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Brian McReynolds

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Everything posted by Brian McReynolds

  1. The Birth of Time is/was/possibly wasn't a product/consequence of the Great/Cosmic Compromise. (Depends on who you ask.) Time may have been broken/stopped/changed at the time of the Sun-stop, though most people are unsure if things, (re Time), remained the same afterwards or whether things were different. Only those who were alive or present before the Dawn may know for sure, and they may not necessarily be telling others! At the end of the day, it's a matter of YGWV, as you can choose whichever works for you. Hope that helps
  2. If you haven't accepted Hospitality, you're unlikely to be invited into that clan's hall, unless you've somehow managed to sneak across their lands and through the settlement which it lies within. If you've managed all that, you may very well be the kind of Hero that people don't mess with. :-)
  3. @Darius West I get that you don't like the HQ:G system (though I'm not sure whether you've properly read through the rules or not), however as surprising as it may be, some of us like it. I used to love playing Runequest 2nd edition back in the early-to-mid '80s, loved RQ3 during the late '80s and throughout the '90s. I used to love it's 'simulationist', blow by blow combat system, with all it's lethality. However, now that I'm fast approaching 48 years on planet Earth, I don't want a system that takes (potentially) 45 - 60 minutes to run a combat between maybe 5-10 reasonably competent Heroes/PCs. I've ran the Cradle Scenario and it took us ages to run the grinding, attritional combats required to defend the bloody thing! I want a system that can be run quickly, where all my fellow players know that the characters they are running are the characters that they wanted to play, (looking at every system that uses random probability to determine stats, professions, etc.), and worries more about the flow of the story that is co-created by myself and my group of friends, rather than worrying about whether my single sword slash hits whichever bodily location, or that PC X has no spare Magic Points left. Heroquest provides all of these things for myself , and if these fora are anything to go by, other groups of players as well. I have no intention of being unpleasant, so please bear that in mind when I say that we don't need to be repeatedly told that you don't like Heroquest. We get it, man! You come out with some cool, positive ideas, thoughts and comments and I hope that that continues, but PLEASE, enough of the negative vibes!
  4. Given how Heler is both male and female through it's Water Rune connection, the issue of being the 'wrong' sex for 'some inter-species (or intra-spacies) private time', may not be a problem within Merfolk societies.
  5. Belintar - The God King = Mr Mojo Risin?
  6. It's possible that these are used as the basis of weapons such as bone maces/clubs or axes. As far as I know, Scorpion-men aren't noted for their weapon-smithing.
  7. Not to mention going up against those pesky Orlanth worshippers when their Air/Storm magic is even more empowered than normal.
  8. The Greeks had a very similar sword, called a 'Kopis', if memory serves me correctly. Almost identical to a Kukri - at least blade-wise. He probably picked it up in the Lunar Empire, possibly when he was a Dart Warrior. Many of The Empire's Scimitars are more recently represented in the artwork as Kopis, Khopesh or Moonswords.
  9. Enjoy! I bought mine as an Xmas present for myself and have only just finished an extended read-through. In my opinion, the book has to be the best RPG release ever!
  10. If I recall correctly, wasn't it called 'Tarsh War'?
  11. D101 Games Gloranthan Adventures - 'New Beginnings' whilst written for the HeroQuest system could also be used for RQ6/Mythras based campaigns/one-off games.
  12. Woohoo! The Guide has landed! (And it was packaged to survive the apocalypse!) Thank you for this beautiful set of books!
  13. Ordered! (Now for an impatient wait!)
  14. Now that the Guide is available to order, will there be an option to buy ONLY the Guide, without the AAA? $179.95/£145 is a bit of a steep price, especially as I am after the Guide on it's own.
  15. Same here! Please, TAKE MY MONEY! i've got to have a physical copy1
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