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Akhôrahil

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Everything posted by Akhôrahil

  1. In my Risklands campaign, several of the players have two PCs, and it tends to form a ”Home team” for the stead (mostly the parents’ generation, with great skills and lots of rune Magic, but honestly having better things to do than cattle raiding or scouting for Chaos), and the ”away team” (mostly the younger generation, less important at the Stead or in politics, but the ones who get sent out on ”adventuring”). And then sometimes it’s either all hands on deck when defending the stead, or setting up a specialist group, or one PC spending a year almost fully away in shaman apprenticeship.
  2. Hijack a Lunar Icebreaker! They won’t see that coming!
  3. I like it in principle, but I'm concerned about the balance issue. Slapping an Extended Shield 10 on you for a season was bad enough before, but at least it could be dispelled by someone else at your power level. Add 60 MPs worth of boosting, and that Shield stays up. Similarly, if you pre-cast a big Sword Trance, it's probably worth using 10 MP or so for defensive boosting.
  4. We have an official ruling. "Defensive boosting" is official, but separate from "boosting for effect". I'm almost as surprised as the rest of you.
  5. You really want D:LoD and Cults (or even better, Lords) of Terror.
  6. This reading was always there. I mostly assumed that the intent wasn’t there (it is of course possible to write a rule that says something other than you intended, and then you have to get into discussion like the death of the rules designer). It’s very interesting that this reading now has official support, although the rules QA thread is such a mess of personal interpretations and outright house rules that it can’t really be said to be official.
  7. Walktapodes reproduce sexually? Now there’s an image worthy of hentai!
  8. While I realise this is a typo, to me one of the tribe’s signature dishes absolutely is their buckwheat pancakes. Served with sour cream and whatever roe you can get.
  9. And before I give another impression through corrections, this is an excellent product! Highly recommended!
  10. p. 23: "As a Dryad, she can command any Fixed INT creature born in her Grove" Fixed INT is no longer a thing - unintelligent beasts rather have no INT stat (this assumes you're aiming for RQG compliance).
  11. "Fear will keep the rebels in line. Fear of this Reaching Moon Temple"? The Lunar Empire Strikes Back?
  12. That guy sure gets around - both James Bond and Batman!
  13. There’s an (A) missing from the rumours status list. Also, I maintain that you’re wrong that Bolthor is king of Talastar, even though the Guide says so (because I believe the Guide is also in error here). 🙂
  14. Worship is ridiculously easy - you roll for it on holy day ceremonies and it's trivial to get a 95% chance of success, so Worship might be the single easiest skill in the game to raise. Farming you at least roll once per year (for yearly income), and you can put seasonal experience into it if you want to accelerate things (one PC in my campaign was the first player to hit a skill of over 100%, in his Farming).
  15. Has it? What was stated was that the Bloody Tusk doesn’t have Cha restrictions for its runelords. Pretty sure ducks aren’t exempted from Cha restrictions to become Rune Lords of Orlanth or Humakt...
  16. Therefore, the correct way to handle the Red Moon issue is to help it perform Utuma...
  17. At a guess, I would imagine they kept it with modifications - Draconic Orlanth is still Orlanth, after all. Perhaps with saps like "Orlanth and Yelm discover their shared Draconic natures" or something, down in Hell.
  18. I believe it's said somewhere that the God-Learners never managed to fully penetrate the Orlanthi mysteries, but not sure. I think we would have heard if they went around doing full LBQs.
  19. But this is what LBQ success looks like! It's not as though Argrath's meant he didn't have to fight Sheng Seleris later, or that Orlanth's created lasting peace with the Sun. That whoever gets brought back is trouble later is part of the package (although Harmast might not have figured that out - Argrath likely did, though, and thought that was acceptable).
  20. By the way, quick thought - can you imagine the stuff the God Learners would have done with the LBQ had they ever cracked the formula? The mind boggles...
  21. I don’t think the first was a failure. The entity brought back is typically trouble after a while and not your friend - you get that on a successful LBQ. Cf. Sheng Seleris again. Getting Talor seems a lot less impressive and decisive than gaining Arkat. Not sure how productive it is to say that the LBQ isn’t a resurrection quest when that’s always the outcome, and frequently that intent, of a full LBQ. It’s just not only a resurrection quest.
  22. One of the things about the LBQ is that when it resurrects someone, there are frequently some kind of complications that work against a regular resurrect. Yelm doesn't want to come back, at least not by the hand of his enemy and without being given his dues. Sheng Seleris is locked in a Lunar hell. The Red Goddess is... it's complicated. I would be shocked to learn that Palangio didn't do something to make it hard for Arkat to resurrect normally. The LBQ is capable of cutting through all that.
  23. I always assumed that the Blood Sun had something to do with the Red Moon. Possibly the same thing, possibly after something happened to it - we see it with Ralzakark and the Monster Empire. So, dumb theory time again: the Red Moon is the pupil of Tyram the Sky Tyrant.
  24. My reading is that it’s his plan from the start. He’s the one who specifically requests Sheng (and never mind that it makes the cosmos groan).
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