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Mike M

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Everything posted by Mike M

  1. Hi - yes - I'm planning on collating any outstanding corrections later this year and getting them input into the PDF so everyone can redownload it etc. Also pass on the corrections to layout for future print runs. I'll also post up a PDF of the list of corrections for poeple's convenience. Feel free to nag me around November.
  2. Depending - in straight Call of Cthulhu - probably an Extreme difficulty shot with one or two penalty dice (dependent on size of gun being shot at) in Pulp Cthulhu - probably an Extreme or Hard difficulty shot
  3. Please email dustin@chaosium.com and he resend you the links.
  4. In the Investigator Handbook is a whole chapter devoted to investigator organisations - a mechanism that specifically answers your question.
  5. You can go ahead with RQ and HQ material - please ensure it is flagged as such in the header so everyone can quickly see its not Call of Cthulhu. Thanks. E.g. The Night of the Ducks (RQ)
  6. It's a bit of a oversight - technically, Animal Handling should be in the list (in place of Psychology). The skill list as it stands includes one skill choice - so Animal Handling could be used there.
  7. I'd suggest Harvest first - Orient Express is massive.
  8. Once Todd is back from vacation, the scenario will get uploaded to the Chaos Library.
  9. Hi Rom90125 As yet, no such comprehensive tables exist. The chase rules are designed to be pertinent to the situation and somehwat fluid, allowing for Sudden Hazards (see page 139) and so on - and allowing Keepers to quickly detemrine a series of hazards/locations/barriers appropriate to the scene's setting (the Keeper just has a quick think about the location and notes down the pertinent stuff). If required, in advance of play, the Keeper can think it through and note down the locations and barriers etc ready for play. In most situations, barriers and hazards are doors, walls, crowds, windows, and so on. The lists in the Rulebook hopefully give you what you need or act as inspiration. Trying to catelogue all the possible barriers and hazards out of context may be a never ending job! But if like-minded folk want to build up some lists on this forum, then I'm sure folk will appreciate it. You might start with 1920s and Modern as headers, and sub-divide from there (village, town, big city) (inside - a house, hotel, univeristy) (outside - road, street, market, countryside) and so on - the list get ever bigger! Hence, why I would say some lists of inpiration might be better - allowing poeple to pull from them and adapt as they need - rather than trying to be comprehensive.
  10. Yes, you can do aything you like, In 7e, in the Investigator Handbook are a number of experience packages which bolster the PCs skills. Alternatively, you could simply gve each player +60% or +100% points to spend in their skills if you want. It sounds like your players may prefer Pulp Cthuhu, where the PCs are tougher and all get additional skill points. Pulp Cthulhu is a supplement to Call of Cthulhu 7e.
  11. Hi There are some pre-gen PCs you can download from the Chaosium site - http://www.chaosium.com/gm-resources/ If you do need to make some up quickly, use the optional 'fast' method at the end of the creating investigators chapter of the Rulebook. Advice - don't let the characters wander aimlessly around the forest - keep them focused with the various events/scenes in the scenario, letting each play out but then moving things on to the next encounter to drive it forward.
  12. Dead Light is also written for 7e, as is Secrets of Tibet.
  13. It's not an error as such, SIZ and INT mins just reflect standard averages. EDU is a little more flexible. In truth, these are purely recommendations (as stated in the book).
  14. Thanks. The spell name has changed. It is The Red Sign.
  15. My advice is don't roleplay recovery time - it's like watching paint dry. Fast forward things forward accordingly to keep player interest active.
  16. Hi - I've checked with those that know - and have been told that pre-orders are in the process of being shipped as of today - so expect them to arrive soon.
  17. We'll be making it availble via the Chaos Library - soon (but may miss your 'next few days').
  18. We have a classic solo scenario ready to go into production - hopefully see life next year.
  19. Retail on sale date is next Monday 22nd August.
  20. Can you please contact Dustin - dustin @ chaosium . com - and he'll get it to you. Thanks
  21. While Sandy and I all be around all GenCon, Paul is only at the Chaosium booth Friday morning - so it want a full set of signatures Friday morning is your best bet.
  22. Thanks Morgan p9 - means to say: that Emelda 'has' been out of town recently - but has now returned. The intent is correct but the sentence needs to be clearer - good spot!
  23. @Spoon!! - see the thread "Guidance for The Cultof Chaos - from Mike Mason" - which is the 2nd topic from the top - detials for feedback in there. Thanks.
  24. Once we have gathered in the feedback from the organised play campaign we'll tweak elements and review, this will then go into production for print publication - sometime next year.
  25. Things you might consider: Rulebook 7e Invesitgator Handbook 7e Keeper Screen 7e Dead Light - stand alone scenario - good intro scenario which could follow The Haunting in the Quick-Start Rules. Nameless Horrors Then - coming soon: Pulp Cthulhu (PDF available now) Doors to Darkness - collection of scenarios aimed at newer Keepers.
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