Jump to content

Nick Brooke

Moderators
  • Posts

    2,643
  • Joined

  • Last visited

  • Days Won

    164

Everything posted by Nick Brooke

  1. That’s on fanatical cult leader Argrath White Bull, who leads an apocalyptic fraction of the Storm Bull cult. He’s not a Praxian himself, and doesn’t really mind screwing up their lives, or anyone else’s, if it helps him get his revenge.
  2. Totally agreed with the last paragraph of your previous post. It would take an unusual Praxian to see anything admirable about settled, civilised life. (And whaddaya know: most adventurers are unusual.) But that’s a far cry from feeling a hatred in their bones for the city of Pavis. They just think it’s a crappy way to live, compared to the freedom and mastery of the Plaines that is every Praxian’s birthright. Waha!
  3. Nomad cultures need civilisations to survive, that’s where they get their cool stuff. Old Pavis transgressed, and was destroyed by Jaldon Toothmaker. Waha! Centuries later, strangers from Dragon Pass came and built a tiny little Stone Tent outside the ancient, accursed walls. They’re OK: we can buy metal weapons and armour from them, yes, and firewater, and sell them our cheapest cuts of meat, and occasionally knock off traders travelling across the Plaines to the City. (What’s that, Wahagrim? A conspiratorial group is trying to resurrect those ancient horrors of the Second Age? My sinews blaze with agony at the very thought of it! Summon the tribe! Gird my favourite rhino for war! This blasphemy has gone far enough!)
  4. If 60% of (male) Praxians despise the city or think it’s an utter abomination, it would be rather weird to describe their attitude as neutrality. I think you’re forgetting that the nomads and trolls, between them, did destroy Old Pavis: it’s called “the Big Rubble” for a reason.
  5. There’s a visit to Delecti’s Ruin in The Company of the Dragon, the campaign sequel to Six Seasons in Sartar. Twenty or so years ago, issue 19 of Tales of the Reaching Moon magazine was an Upland Marsh Special; bits of it are in Wyrms Footnotes #15. Possibly relevant to your plot: Delecti inhabits a succession of corpses. “His toe” is the toe of the body he is currently reanimating.
  6. In storytelling terms, native Praxians are often the Others in published adventures. They’re the Injuns, as it were, quite possibly on the warpath, knowing secrets of the land and its spirits that are unknowable to outsiders, lying to traders and ambushing wagon-trains in scenic locations; adventurers are a bunch of Cowboys, coming in as pioneers and settlers with all their manifest destiny bollocks and making a mess of the place for profit. As the GM you can decide to cross those wires, but you need to know what you’re doing. (Similar considerations apply when you think of adding a Lunar adventurer to a party of tax-evading murderous rebel scum - hi, Vostor! - or a baboon adventurer to the Sandheart shield wall - wotcher, Melo Yelo!)
  7. This may be true in Ian’s version of Pavis. In Cults of Prax, our ur-source for these matters, the cult of Waha is “neutral” to the cult of Pavis, and vice versa. Your Glorantha, too, will vary. Nomads don’t want to live in the city (and it’s probably taboo to Waha khans as a practical matter), urban types don’t want to live on the Plaines of Prax, but outright conflict between the two cultures is rare, and most often seen at times of imperial overreach and collapse. Pavis the Man healed Waha the God and patched up a treaty with him at the time of the city’s founding; the Seventeen Foes of Waha (that is, the last kings of Pavis before Argrath) failed to flourish during the prolonged collapse of the imperial age, as Jaldon Toothmaker avenged the crimes committed by Pavis. (Which have now been thoroughly avenged, as historians will concur.) Occasionally things go sideways and some charismatic Waha khan whips up his followers into a frenzy against civilised folk. (Think of Jaldon.) It usually blows over, and it’s not expressing some fundamental religious value of the Waha cult: it’s personal and situational. Think of the distinction between Islamist jihadists (fanatics who emphasise one narrow strand of their religion’s history) and the vast majority of well-adjusted, well-behaved members of the Religion of Peace. Be careful which myths you decide to obsess over. They can easily lead you astray. (There used to be a settled nomad population within the walls of New Pavis, until some tribal nutters tried to sack the city, at which point they were expelled by the Mayor.)
  8. Dear Professor Tolkien, there must be some mistake. Your book Lord of the Rings shows a dwarf and an elf working together, and even becoming fast friends, but your other works set in Middle-Earth tell me about the historical enmity between those two races. How did they ever agree to join the Fellowship without knifing each other?
  9. Sorry not sorry. Furthest - Crown Jewel of Lunar Tarsh
  10. And it’s live! Links are in the first post, inc. poster maps fulfilled via RedBubble.
  11. Have a link: A History of Malkionism. I briefly described rival green- and blue-skinned factions of Waertagi in the old Sog City Guide, available at my antique website. This was, of course, inspired by MOB’s fondness for Constantinople, which is why there’s an associated sporting event.
  12. I don’t understand the question. Obviously you can’t use it in Chaosium community content, so that can’t be what you’re asking. What “situation” are you asking about?
  13. Cover art by Simon Bray: The Blood Rites of Hon-eel at the Moirasseum of Furthest. The index is done. 156 pages. A handful of internal artwork to go, and the book's complete.
  14. The Vadeli Isles and Brithos likewise. Unless they’re the same place, of course, but I’m sure we covered that earlier.
  15. Just one, Jason. Then you can leave a rating, write a review, enjoy using it at your table, and tell people via social media posts / groups / forums how much fun you’re having using Simon Bray’s take on Tarsh.
  16. This book will have massive amounts of content about “Tarsh in general.” I already mentioned “a map and guide to the Kingdom of Tarsh.” There are actually two maps, accompanied by a couple of dozen pages of gazetteer entries (covering every city, named village, landmark and holy place), perspectives on neighbouring lands, details on the districts, clans, great clans and noble families of Tarsh, etc. - plus almost a dozen Tarshite spirit cults, and a bunch of bestiary entries, ranging from albino sewer crocodiles to the Hydra itself. If your adventurer comes from Lunar Tarsh, you will want this book. If your game goes to Lunar Tarsh, your GM will want this book. If you fear non-canonical material will rot your brain, you should get over yourself and want this book. Greg Stafford loved what the Unspoken Word crew did with his material for Tarsh In Flames, and this is its lineal descendent, blessed by Mark Galeotti and helmed by Simon Bray. Simon plans several companion books of scenarios set in Lunar Tarsh, if this one’s a hit; he also has a gazetteer of Copper Town, where some of them are set. But let’s not run before we can walk.
  17. Click your name (top right on a browser), go to Settings > Account Settings > Signature. If you don't have that option, you're not meant to use it: sorry! @Scotty can confirm if this is intended behaviour.
  18. Er, they still get all their Rune magic from their existing Lunar (or other) cults: following the White Moon is 100% compatible with other forms of Lunar belief, you don’t have to give up your other cult memberships. (You might want to keep quiet about it if imperial authorities are getting antsy, but that’s a secular concern.)
  19. The mightiest Kingdom in Dragon Pass is at last receiving its due share of attention. Hail Moonson!
  20. @andyl The Sewers of Furthest get a three-page article, two-page map and several Bestiary entries, featuring glorious art by Mike O'Connor!
  21. Link: tiny.cc/jc-furthest Poster map: tiny.cc/jc-furthest-map A complete gazetteer of the city of Furthest plus a map and guide to the Kingdom of Tarsh, inc. Dragonrise aftermath, major players, minor cults, new Rune spells, a Tarsh bestiary, Jaxarte Whyded, adventure seeds and a full-blown scenario. $19.95 digital (PDF), available from 23 August. $49.95 premium or $35.95 cheap colour hardcover print-on-demand, available from 12 September.
  22. Back to Lunar Wanes by way of Lunar zero. 27 plus one for “none of the above” equals 28, times two equals 56, days in a season. Four fourteens. I suspect number fourteen out of 27 (28!) is the Third Eye rather than the nose.
  23. One of the eight “sausages” is really a detached part of Eurmal, just saying.
  24. The Foundation TV series brought this to my attention: base-27 makes sense, and is in use in our world. “The Oksapmin people of New Guinea have a base-27 counting system. The words for numbers are the words for the 27 body parts they use for counting, starting at the thumb of one hand, going up to the nose, then down the other side of the body to the pinky of the other hand, as shown in the drawing. 'One' is tip^na (thumb), 6 is dopa (wrist), 12 is nata (ear), 16 is tan-nata (ear on the other side), all the way to 27, or tan-h^th^ta (pinky on the other side).” I think this would have delighted Greg; I can see no indication (despite the later prominence of Pelandan Finger-goddesses) that he used it when coming up with the Lunar calendar, with its 27-year waxing and waning epicycles.
×
×
  • Create New...