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M Helsdon

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Everything posted by M Helsdon

  1. The Temori Royal Guard was disbanded in 1624 - see The Coming Storm/Eleven Lights. Other Telmori may have aided Kallyr, but the guard were gone.
  2. Perhaps you are confusing the Wolf Runners unit with the Telmori? We are told they are not 'reformed', and as the Wolf Runners are wearing Telmori skins, that is very improbable. They fought for Sartar before 1624, but not afterwards.
  3. I have no idea what that means. Later the Telmori were fighting for their survival against the other Sartari that's not likely. The Royal Guard ends in 1624 when Goram Whitefang dies striving to defend his kinsman Temertain against the Humakti assassins, and the Telmori blood connection to the House of Sartar is severed. The Telmori Royal Guard completely disbands, abandoning their homes in Boldhome, and returns to the Wolf Ridges.
  4. The Telmori provided a loyal dedicated bodyguard for the rightful heir, and the tribe included potential heirs to the House of Sartar. The refusal of the bodyguard to protect Temertain, and their persecution by the Lunar Wulflanders perhaps as part of the suppression of the House of Sartar, and their worsening relationship with other tribes suggesting that Sartar's agreements with them (reliant on the presence of his heir on the throne) were no longer binding, and all.... suggestive. Perhaps Argrath's royal claims were more tenuous than he admitted, and their destruction removes questions over his legitimacy and removes rivals.
  5. One thing to bear in mind is that few religions in Glorantha are monolithic blocs of attitudes and beliefs (the Lunars and Rokari are perhaps the most 'centralized'), and between and within Yelmalio temples there will be a variety of attitudes. Those who live among Orlanthi, whilst 'different' still share many Orlanthi attitudes, and there will also be different individual outlooks. Yes, there are differences, but there's no reason a Yelmalion initiate can't get along with an Orlanthi initiate; things may get more complicated at Rune levels, but.... I suspect that in Sartar, the difference between the modern worshippers of Yelmalio and their ancestors who worshipped Elmal are not particularly deep.
  6. I doubt Sklar is anything like Delos. The picture of Delos was shared to illustrate a beach harbor.
  7. My non-canonical assumption is that during the building season there's a migrant workforce that arrives to supplement the local guilds, including red smiths from Smithstone. and perhaps painters from Karse or Nochet, plus rowers from the islands and sailors from nearby settlements. I believe the beach sweeps along the northern coast of the bay. I'm not sure what you mean by 'to the right' as I am unaware of any map of Sklar. I believe it is a relatively small place.
  8. Tubs and round ships were rarely beached, being more difficult and hazardous to haul fully out of the water (and they have to be unloaded of cargo and ballast), and lacking sufficient crew to do so. Instead, they were taken out of the water at most at the end of the sailing season. The sheathing was perhaps regularly repaired and replaced. When draft beaching the ship would rest on her keel, still in the water, and the keel probably wasn't sheathed. The pine pitch was painted directly onto the timbers. It is likely that the pitch was refreshed when the sheathing was maintained, perhaps once a year. As previously noted, the main use of lead sheathing was to protect the pine pitch and deter fouling and ship worm, so it had to be on the outside of the hull. Sea monsters are but one threat encountered at sea by Gloranthan mariners. Plesiosaurs would be among the least monstrous....
  9. Hulls seem to have been treated with pine pitch. Some papers suggest there was sometimes a layer of cloth between the lead and timber, but I haven't read of any archaeological evidence of this in our ancient world. In Glorantha, zinc or a similar metal may exist, perhaps associated with Lodril, given his associations with brass. Instead, as in our ancient world, nails might be marked with magical signs and inscriptions. A footnote from my WIP: Hammered and rolled to a thickness of 1-2mm and held in place with short wide-headed copper or brass tacks. Complete sheathing can prolong the life of a hull by protecting the pitch sealant from wear, forming a barrier against fouling and marine borers, sealing joints and seams, increasing rigidity, and by reducing sagging. Patches of lead can also be used to reinforce areas of damage or rot. Such protection is too heavy to be used for a galley.
  10. Copper, bronze or brass tacks or nails. I have read of gilded nails to minimize corrosion, but that was rare and expensive.
  11. Here's Yannis Nakas' drawing of the Main Harbour of Delos around the beginning of the 1st century BCE. Whilst the architecture isn't quite right perhaps for southern Genertela, it depicts the sort of harbor facilities you might find in the Mirrorsea.
  12. Here's the outline sketch of a trireme being launched by Mark Smylie (it will be a full-pager). This is intended to be at Sklar, with the ship being hauled into the water at high tide on rollers along a track of supporting timbers. The ship is both being pulled into the water and restrained, as launching and beaching a ship as large as a trireme is always tricky. Shores are lying nearby, ready to be used to prop her up if necessary. She's sliding quite quickly into the water. Note that the masts haven't yet been raised and set in the mast steps, to keep the ship's center of gravity as low as possible. Ducks and merfolk watch the launch. Another picture Mark is doing for me shows sails being manufactured at Sklar - the individual panels woven on looms, and then being stitched together. Building and outfitting a galley like a trireme is a massive undertaking, of carpenters, redsmiths, weavers, painters, and all the crafts and support those trades need. So far as I'm aware, only one definite ancient shipbuilding site has been identified and excavated - at Marseille - and features here are based on that. There would have been countless other sites, but they are lost (drowned, built over, etc.), or not yet identified.
  13. Beaches will be the most likely shipbuilding sites, sometimes on a slipway, but shipsheds are too 'tight' to be used as they are designed for storage. Ships are built on level beaches above the high tide mark, and slid into the water on rollers, on a wooden or stone slipway. The map of Seapolis looks to be an unofficial one from Tradetalk - and whilst there's an official Seapolis scenario book on its way I haven't seen it, or its map. A dry dock seems unlikely, especially there.... Diros Isle has a huge amount of space for shipbuilding. It is a convenient site with a ready workforce in the largest city in the world, and close to rivers useful in moving timber from inland forests. Sklar has access to timber, but perhaps not quite as conveniently; much of Heortland's forest is long gone, whereas Diros can get timber from very extensive forests to the west, and southwest. Shipbuilding devours a huge amount of timber - I've calculated how many trees a trireme requires, and it is frightening. Diros is also where modern shipbuilding began with Dormal, so it is the major site, and in addition to shipbuilding will maintain and perform repairs on the huge numbers of merchant ships coming to Nochet from all around the Homeward Ocean. In comparison, Sklar perhaps has less mercantile work. The best known real world ship sheds are Greek, the main site being Piraeus. They give us an idea of the size of the ships they held, important for the reconstruction of triremes. Several of your ship shed pictures are by a Greek artist/archaeologist who has been involved with the long running excavations at Piraeus - I've exchanged a few messages with him. Ship sheds were (and are in Glorantha) intended to hold a ship securely outside the sailing season, so that it carefully dries out with good ventilation - something you won't get in a cliff cave. The Jonstown Compendium. My ships book is currently 382 pages....
  14. Thank you. He appears in several pictures, and some Ducks and merfolk attend the ship being launched.
  15. Lined or sheathed, depending on circumstances.
  16. I've heard that potatoes are grown in Sartar....
  17. Merchant tubs have fairly flat keels to permit draft beaching, so that the ship can be loaded and unloaded in the shallows. These ships are used in the Mirrorsea and along the southern coast. Larger round ships have to either use lighters offshore or dock at a pier or wharf. Heavy cargo such as filled amphorae and metal are loaded as low as possible, with the heaviest cargo towards the stern to maintain the vessel's trim under sail. Sketch by Mark Smylie - a work in progress. Note the shores used to prop the ship in place, and the ship's ladder.
  18. A non-canonical excerpt from my JC book in progress: The city nestles against the cliffs of the plateau fronted by a long broad beach which shelves gradually into the water. The trade harbor is sheltered but small, with shrines to loud-thundering Orlanth, who may be asked for fair winds, and the fisher brothers Pelaskos and Poverri. Sklar’s wide beach, named the Fleet for the number of vessels frequently hauled up on the white sand or moored close-to in the water, is used for the construction of ships, with stone-built and tile-roofed narrow shipsheds stretching along its curve, capable of housing thirty or more biremes and triremes, and even larger warships. The ships are built out on the sand or upon the stone slipways. In shipbuilding, its facilities are second only to Diros Island. The site was seized by the Lunars, but most of the ships, even half-crewed, evaded capture, and those only part-built were set afire. The Pelorians had hoped to use the shipyard to make a fleet of their own, but their ambitions came to naught. In the wetter climate of this coast at times there is little to be gained in dragging a ship out of the water to dry out, only to leave its timbers exposed to the elements. Keeping the ships undercover when not in use hinders them rotting. Most shipsheds are roofed in pairs or fours with sufficient ventilation to dry out the vessels within. Slipways of laid stone slabs lead over the sand to the sea. Often Sklar, entire, is simply called Fleet, such is the importance of its shipyard. There is also room for the substantial number of fishing boats, and a Sea Temple to cater to the crews. The shipwrights and crews mostly worship Dormal and Diros, and most of the oarsmen are Rightarm Islanders, who often camp in tents on the beach. The deck crews, who handle the sails, are almost all Orlanthi, recruited from the fisher families of Sklar, or even from young men and women down from the plateau seeking adventure. Work-in-progress by Mark Smylie: ship being built at the beach of Sklar.
  19. Worshippers of Jajagappa and/or Rowdril. The Dalini regiment of Holay worships Rowdril and is accompanied by war dogs.
  20. As Rodney says, these topics and many others are addressed in my Jonstown Compendium title The Armies & Enemies of Dragon Pass. Officers doubtless supply their own equipment, and most auxiliaries, but the majority of regiments are equipped from their own depots.
  21. By my own experience, sales for material outside the core region don't seem to have a large market, comparing the sales of Armies & Enemies of Dragon Pass with Men of the West.
  22. I would expect there to be many male nature spirits, especially in temperate areas where plants and trees are affected by winter, as examples of dying/reborn spirits, both in the wild and in agriculture. For agriculture, perhaps these are the sons of the Grain Goddesses; in the wild, sons of Flamal who follow the same life cycle as their father.
  23. A complex multi-layered fantasy game.
  24. I'd be very wary of treating such an in-world document as literally true and reliable.
  25. Heroes who succeed in climbing out of the Underworld after death are classified as Kaelith. Such people are powerful superheroes, but, there are never any guarantees that having escaped once they will succeed again. See the Xeotam Dialogues. As an in-world document it is not entirely reliable and its terminology is likely local to southern Ralios. https://wellofdaliath.chaosium.com/home/catalogue/websites/moondesign-com/jeffs-old-blogs/xeotam-dialogues/
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