Jump to content

Akhôrahil

Member
  • Posts

    5,079
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Akhôrahil

  1. Even to the point of earning Seasonal Experience, and not just rolling for POW gain and resolving experience checks?
  2. Magasta’s Pool shows how the final roll was a one?
  3. Aldrya isn’t a goddess in the traditional sense. ”She” is ”merely” the collective consciousness of the aldryami and their woods as experienced through Elfsense. Mostal also isn’t a god, merely the cosmic order imagined as an individual (like Einstein’s God, in fact - does Mostal roll dice?).
  4. This is correct. I’m unclear about whether Sacred Time counts as a season, though. Note that Assistant Shamans get one extra POW per year outside of this, making it a great min-max occupation.
  5. Arkat was good? News to me! Arkat fought Nysalor and Gbaji won, after all... That said, I think you could probably raise the heckles on any PC by describing Argrath as a combination of overpowered and ethically sketchy...
  6. "'Hmmm! it smells like elves!' thought Bilbo" —J. R. R. Tolkien, The Hobbit
  7. Maybe because of things like this? 😉
  8. HeroQuest had something like this - above Devotee was Disciple, but at this point, you have given up so much of your free will and personal identity in order to emulate and personify your god that the character is barely playable any longer. This is what I would expect from Old Wind heavyweights.
  9. Another angle would be to see mysticism as an approach, not a separate type of magic. There would be mystical polytheism, mystical monotheism, even mystical shamanism.
  10. Ars Magica. We’ve had in-character discussions about substances and accidences, the effects of Impetus mechanics, and whether Latin is the ideal magical language or a (purely hypothetical) reconstructed Adamic would be preferable. It’s a game that’s hard to beat when it comes to drawing the logical conclusions from a setting.
  11. Yeah, If Humakti weren’t allowed to prepare, the Morale spell wouldn’t even be castable.
  12. Meanwhile, in the Byzantine empire, it was usually enough to maim them (slit nostrils was popular) and pack them off to a monastery.
  13. I'm trying not to drift from the subject, but this would clearly be prep-cast, and commonly Extended by a point while you're at it. You can slice up a dungeon or a smaller battlefield in an hour without much problem. With regards to MP regain, it takes only a few days even at worst, and you will start every scenario with a full tank assuming any downtime whatsoever, which is what matters the most.
  14. Oh, sure. My point isn't that you always want this, but that MPs quickly stop being much of a limitation on anything. (Both dispel and spirits can easily get countered, though - defensive boosting for the dispels, and using that 1000+% sword in spirit combat against spirits.)
  15. This is one reason why the Magic Point system doesn't really work, at least not as a limitation to spellcasting. Any PCs with a bit of experience will have enough crystals and matrices on them that MP expenditures become trivial. This way lies +1000% Sword Trances.
  16. Also, would you sail over the edge, or collide with the sky dome?
  17. King of Sartar depicts him as essentially doing everything, himself, personally. But then it would, wouldn’t it?
  18. It helps a lot that for much of the campaign, Arthur doesn't do too much - he lets his knights do all the questing while acting as their support system.
  19. Could one method for at least trying to rule without the correct bloodline be to do the Gondor thing, and rule in the place of the Rightful King (may the day of his return soon arrive!). You would have to do without the magical goodies, but it would at least make for a legal fiction. (And then the Rightful King does show up, and he’s some scruffy adventurer...)
  20. I just realized that if I’m ever in a position where most PCs have Allied Spirits, the player to the left will get to RP the spirit. 🙂
  21. An easy solution would be that they start to acquire the Chaos rune, and as they go on, Chaos features. This seems to be what happens to the Boristi "Chaos Monks", who specifically tap (only) Chaos. Under the actually really reasonable interpretation that Malkion's dictum "Do Not Ruin That Which You Love" doesn't extend to Chaos, as you shouldn't love Chaos. This isn't covered by the rules, however.
  22. I think this is a big part of it, and it's absolutely endemic in fantasy RPGs. The city should be this big, because that's cool. The dragon hoard must look big and impressive, even if this amount of gold to make it look this big is completely unreasonable. There must be dungeons everywhere, because where else would you adventure? Monster ecosystems don't seem credible. It's more important that weapon selection maps to original D&D than that it's historically accurate. We must have tight ranks of troops and medieval castles, even though easy access to fireballs and flight ought to make this tactically silly. Glorantha is less bad at this than most fantasy RPGs - it usually does its best to draw the conclusions from the logic of the setting.
  23. I agree with this. It doesn't really affect understanding, but it's a constant cosmetic issue that should ideally get fixed.
×
×
  • Create New...