TV show) and many more Setting conversions for... Basic Dungeons and Dragons Mystara setting Star Frontiers Fallout Computer Game (My brothers conversion) Warhammer Fantasy (Mostly notes) I continue to convert/adapt new stuff every few days. Rodney Leary
  7. While i'm interested in all the projects on your list I'm VERY interested in the BRP Space 1999 setting. Keep me posted. Rod Leary
  8. No joke to spoil. I just liked my comparison and thought I gave a good reason to choose the .45 over the .22. even if I misunderstood your actual comment. And while I don't know SD personally, you never know. Rod Leary
  9. Sorry Joseph, for some reason I thought the point was that no one would want a .45 as the .22 did more damage over the course of a round. But damn it, I still made a good point. Rod Leary
  10. There are other factors that come into play that you may not be thinking of. Jason brought up the point of armor, which is a good one. But you also have to take into account that the attacker with the .22 can only do 1D6 damage per 5 DEX Ranks. Even assuming he has the higher DEX and shoots first, it will only be for 1D6 damage. More than likely, the target with the .45 will get the next shot for 1D10+2. Throw in the optional Hit Location rules and even a low damage roll with the .45 to an arm or leg is more than enough to cripple it and a crippled location pretty much eliminates most targets as a threat. Rod
  11. I started gaming back in 1978 with Traveler. Having never game mastered or even played an RPG I did'nt really know what I was doing. My players pretty much created their characters and I said "heres you 100 ton scout ship, heres the map of the Spinward Marches, where do you want to go?" It was maybe a year or two later that I discovered Gamma World and we jumped into that. Then maybe a year after that that I get into AD&D quickly followed by RuneQuest. Since then I have played more games than I can count. It was with TSR that I found out how structured published adventures tended to be and I have not been able to break myself from the structured format since. The players that are still with me from the beginning still talk about those early Traveler days and I want so much to run a BRP Traveler campaign where I have them create their characters, I say here is your 100 ton scout ship, here is a map of the Spinward Marches, what do you want to do? Maybe this year. Rod
  12. I like the chart and could see myself using it in my campaigns. The only problem I would have with it, would be in Super Hero games as now you would need muck greater STR+SIZ to damage tanks and stuff. Nice balanced spread though and good for 90% of the campaigns I run. Rod
  13. Can I have her e-mail address? I'm sure I have some extra spam sitting around here someplace. >:-> Rod
  14. I don't have the book with me but the playtest said... "Skill Modifier: This is a modifier to a number of your character’s skills while this armor is worn. The GM may assign this penalty to any appropriate skill, such as Spot if a helmet, or Swim if in full plate." This would at least imply the GM can assign the penalty if he chooses. I know i will. Rod
  15. I think that your Agility skills are panelized by armor and enc. I know Plate gives a -25% penalty for example. Rod
  16. Yup, I just told my FLGS to order them all as they come out for me. He'd getting them through Alliance Games Distribution. Rod
  17. ORtrail got me wondering as I have an X-Box 360 as well just how many other BRPers may be on X-Box Live. I'm threedeesix on X-Box Live as well as here. Anyone interested add me to your friend list and maybe be can get together on Live. Rod (threedeesix)
  18. I think generic adventures should for the most part use the core system with very little optional rules but, in the "Settings" chapter, it lists all the optional rules suggested to capture the feel of a particular genre. I think anyone designing adventures for a specific setting/genre should include as many of those as possible to maintain a consistent "feel" from one persons adventure to another. For instance, the pulp setting suggests Total Hit Points (CON+SIZ), skills over 100%, fate points etc. If everyone writing pulp adventures stick with those then all pulp adventures will be compatible. But the final decision should rest with each writer. Rod
  19. I do pretty much the same thing. I convert a lot of old adventures over to BRP from other systems. I used to practically rewrite the adventure. Now I find a PDF copy online (yes I know, I know. but they are out there), and use Adobe to create "footnotes" and even link the encounters to an excel sheet that handles the creatures hit points, power points etc, all converted. After, the encounter is over I get out of excel, and continue the adventure right from the PDF. I have pretty much no written notes. Oh, yah. And my laptop is my GM screen as well. Rod
  20. When I was younger I used to collect a comic called "The Micronauts" based on the line of toys. It was a very good comic with a very "Star Wars" feel and I always wanted to adapt it to an RPG. I still own them all. My last attempt was GURPS but that was to "realistic" to fit the feel of the comic. I may look into this. Rod
  21. Maybe add "Human" to the chase table. Rod
  22. I suggest this a while ago but there isn't. I created one as a house rule that is based on the climb skill. In other words, a successful Run roll lets you move at "normal" MOV rate and each degree of success or failure modifies that. Rod
  23. Wow, Jason was replying to the same thread at the same time. Well done. Rod
  24. I noted this a couple playtest reports ago. Granted this was more than likely after the zero edition was laid out so still may get taken care of. Rod
  25. In RQ, SIZ was based on weight. In BRP it is based on height. Once height (SIZ) is determined, weight is then chosen from a rather large overlapping range. Rod
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