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Mike M

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Everything posted by Mike M

  1. Hi Bob - did you also sign up for the Cult of Chaos mailchimp list? That's how we message all the members and send out the scenarios. The link to sign up is on this page: http://www.chaosium.com/join-the-cult-of-chaos/ If you already signed up and still didn't get the emails - please email dustin@chaosium.com so he can look into it for you. Thanks
  2. Okay - I'll ask Nick to see what he can do regarding the map resolutions.
  3. Hi The ore comes from the mi-go base. A little bit of it was found (pre-campaign) by FOC and sent to the professor for study. Scenario 1 - geology students don't find any ore (and are not told about it) - if, in your game, the ore was mentioned to the students then fine (they either find a bit or don't find a bit - it makes little difference). Scenario 2 - the students (Higgins) are now brain swopped. They return to the professor with another ore sample with claims it came from a meteorite. They want the professor to believe the ore comes from the meteor so he will tell FOC (so they will stop hunting for the ore in Vermont and elsewhere around the world - thus, the mi-go areas of interest remain hidden with less risk of FOC or someone stumbling into them). The geology group in scenario 1 don't need to know about the ore - in scenario 2 the geology group are 'not' the same people (their bodies are the same, but the brains are mi-go agents - who do know about the ore because the mi-go told them about it). Thus, when the agents return with the ore (after the PCs have been sent home), there is nothing amiss - they found the ore 'from a meteor' at the end of their trip - the 'story' being that they found this 'strange ore' while taking soil samples and 'discovered' a meteor crater and wanted to bring it back for the professor. The professor is dealing with the samples - he did not collect any of the samples himself, and so is reliant on those who found the samples to tell him where they came from - the meteor story is plausible. Morgan - I'm not sure I'm following your logic here.
  4. If the session is a public one - i.e. you are running in a game store for 'new' people then your report is needed so Dustin can credit you. http://www.chaosium.com/organized-play/
  5. Hi Dustin has had a few email issues, but I think these are resolved now. I would suggest trying again. If you can give Dustin advance notice of public games that would be good - just a short message of when and where etc. Thanks
  6. Suggest using the autocalc PC sheets - does all the math for you (apart from the initial 3D6 x 5 for characteristics). Spending points can take some time with some players (I've had players spend their skill points in 5 minutes, others taking 30 minutes or more) - unless you just use the optional speed method of skill pool allocation of course. Sounds like your players are an observant and untrusting bunch - perfect! Seems like they are engaging - asking lots of questions, which bodes well.
  7. Morse Code is a language. You have to learn it to understand it. Depending on era, the knowledge of Morse Code might be more common place, i.e. a Know or Hard Know roll might suffice - it depends on its use in the scenario and what the intention behind its use is.
  8. Sound like you did well. Having 6 let alone 7 players can be difficult - as it is inevitable that attention will have to be spread amongst them.
  9. The Derelict can easily run as a 4 hour convention style game.
  10. Abelard is mentioned in the campaign introduction - he isn't 'in' Episode 1 as such. He comes into the campaign in a later episode.
  11. Ablelard's backstory is more detailed in a later episode, he doesn't play any role personally in Episode 1 and doesn't send info to the PCs.
  12. We have not specified a mayor, if you need one in your game feel free to have one.
  13. The Keeper Reference Booklet (inc. handy charts and index references for the Call of Cthulhu Rulebook and Investigator Handbook) has been added to the files in the PDF Keeper Screen Pack on the Chaosium website If you have already purchased the PDF Keeper Screen (or are one of our 7e Backers who got the Keeper Screen in their reward level) you can simply log into your Chaosium account to access the Reference Booklet PDF via your 'Completed Orders'.
  14. Hi - actually I got this wrong. The first episode was released on the 30th to allow everyone extra time to digest the campaign information as well as Episode 1. Episode 2 and forthcoming episodes will actually be released on the 15th of each month - so Episode 2 will be out on the 15th May. Sorry for any confusion.
  15. The town hall isn't described in the text as it doesn't really feature in the scenario - there's nothing of note here for the players. It exists, like the unnamed and undescribed stores and homes. If the Keeper wants to make use of it, they can - but it's outside the scope of the scenario (i.e. there's no need to describe the 'entire' town in detail - we all know what a town hall is etc.)
  16. The PDFs - I believe Rick was aiming for the end of this week.
  17. The subplot is there to provide a sidetrack - to keep the investigators from getting too close to Blaine and his schemes too early. It is also there to provide additional material for groups wishing to play 'longer'. The mi-go are experimenters and have a want to study things - accessing other realms through Gate tech is a valid area of interest to them. The mi-go have no involvement with the Dreamlands critters - the zoogs etc. just managed to slip through the Gate to complicate matters.
  18. The Dreamgate is a subplot - it does not have a significant role in later events.
  19. https://call-of-cthulhu-7th-edition.backerkit.com/hosted_preorders
  20. Yes, that's right - old Jethro doesn't really enter until Episode 3. The campaign is designed so that each episode is more or less self-contained. You might see references to people and things in the campaign background that aren't mentioned in Episode 1 - they will come up - just later on in other Episodes. Don't feel like you have to shoehorn all these into the first Episode - they are intentionally spaced out. All will be revealed as you progress through the campaign. This is the one time, as a Keeper, that you get to be a bit of 'player' too - learning the secrets as they unfold, rather than all upfront ; )
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