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Jeff

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Everything posted by Jeff

  1. We have rice, black rice, and brown rice. You can decide which terrestrial species are which. As for cereal grains, we have einkorn coming out of Ernaldela, emmer coming from Dragon Pass, barley coming out of Peloria, spelt coming out of Ralia, rye in Fronela, and oats from Seshnela. After 16 centuries, these have intermixed quite a bit, so you get a mix of einkorn, emmer, and barley in Dragon Pass, etc. But there's a conservative strain as well, as the Grain Goddess' magic is extra good with her personal cereal.
  2. Potatoes are not known in Genertela.
  3. What rules can I use in my product for the Jonstown Compendium? Your work can use any rules and setting materials from the books and materials published by Chaosium RuneQuest Roleplaying in Glorantha RuneQuest Classic HeroQuest Glorantha QuestWorlds SRD Can I create and sell content for previous editions of the RuneQuest or HeroQuest Roleplaying Games? The Jonstown Compendium accepts content designed for RuneQuest Roleplaying in Glorantha, RuneQuest Classic (RuneQuest 2nd Edition), HeroQuest Glorantha, and QuestWorlds. If you have created something yourself for a different edition that you want to use with a Jonstown Compendium product, you must update it to one of these approved rulesets. The Jonstown Compendium does not permit creators to update or convert scenarios, cults, or stat blocks from works published by Chaosium – we advise you to email us about such things as a pitch via the Chaosium submisions page. However, a sequel (or even a prequel) would be possible, provided it has more original content than content referenced.
  4. That's perfectly fine - you are certainly right for yourself. If you want, post your house rules that you use. But we are unlikely to add missile hit locations in the future, since we don't think dropping them was a mistake.
  5. I have 30+ years of Greg's notes on trying to make RQ and later HQ work for Glorantha. I know exactly why Greg didn't think RQ could model Glorantha - I have the file cabinets of attempts to make it work. The biggest problem was that RQ3 definitely did not work for Greg's vision of Glorantha. Nor did the aborted "RQ IV". Nor did Pendragon Pass (although it came closest). Really it wasn't until I paired Nephilim with RuneQuest2+Pendragon and work in a way that all of Greg's unpublished work on the RQ Campaign (which was the genesis of Pendragon's mechanics), the Epic System, and Glorantha: the Game could all work back into RQ - did Greg and I think this would really work. That was some time in late 2015 if I recall - after it became clear that we were going to have to do this in-house.
  6. Yep. We wanted to keep a hit location table but concluded that the separate missile table was unnecessary. That got dropped pretty early in the process by unanimous consent.
  7. Well Greg never had his wife spend a year playing around with various ancient grains, seeing how they cooked, and where they can be grown. We've also learned that the Orlanthi make flat bread and sour dough bread, yeast water is a big deal, and quite a lot more.
  8. Never trust the Glorantha wiki, anymore then Wikipedia. Let's thank Claudia Loroff's Bronze Age and Neolithic cooking project for a dramatic increase in our knowledge of the grain goddesses of Genertela. The various grain goddesses are as listed below. Now that doesn't mean those are the only cereals grown in those areas, but that goddess has a special affinity with that grain and that grain does end up being prevalent there. GENERTELAN GRAIN GODDESSES LAND GODDESS MAIN CEREAL Fronela Frona Rye Kralorela Kralora* Rice Maniria** Esrola Einkorn Wheat Dragon Pass Kero Fin Emmer Wheat Peloria Pelora Barley Everina Brown Rice Hon-eel Maize Ralios Ralia Spelt Wheat Seshnela Seshna Oat Slontos Slonta Millet Teshnos Teshna Black Rice
  9. Different folk are going to enjoy and dislike different things. That's perfectly alright - and if you really don't like a particular mechanic, one nice thing about BRP systems is you can swap them out. People do it all the time, even to game systems they designed.
  10. I disagree (as did Greg). RQ3's attempt to combine RQ2's SR system with what became Ringworld's pulse system, with movement per SR, etc., was cumbersome and overly complicated. It also didn't do what it was supposed to do. A little confession - I've played far more RQ3 than RQ2. I played RQ2 until the day RQ3 showed up, and then put it away for a good 20 years. RQ3 was my default game engine, but it had unavoidable problems. Its SR system was more complicated and cumbersome than RQ2's as it tried to be all things for all purposes. Its ritual magic rules were a disaster. Its hit point calculation system went contrary to the literary genre that it was supposed to model. Having two separate hit location tables for melee and missile was just OCD. And lets not even mention Fatigue. When Greg and I first talked about reviving RQ for Chaosium (this would have been in 2015), he was emphatic that RQ2 was a much better base to build off than RQ3. There were components of RQ3 that were originally designed as fixes to problems or limitations in RQ2 which he advised using and which we did. But Greg strongly believed RQ2 provided the best base platform to build RQG from - and I wholeheartedly agree with him. Jeff
  11. I think this thread has wandered a long way off the path of discussing the Star Heart in the Colymar Campaign. You all can make new threads of course, but try to stick to the original point of the thread.
  12. Jeff

    Notes on Wintertop

    Shaker Temple is ancient. I can certainly imagine it as being ashlar masonry (a technique often associated with the dwarves). But it was beyond the scope of that set of notes.
  13. I posted these notes on the FB Runequest page and thought I'd repost them here: The Old Tarshites have about 10 clans. Wintertop Fort is shared by several clans, including the Hendarli. Wintertop previously served as a sacred city and place of pilgrimage - it was not the capital of Tarsh (that was traditionally Bagnot, and later Furthest). WINTERTOP FORT At 1200 meters, Wintertop Fort is in a deep valley at the base of Kero Fin. The valley gets over 3 meters of snow each winter. The locals herd cattle and sheep, hunt and raid for a living. What little agriculture they have is mainly dedicated to growing emmer wheat. Sacred shadow cats wander around freely throughout Wintertop valley; it is forbidden to harm these cats. At the base of the valley, the Squat Inn provides accommodations for pilgrims and merchants. Wintertop Fort itself is a small city ready to provide porters, climbers, and haulers to anyone who pays. The city is best known for its great temple to Orlanth Son of the Mountain Goddess that is regularly visited by Orlanthi pilgrims from as far away as Talastar and Maniria. A group of hot springs right below the temple has curative powers. ----- Here are more notes. Wintertop Fort has a population of 3000 people. I suspect that is most of the population of the valley. Maybe another 1000 live outside the urban area in the valley. This means there are probably four clans in the Wintertop Fort. One of these is the Hendarli clan (not tribe). Politically, they are dominated by the Shaker's Temple, who has raised a king for the whole of the Tarsh Exiles (Unstey of the Hendarli). A maintained road connects Wintertop to the Shaker's Temple. An trader's road connects Wintertop with the Solthon Valley. Wintertop maintains close ties to their kinfolk in the Solthon Valley (which is as close as Arim's Valley). The great temple to Orlanth and Kero Fin is supported by Orlanthi pilgrims. Local bandits generally leave the pilgrims alone. Orlanth gets Snow here from his half-sister. The locals grow emmer not barley. Emmer actually grows better than barley in mountainous areas, and is Kero Fin's special grain. You can also make beer out of it. A hot spiced beer is particularly popular with the locals. Architecturally, Wintertop was founded in the 14th century. I think the primary fortifications are the valley itself, although the main settlement has fortifications built in the 1570s (Sartarite stone-masons, I think). The largest and most-impressive looking building in the town is the great temple, made of stone, and likely rebuilt in the 1570s as well. The lesser buildings are made out of stone and wood (which is easier to heat). Houses are simply square block structures with peaked roofs. The ground floor is usually stone, and wooden floors built atop it.
  14. Jeff

    Pavis!

    We have a bath in New Pavis, but it was built by the original Sartarite settlers. They are better masons than the Lunars and actually have a tradition of bathing.
  15. Jeff

    Pavis!

    Harrek's a killer not a rapist. He's a violent storm, a deadly squall, the worst gale you kind imagine. He can kill indiscriminately - like Nature. Thousands hate him but he's more a primal force than a sadist or predator.
  16. Jeff

    Pavis!

    My Gloranthan gaming group is about half women and half men, and includes my wife and one of her best friends. The broo are presented like parasitic wasps or xenomorphs. Torture and mass murder exist in Glorantha, but rape is a usually chaotic thing - at least anyone who fears the goddesses of Earth and Darkness is very reluctant to engage in it - or fears their husband-protectors. But Greg wanted that in Glorantha from early on. It was his fantasy - one with murder, torture, love, friendship, but not a lot of rape.
  17. Jeff

    Pavis!

    YOU might interpret that as a euphemism for rape but in that case, I wrote the text, and by sport I meant cruelty and possible torture, but not rape. This isn't a sanitized thing - Greg and I both agree that in our fantasy world with a sky dome, flat earth, and manifest gods that rape is rare. The existence of goddesses like Babeester Gor and Gorgorma are there to emphasise the point.
  18. Jeff

    Pavis!

    It is not that they are "well-behaved" - I am sure they kill the locals. But they fear Eiritha and Storm Bull too much to engage in rape.
  19. I'd say he sheared Granite Man's head off with a Lava Spear or a Fire Spear.
  20. This is correct. The entire purpose of making players spend money or do stuff for the cult to learn new speciality spells is for them to feel invested in their spells and more aware of each spell. It has nothing to do with game balance.
  21. Lodril became Master of Fire Below, and it was he who was obligated to control the lesser deities that lived beneath the celestial sphere. He raised mountains, carved rivers, made love to grain goddesses, and shaped the first temple. From time to time, he erupted to the surface, in an eruption of fire and ash. Lodril’s activities were widespread, and the god had countless lovers among the Earth goddesses. His sexual licentiousness made for many offspring and the illiteracy of his priests made for sloppy storytelling; as a result, Lodril is known by many local names, which often makes it seem as if he were many different gods. Lodril is known throughout Glorantha, although he is called by many different names. Lodril is his best known; however, even in Peloria, he is also called Deshlotalas, Gerendetho, Turos, and Vi-Turos. In Kethaela, he is known as Veskarthan. In Kralorela, he is called the Minister for Fire. In Teshnos, he is Solf the Lord of Volcanoes. In Pamaltela, he is called Bendaluza or Balumbasta. I'd handle him as a subcult of Lodril.
  22. Jeff

    Pavis!

    Delete the word "raping" - if we ever reissue this, that is one of the several small edits we would make to the story. And also, that is not a description of what is going on - it is what Tashali fears is going on.
  23. It certainly didn't help sales. RQ2 did significantly better than RQ3 in terms of sales.
  24. Jeff

    Pavis!

    If I recall there wasn't an orgy of rape when the City of Wonders was sacked in Phyllis's story - plenty of sacking, looting, and causal violence but not rape. Rape is very uncommon in Glorantha outside of the broo. There's plenty of gods that have lots to say on that subject - Ernalda, Orlanth, Storm Bull, Yelmalio, Babeester Gor, Maran Gor, Gorgorma, to say a few. And in a place like the City of Wonders, such an action might trigger guardians that nobody wants to awaken. Better to kill civilians, take their stuff, and light the city on fire.
  25. Others just means that it is some distribution of the other elemental runes I am not sure of. So in Sartar it might be 3 more percentage points for each Element (including Water and Darkness) and in Esrolia slightly more than 3. Or maybe more in one and less in another.
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