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Richard S.

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Everything posted by Richard S.

  1. I've been making some notes for a fantasy supplement. I'm thinking of pulling mostly from magic world, since that's been fantasy BRP for a while.
  2. I remember reading somewhere that the Brithini abhorred reproduction, seeing it as an bestial action, which is why it's such a big deal whenever they start to have kids. Probably their ability to resurrect people combined with their immortality makes up for the lack of new Brithini. I don't see why resurrection would be that hard for them, we know that human spirits tend to linger around the body for around 7 days after death, and I'm sure they've had plenty of time to practice recovering them before they fully dissolve into energy.
  3. Since they're both based on BRP they're fairly easy to bolt together. I think action points and reach could be added without too much trouble, though you'd have to ditch RQG's take on Strike Ranks I think.
  4. This is really good stuff! Unfortunately now I can't get that Witcher song out of my head now...
  5. Maybe it had something to do with the authors being involved in things like wargaming?
  6. I believe it's an Openquest-derived game, so you'd probably find some prior who've played it over on that subforum. I looked over it a little a few years back and it seemed interesting enough.
  7. It's a neat idea for sure - I was kinda thinking the same thing, in fact - but it'll be hell to pull off a coordinated effort for this. A lot of stuff can probably be pulled from the BGB, like basic magic for fantasy, spaceships and other vehicles for sci-fi, etc. etc. I was also thinking that maybe something that's just a collection of alternate rules would be neat to have, pulling together ideas like percentile characteristics, d20 based, bonus and penalty dice, hard/extreme successes, and the like.
  8. Chaosium wants us to make our own subsystems and stuff, so how about we get those creative juices flowing! Feel free to post full houserules, entirely new rules, small variations, concepts for unconventional things you can do with the BRP engine, and other such things! Hell, I know we got it started on the Making a Magic System thread, but lets even expand on ideas for taking other game's mechanics and making them work in BRP. I know we have some creative minds around here and some people interested in making their own hacks, so come here and show off your best! So I don't seem like a total hypocrite, here's a few of my own: 1. A completely resistance table based game. This one is probably a big departure from normal BRP, but still works in the system I think. You can either throw skills out entirely or scale them down to 1-20, like in Pendragon. Either way, everything is resolved with the resistance table rather than regular skill rolls, with 10 as a baseline resistance. 2. Reduced or no characteristics. Especially in games without category bonuses, characteristics can sometimes fall by the wayside. If you don't think keeping the standard 7 characteristics will benefit your game, just remove them! Roll 3d6 to determine HP and MP and 6d6 to determine your damage bonus. To replace constitution or willpower rolls, you can take a page from post-MRQ-Runequest-and-descendents' book and treat them as skills.
  9. Speaking of BRP magic systems, I wonder if the rules in the "Enlightened Magic" supplement would be okay to use for BOGL products. A full game based on it could be cool.
  10. What? The new BRP site and this forum (which is run by Chaosium) are completely different things.
  11. All I can answer at the moment is the Gagarth one: He's Air+Disorder. Generally three runes are reserved for the major gods like Orlanth, Kyger Litor, Yelm, Ernalda, etc.
  12. Like I said, for most of that "year or so" it was just something I was doing for fun, solely for myself, that I initially had no intention of publishing. It was only when I learned that there was going to be a BRP OGL that I decided it could be fun to try and make it into something publishable rather than just a bunch of rules and notes on a piece of paper, and at the time I had no reason to suspect that anything in it would violate said upcoming OGL, since I was expecting that all BRP rules would be allowed like is the case in other OGLs.
  13. It was originally just going to be a homebrew system for personal use, but when I heard that BRP was getting an OGL I thought "well I might as well make this available once I'm finished, probably just for free or PWYW". Then the OGL comes out, and I realize I can't do that anymore, which honestly doesn't affect how I was going to use it personally, but I still would've like to release it to the public under BRP, if only for the sake of getting a small amount of experience with self-publishing and because I think that some of my ideas are interesting enough that others may want to at least look at them. For the record, my game is nowhere near close to being done yet, just the mechanics are mostly complete at the moment.
  14. Like I've said earlier in the thread, I've been working on a game of my own for a year or so that uses pushing and a slightly modified version of RQG's augments (using increments of 15% rather than 25%, capping at 45%, and you can use augments to inflict penalties on people). While I could come up with unique mechanics that fill the same function, especially for augmenting (pushing would be harder since it would probably need a meta currency and I really want to avoid that), I'm just frustrated that these two, non-setting dependent rules have been seemingly arbitrarily declared "prohibited", especially since I've had them in my game since I started. That's pretty much the only problem that I personally have with the SRD.
  15. Yes, but now that they do exist and are incredibly good, useful, enriching mechanics, it's frustrating that they're locked out of common use simply because they weren't in the BGB. What is the point of preventing creators from putting them into a new game as long as they don't use them to completely clone a Chaosium game, especially since they aren't very tightly bound to their settings.
  16. I wasn't proposing cloning any of Chaosium's games. I am perfectly fine with their IPs staying their own. What I am annoyed about are the restrictions on, specifically, the mechanics for Passions, Augments, and Pushing, three rules that in no way shape or form would threaten Chaosium's IPs by their use in other games and settings and in fact would enrich other games immensely, as they are some of the simplest and most effective narrativist rules for D100 games I have come across, and if I attempted to make something "unique" to fill the gap then it will inevitably be more more convoluted and complex than works for my game. My issues lie solely with the fact that I cannot use those specific three mechanics and publish my system under the BRP OGL, despite the fact that there is nothing else in it that even comes close to infringing on the mechanics of CoC and RQG.
  17. I think the point that Theodis was trying to make was "why make it with the BRP liscense instead of another one that lets me do the exact same thing with less restrictions?" What do I get from BRP that I don't from some other D100 OGL like Openquest or Legend or Lore 100?
  18. Yeah, it would be really cool to have some more information about it. I believe Greg even considered setting the western supplement for RQ2 back then.
  19. This looks well and good enough, though I do have some similar concerns to others about prohibited content, namely Augments and Pushing. Why are these prohibited? They aren't defining features of the games they belong to, and would hugely benefit any BRP game, yet creators who want to do similar things are now forced to come up with less logical, unique ways. This is especially frustrating to me, since I'd already written them into a project I was working on.
  20. Fair enough, I can see your point. I was just speaking from the perspective of a player/GM with a tight income, but there are points to be made on the producer side as well. We want them to stay in business after all!
  21. The price is, honestly, the biggest concern for me, especially if we want to be more inviting to new people. Putting such a useful supplement at such a high price can be a bit of a bar for some people, though it is what it is now. I do wonder whether it would have been better to release smaller "regional" books, such as one for Peloria, one for Dragon Pass, one for Prax, etc. I ain't a business person though so I don't know if that would even be economically feasible.
  22. There are books in the works for the east, west, and south. The reason we're seeing so much for the north central region is because that's what we have the most material on - much of the stuff for other areas has to be pieced together from limited notes or straight up created on the spot. It doesn't help that the team doing Glorantha stuff is extremely small and involved in multiple projects at once, so there's not many resources to go around. It's a little frustration that we have to wait, but we know that it is coming at least. And just think, if they did include all the other regions' pantheons in the book it'd end up a three or four volume set, and many of the cults would be useless without write-ups of the cultures they belong to.
  23. I think the closest you'd come to a separation of church and state would be in the west, where the rulers don't necessarily have to be religious figures as well. Of course it's not total separation, but the church and state don't always work completely together.
  24. If you're thinking of Inora, I believe she was Air and Stasis last I checked.
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