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Akhôrahil

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Everything posted by Akhôrahil

  1. While I realise this is a typo, to me one of the tribe’s signature dishes absolutely is their buckwheat pancakes. Served with sour cream and whatever roe you can get.
  2. And before I give another impression through corrections, this is an excellent product! Highly recommended!
  3. p. 23: "As a Dryad, she can command any Fixed INT creature born in her Grove" Fixed INT is no longer a thing - unintelligent beasts rather have no INT stat (this assumes you're aiming for RQG compliance).
  4. "Fear will keep the rebels in line. Fear of this Reaching Moon Temple"? The Lunar Empire Strikes Back?
  5. That guy sure gets around - both James Bond and Batman!
  6. There’s an (A) missing from the rumours status list. Also, I maintain that you’re wrong that Bolthor is king of Talastar, even though the Guide says so (because I believe the Guide is also in error here). 🙂
  7. Worship is ridiculously easy - you roll for it on holy day ceremonies and it's trivial to get a 95% chance of success, so Worship might be the single easiest skill in the game to raise. Farming you at least roll once per year (for yearly income), and you can put seasonal experience into it if you want to accelerate things (one PC in my campaign was the first player to hit a skill of over 100%, in his Farming).
  8. Has it? What was stated was that the Bloody Tusk doesn’t have Cha restrictions for its runelords. Pretty sure ducks aren’t exempted from Cha restrictions to become Rune Lords of Orlanth or Humakt...
  9. Therefore, the correct way to handle the Red Moon issue is to help it perform Utuma...
  10. At a guess, I would imagine they kept it with modifications - Draconic Orlanth is still Orlanth, after all. Perhaps with saps like "Orlanth and Yelm discover their shared Draconic natures" or something, down in Hell.
  11. I believe it's said somewhere that the God-Learners never managed to fully penetrate the Orlanthi mysteries, but not sure. I think we would have heard if they went around doing full LBQs.
  12. But this is what LBQ success looks like! It's not as though Argrath's meant he didn't have to fight Sheng Seleris later, or that Orlanth's created lasting peace with the Sun. That whoever gets brought back is trouble later is part of the package (although Harmast might not have figured that out - Argrath likely did, though, and thought that was acceptable).
  13. By the way, quick thought - can you imagine the stuff the God Learners would have done with the LBQ had they ever cracked the formula? The mind boggles...
  14. I don’t think the first was a failure. The entity brought back is typically trouble after a while and not your friend - you get that on a successful LBQ. Cf. Sheng Seleris again. Getting Talor seems a lot less impressive and decisive than gaining Arkat. Not sure how productive it is to say that the LBQ isn’t a resurrection quest when that’s always the outcome, and frequently that intent, of a full LBQ. It’s just not only a resurrection quest.
  15. One of the things about the LBQ is that when it resurrects someone, there are frequently some kind of complications that work against a regular resurrect. Yelm doesn't want to come back, at least not by the hand of his enemy and without being given his dues. Sheng Seleris is locked in a Lunar hell. The Red Goddess is... it's complicated. I would be shocked to learn that Palangio didn't do something to make it hard for Arkat to resurrect normally. The LBQ is capable of cutting through all that.
  16. I always assumed that the Blood Sun had something to do with the Red Moon. Possibly the same thing, possibly after something happened to it - we see it with Ralzakark and the Monster Empire. So, dumb theory time again: the Red Moon is the pupil of Tyram the Sky Tyrant.
  17. My reading is that it’s his plan from the start. He’s the one who specifically requests Sheng (and never mind that it makes the cosmos groan).
  18. He does have a couple of setbacks, but you’re never in any doubt that he will win, and do it basically by himself (everyone else is a sidekick). A setback just means he has to do something even more outrageous next time. Part of this is undoubtedly that our only source is out to paint him as the most awesome guy ever in the universe, but even so... I really liked the idea that there were multiple Argraths and not just a single guy who did everything that matters.
  19. What I find less interesting about Argrath is that he has an extreme case of plot immunity. He can do whatever he feels like, and he always wins. The God-Learners read the rule-book, but Argrath can edit it as well.
  20. Nice. The problem with Argrath is that his style is, to quote Watchmen, "Never Compromise. Not even in the face of Armageddon." My reading of King of Sartar has long been that it subtly depicts Argrath in a bad light by comparing him with more sensible people, like Orlanth (!) and especially Sartar. Orlanth makes peace with his enemy - for Argrath, there is only extermination. Sartar makes peace with the Telmori - for Argrath, there is only extermination. And so on.
  21. I would barely count that as a heroquest - it's more like a this-world ritual/mystery-play, staged to succeed but without much of a direct payoff (apart, of course, from minor stuff like helping to renew the entire cosmos for one more year).
  22. I hope we will get a lot of room for scaling of heroquests when the rules arrive. Doing a full LBQ is ridiculously demanding and dangerous (and has been done, what, 4-5 times in history depending on how you count?), and your PCs likely aren't such bigtime heroes. Even the SLBQ is obviously a giant deal, given that Kallyr did it with thousands of supporters and still failed miserably. You need some very lightweight variant if PCs are going to try it.
  23. If we kill him, surely that just means he wasn't the REAL emperor any longer? That couldn't happen to the REAL emperor, right? You should thank us for unmasking him, honestly!
  24. In one way, this is even the standard opening move of the LBQ - it's how Lhankor Mhy ends up with the Lightbringer party in the first place. In another way, it would be a decidedly non-standard move - there's already a regular quest for it ( https://kingofdragonpass.fandom.com/wiki/Lhankor_Mhy_Finds_the_Truth ) which is probably much less difficult.
  25. I would absolutely allow using Fear to improve chances to detect, run away from, and perhaps even dodge the thing you Fear.
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