Jump to content

Byll

Member
  • Posts

    353
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Byll

  1. Byll

    Goldfang's grotto

    Hey, this is our kind of place... as my friends like to say when we find some particularly seedy and deserted joint
  2. Byll

    Goldfang's grotto

    A source of amusement for regulars is the cast bronze statuette of a baboon looking over his shoulder. Regulars can get preferential service by activating the internal bell with a fairly obvious lever in its hindquarters, however they do not let out that this works only if you also press on the rear left foot at the same time, otherwise a measure of mustard is dispensed on the unsuspecting operator's finger.
  3. Byll

    Adari

    "Meet the Parents" I believe it's called. It's shoehorned into my printed-off PDF Complete Griselda between "The Love Business" and "Serious Money" so I am just going from the gloss I pencilled into the contents. Griselda's brother Ferdie, uncle Brand and cousin Belladonna appear in "All in the family", but I don't remember if it says where they are from other than Aunt Gunnevara stayed 'at home' and they have to cross 'the wilds' in Dark Season to get back when they skip town.
  4. Byll

    Adari

    Originally the family are from Pavis (which is how she actually is Wolfhead's distant cousin) but the ring run by her parents is based in Alone and that's where she ends up after going on the run from Argrath. Elsa is from Adari and takes Olaf there eventually
  5. Since the Red Emperor is kind of liable for the burning of two major elf forests it's possible that the Redwood Elves are reaching out to those they see as the local enemies of the empire and deliberately (if not avowedly) 'helping' them to rebuild their strength after Moonbroth. In which case they have no problem with the 'refugee' elves working for their escorts during their escape. They may also be taking the opportunity to scout the parts of the Wastes and Prax that were once forested to test whether the ecology is still as bad as it is made out to be. I'd still like to know why there are enough Elves around for the Bison clan(s) to be able to free some on a regular basis. Do the Lunars capture them in local skirmishes? or are they imported from elf friendly parts of Dara Happa?, Do the Lunars think that they can help grow the Grantlands? or manage the Zola Fel swamps (should be some Red Elves / goblins with something to say about that.) ( Finally succumbed to curiosity and the encouragement of the GM, and gave up my ambition of keeping my PC entirely uncontaminated from any of these musings )
  6. Some end-papers sliced from a book and marked for the Library of the Yellow Palace in Bikhy these include an old map of Vanch a list of flora and fauna (or possibly a troll recipe) and a fluid sigil with sensual overtones made with a single brush stroke. It could be something to do with the Conquering Daughter, or the Lady of the Wild...
  7. b¼$£¼þð dragonsnail's b¼$£¼þð eyeball...
  8. Ah yes,the Garhounds' private militia do get recruits funnelled theough Geo's. Difficult man, Gorovan, treats the place like his own hall, possibly because Brygga would give him what for if he held court with his free army at the Manor.
  9. P200 and P201 of Pavis GtA for both. "Geo's Own" is mentioned but sounds more of an adventurer and unemployed/superanuated mercenary confraternity than an actual Mercenary Company
  10. Coffee fountain! Café René on the Zola Fel...
  11. Well I'm not saying you can't get more than 4 people in the space (~ 14m by 8m), but it's going to feel cramped compared to the rest of Old town. Gimpys is 22m by 12 m on each floor and the top storey there has 8 'rooms' though the 3 partners and Kroger each have two rooms in their quarters so it could be 12 rooms if you needed to pack in more people. I'd forgotten that "To get to Geo's one must descend a flight of stairs, ... [and] a shrine to Geo's Bouncer, ...Beyond the shrine is the common room ... Above the common room are private rooms and dorimtory ...in the basement below is stored casks of wine and beer." So despite being 1 story on the map (the bedrooms above ground) Geos has three times the floor area I'd estiimated (or twice if you ignore the storage sub-basement ). I also noticed that Brodurev runs a brewery of 8 to 10 Journeymen in a building that neighbours Geo's which "supplies much of the beer in old town". if it has 10 employees then it makes up about 4% of the population of Oldtown. They must drink a lot of beer if they need to bring in more.
  12. The existing Guilds are pretty wide-ranging. Cloth and leather workers would cover about half the guilds in medieval London... I was going to put Glaziers in Kilnworkers with Brickmakers Potters and Tilers. I wonder if they fit in Sundown after all? That was where I first thought of, but they may be a bit too hot for Yelmalio. It may be that the extra elders are just retired elders from the main eight guilds and this is all pie in the sky. 01 Redsmiths Kalf Haldelson S-97 Armorers, Metal smiths, Tinkers Weaponsmiths 02 Cloth & Leather Brygga Scissortongue P-29(Mayor) Carpetmakers, Cobblers, Corswainers, Furruiers, Outfitters, Tailors, Fullers, Launderers, Sailmakers, Tanners Waevers. 03 Jewelers Koli the Portly P-02 Goldsmiths, Engravers, Jewellers, Locksmiths, 04 Merchants Valerina the Peddler P-14 Merchant-ventureers, Grocers 05 Minstrels Hallarax the Singer R-133 Instrument makers, Musicians, Skalds, Singers 06 Rivermans Hallarax the Singer for Scharman Ingilli R-106 Fishermen, Fishmongers, Waterboatmen 07 Stonemasons Ginkizzie M-11 Architects, Artificers, Masons 08 Weaponmasters Derenx the Handsome D-33 Swordmasters, plus? 09 Adventurers Krogar Wolfhelm O-40 Adventurers, Cartographers, 10 Apocatheries D Alchemists, Apocatheries, Herbalists 11 Bakers Nan O-7 Bakers, Pasterychefs, 12 Basketmakers F Wickerworkers, strawplatters, basketmakers 13 Boatwrights R Boarwrights, Marine chandlers 14 Brewers O Lilina O-29 Brewers, Distillers, 15 Butchers R-116 Butchers, Slaughtermen 16 Candlemakers and lampmakers S Candelmakers, lampmakers, 17 Cheesemakers, salters and smokers F Dairyfarmers, Cheesemakers, fish smokers, meat smokers, Spicers 18 Innkeepers Orkan the Black P-11 Inkeepers, Stablekeepers 19 Kilnworkers S Brick makers, Glassblowers, Potters Tilers 20 Moniers Keral Patroma P-13 Bankers, Pawnbrokers 21 Painters and stainers D Artists, Dyers, Painters, Signpainters, Stainers 22 Ropers F Netmakers, Ropemakers, 23 Scribes Valstatch Guilder P-22 Archivists, Antiquaries, Illuminators, Scribes 24 Wheelwrights and Cartwritghts Thrandren Clubfoot P-4 Cartwrights, Harnessmakers, Wheelwrights 25 Woodworkers F Bowyers, Cabinetmakers, Carpenters, Coopers, Fletchers, I didn't include millers mainly because I wasn't sure if grain is ground by water wind or horse power, and whether it's done in Pavis county on in town, but maybe there is a need for some sort of arable food producer's guild. On a different tack, how do households work in Inns? I'd assume that the live-in family / staff are one household and all the guests together are just one extra household. My quick back-of-an-envelope reckoning of building floorspace in Oldtown ('cause it's the smallest) was 1150m2 which gives about 35m2 per person for 85 households of 4, a typical modern per capita floor space for the UK (half that of the US Canada and Australia, twice that of HongKong) If the people were spread evenly though the floor space (not that they would be, but just supposing) O-16 would get just 2 people and O-19 (Moonlighters) would get 23 Geo's appears to be really small and just have room for 4 people I may have got something wrong with that one...
  13. Looking at the Pavis GtA household census, there are 25 Guild Elders in town. The write up for the 8 guilds mentioned only ever lists one individual as the elder of the guild. Does that mean there are another 17 guilds? If so what might they be? and who would be their elders? 01 Redsmiths Kalf Haldelson S-97 02 Cloth & Leather Brygga Scissortongue P-29(Mayor) 03 Jewelers Koli the Portly P-02 04 Merchants Valerina the Peddler P-14 05 Minstrels Hallarax the Singer R-133 06 Rivermans Hallarax the Singer for Scharman Ingilli R-106 07 Stonemasons Ginkizzie M-11 08 Weaponmasters Derenx the Handsome D-33 plus? 09 Adventurers Krogar Wolfhelm O-40 10 Apocathories D 11 Bakers Nan O-7 12 Basketmakers F 13 Boatwrights R 14 Brewers O Lilina O-29 Brodurev O-18 15 Butchers R-116 16 Candlemakers and lampmakers S 17 Cheesemakers, salters and smokers F 18 Innkeepers Orkan the Black P-11 19 Kilnworkers S 20 Moniers Keral Patroma P-13 21 Painters and stainers D 22 Ropers F 23 Scribes Valstatch Guilder P-22 24 Wheelwrights and Cartwritghts Thrandren Clubfoot P-4 25 Woodworkers F
  14. They're a rum lot at the National Trust; for example - Stonehenge: daylight saving time
  15. The Seven Mothers Temple in New Pavis has its long side facing temple court. Instead of a classical temple with its main axis down the long dimension, an 'open' colonnade at the front and a sacred enclosure at the back I am going with a single row of columns on the long side and a central entrance with two (or more- I haven't done an interior) enclosed cells, leading off it. Maybe this is more suitable to the multiple sub-cults of Seven Mothers rather than a temple to (an aspect of) the goddess. The main driver in this case might have been suitably prestigious land available to the Lunar Authorities for development.
  16. Byll

    Goldfang's grotto

    Pavis GTA has a "Morcanth are seen mugging drunks" event under "Day guard jobs in the city"
  17. Byll

    Goldfang's grotto

    'Restive' is an aged, wild-haired, shaggy-bearded former High Lama Rider who had a thing with a Ludoch and was away down the Zola Fel most of his life. Now he spends most days on the lunar bridge watching all the river traffic intently. Sometimes he is to be seen on the Zebra bridge or even on the Troll bridge (in company with the troll guards). At one time Lunar soldiers tired to harry him off the bridges but they have tired of it in the face of his persistence, indifference to pain and his constant disturbing mumbling. He seems to speak a multitude of languages but does not give away much about his interest in the River at Pavis, even to those that buy him drinks and treat him kindly. He always carries the handle end of a broken oar with strange runes carved on it. Goldfang lets him sleep on the roof of the Grotto because he has something to do with the supply of fighting fish from Teshnos.
  18. Really nice active map. One thing you could still add is the "Wealthy Resident tag that comes from the 4 diamonds map symbol. It applies to P29 (Mayor's house - currently Brygga) D1 (technically the Count of Mo Basura's residence in Pavis - actually Lunar Military headquarters) D23 D24 D26 D27 D33 (Jorjar, Jorratan, Denerx) D34 (Duke Raus) D36 D38 D46 R17 R91 R105 Lesser Ingilli R106 Greater Ingilli - Scarman R107 Ingilli Guildsmen R67 S63 Eiskoli Family (Haloric Glowbrow) S58 S57 S48 S76 Hucipites Lunar Polemarch of Marble Phalanx S46 O1 Banyaros Lunar Captain of Silver Shields O13 O33 F50 (Sitzmag Redmoon) F61 H19 H26 Kost the Tracker H29 H34 H36 H38 Serena Jonglour Patroma H40 H41 H45 H46 H49 H52 H53 H55 Malavar Patroma H61 Garhound Family - Gorovan H62 Indagos Family -Javan H63 Govenor Sor Eel (Dorasar H65 Downtown has 4 Landowner families, Riverside has 2, Suntowm has 4, Farmers quarter has 3, Oldtown has 1 and Rich Hill has 6, These might be expected to be the likely Rich Residents. Few of the Guildmasters are likely to be that wealthy (Honest Koli possibly, but he probably lives at his shop in Blue St). The 4500 residents are spilt between 1265 households, and only servants who don't live under their masters' rooves are counted separately from their masters' households. Many Buildings must contain multiple households and many households will be one or two people (since rich households likely contain many more than 4 with family, employees and servants)
  19. ...and Flintnail quality traps
  20. What rules does the Gloratha Wiki ,largely curated by @metcalphand TerraIncognita operate by? I guess from it's format, that you need to keep entries referencing copyright material quite brief. The links and hierarchy do convey quite a lot of the 'structure' of the material though, even if they reference the published source location for people to go and look up the fine detail. If it were to happen, I guess you might want a 'player' page and a 'GM' page for many locations that PC's can wander around but don't know all the secrets of.
  21. Byll

    Goldfang's grotto

    Sherli Sumera, a Lhankor Mhy apprentice, looks in most nights offering reasonably priced reading (and translation) of written artefacts (3 'lines' for 1 clack), she also does appraisals but generally needs to take the item to the temple for reference, or make a detailed sketch of it for an extra 1L on top of her commission. Goldfang will give her the use of one of the snugs for a modicum of privacy in her consultations. She is from an old Pavic family and has ambitions to see the world (she has as much as admitted she took the beard as her 'best chance of getting out of Real City'). As yet, she has not strayed far from New Pavis, since she is understandably cautious about putting her faith in the sort of people who travel to and from Pavis. So far all the Lunars she has met have been obnoxious, but on the other hand they have been quite well to do, so she plans to stay on the fence in the culture wars. She was originally brought in to curate Goldfang's couture collection and now maintains a set of illustrated scrolls indexed by colours of background and motif updated every week or two. In the notes she draws the dresses as if worn by women rather than baboons which presumably meets with Goldfang's approval. There is a rumour that she keeps a sketch book of bar life, which she makes available to respectable folk with an academic interest in the demi-monde. Some say she sketched the outlines for the racy murals that have recently been added the Grotto interiors.
  22. Byll

    Goldfang's grotto

    One of the long-standing regulars is Grunter, a plain looking man with a barrel chest and enormous shoulders. His conversation runs from non-committal "Urgh..." through interested "Urgh?" and amused "Ergh" to surprised "Urgh!" or commiserative "OOrgh". He rents a room in Old Town and does deliveries and odd jobs for the New Pavis dwarves, and sometimes for the Garhound family. No one knows where he comes from or what his background is. He often seems to lend a friendly ear and a mug of ale to those bringing nothing but a hard luck story back from the Rubble or the Wastes. Rarely, he disappears from the Grotto for a few weeks at a stretch, and other regulars remark how it seems "Quiet without old Grunter..."
  23. Byll

    Goldfang's grotto

    "Tassels" a diminutive Birch Dryad from Rist does a set on Fireday where she sheds her bark to the accompaniment of a runner pan-pipe band. No one knows where her tree is, but there are rumours that she's been seen sneaking into Hucipites house (S76)
  24. Byll

    Adari

    Having some Orlanth presence there alongside Issaries can't hurt when it comes to making deals with Uz, and maybe Genert would have been friendly with the Aldryami.
  25. You have to have voted in your city council elections to call yourself civilised.
×
×
  • Create New...