I think the biggest problem with RQG is shown in this thread. Supposedly, it's a game about heroes going off and doing heroic things, yet it's bogged down by things like these overly specific and sometimes unclear weapon skills that are a holdover from its early years. Perhaps in real life there is so much of a difference between swinging two types of one-handed axes, I wouldn't know, but in game it's incredibly frustrating that my Humakti who's become a renowned master of swordplay can't even swing an axe reliably without seasons worth of work. In fact, I'd say that for a game about heroes the whole skill list is bloated.