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Bill the barbarian

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Everything posted by Bill the barbarian

  1. Vey nice, I assume this is in Lismelder Tribal lands?
  2. So, does this describe Lunar Lares well? It's about how I see Orlanthi wyters, kind of protector/spirit guides with agendas (or spheres of influence). I had not thought about them being quite as small as a family shrine but maybe that only applies to Roman Lares,,, but a Heortland stead having a small family wyter might be interesting. Cheers
  3. Alas, I not have the Imperial Lunar Handbook v1. What are Lares? Thanks in advance. Cheers
  4. I think you might have to travel "story first", into finding what other culture have. What do they need, might be the first question.That is, what is an orlanthi wyter and what position does it fulfil. I am thinking a wyter can be a bit like the monolith in 2001, a prod/a teacher (smaller lessons and in a longer period of time with wyters than with the monolith), "Here is how to act like the archetype your gods and people need you to be (in 2001 that would be society needs yo to evolve and here are the tools) and let me reward you in a way fitting to our culture." So what would a darra happen descended /lunar community need from the other worlds to enforce/teach tradition, open minds to new thoughts, and perform as a wyter like being? Or am I on the wrong track?
  5. Nice twist on an old chestnut, you're getting into sic fi/Traveller territory here.
  6. That seems like a long way of saying, YGMV... <gr> cheers
  7. Perhaps the following... Correct, that is what I poorly try to say, cheers Northern Torkani lands near Stork Ferry in the shadows of the Indigo Mountains possibly, I would imagine that the human and Uz would be separate though. So, I am not convinced on your taking the Issaries out of the equation, Good arguments but are banks on the marble are crooked but there we are hat in hat being customers. Don't undersell tradition because something is better. In fact you even successfully argued imo to include more trader banking cult networks. But other than the lack of Asrelian shrines as noted in the above quote you got good arguments for including Esrolia into the credit transfer business, throw in the Gnome Express and voila...
  8. Thought you folks might find this of interest.... The council the quote refers to is the Jonstown City Council and Hauberk Jon is the city's founder and I believe City God. The tome is HQ but the authors are Greg Stafford and Jeff Richard and its only 7 years old.
  9. Unless her priestesses use gnomes (still can't get used to calling them Earth Elementals, it seems wrong) to move the caches (preserving the letter of the spell since the wealth remains in the urn) about, mostly undetectably (this is beginning to sound a teeny bit egregious, but not munchkinnery yet, sorry PhilHibbs). Cheers
  10. Well this does make sense from the point of view of what a player might wish of the goddess of earth wealth and things hidden (from memory). What might the cult want... can't find a ton of stuff but... It does seem to back up your statements. This being the case, why is Issaries the god of transferring wealth while most gods will store wealth underground. RQ RiG page 406 Storing Treasure? By the rules... The only flaw is that you imply that the Earth Temples (sorry Asrelia temples) would be more trustworthy than the Issaries or that the would have a stronger (more cohesive?) network and I see no evidence of either, Perhaps I misunderstood. In any case that is some solid arguments. Ah I have found one more argument. I would assume that the Asrelia Temples would be few compared to the far flung and numerous Issaries Markets. Cheers
  11. So if I got the story correct... RQ will make me very very very rich! Woohoo!
  12. Thanks Crel, sorry Puss but away your boots, your sandals. too.
  13. Ah, man can not live by bread alone, Understood, and as much fun as I have had researching games we could use some other stuff here.Me, I have told all the public domain jokes I can think of, Got a whack more but.... Alas the culinary thread did not end up here (just as well, it took off and needed a whole thread) and I am currently seeking permission from the copyright holders for some awesome filk tunes (folk songs that have been repurposed, usually for LARPing). No excuses... But this gives the excuse to say have a look at the OP and bring your jokes pigs in pokes and songs down and fill this here place up. Until then cheers
  14. So the game I played to pass time in the '70s as a teen is a direct descendent of early agriculture teaching games. Did you note the resemblance of Mancala to Backgammon,? Same can be said of Senet, Oh I see! The cones in Senet are grain silos (I had recognized that when watching the video) and the spindles (hourglasses/near fertility symbols really) are grain sheaths and as much as they tie to with death in Egypt that would also tie in to its opposite (fertility) in Glorantha. Neat trick!
  15. Mancala, eh? Thanks for the links I'll have to check 'em out. Cheers
  16. Seriously, cool! Send me scurrying on a search. References, books and pages if you would be so kind. Thank you in advance.
  17. Being Dorastor, interesting you would suggest CoC chase rules...
  18. Precisely my point... so you like the idea (or at least can see it) from a story point of view. Now, can we find a rule that says yay?
  19. An orlanthi runelord Alynx has appeal... Puss in Boots?
  20. Again, the stopping point wold be making the skill checks and a few other restrictions, gender, what have you... species could be a severe problem <gr>. It would have to be an animal I would think and one that had skills/passions/runes that the deity in question favoured and used as cult skills. Being an allied spirit body the deity (or mythological needs) chose this might actually happen.
  21. Sorry, I was referring to all Rune Levels, my bad, Priests, Rune lords, and of course the god-talkers (which you have given your thoughts on, thanx) who may or may not be RLs or RPs.
  22. and sacrifice for spells and RPs with any POW gained I would surmise. Or give the POW to a wyter as is discussed in elsewhere. Now can an allied spirit (if somehow it managed to complete the requirements) become a god talker of any flavour?
  23. Senet demo from tarsasoznijo Published on Mar 14, 2013
  24. So, above I call out a couple of talking points 1 Which Pameltelan country do you think the game a originated from b and how did it travel to the sailor's ports who brought it to Genertela c what do the masses mistakenly say of its origins 2 The tie in with death mentioned above, I say it is ties with the death rune but did not name cults, mechanics, and effects. I left that open as well Any comments?
  25. Senet Picture from discoveringegyptdotcom Today's contribution comes from Egypt of 5,000 or more ago. Seems like a interesting exotic and possibly magical transplant to Dragon Pass. It will be a bit of a journey to get there though. For that we will give it a bit of a back story. Hmm, So, where on the lozenge does this fine game originate? Let’s make it a southern nation, dry exotic and foreign in flavour,and old (still existing?) much like our marble’s Egypt coincidentally. Not knowing Pamatela very well (at all, really) someone else will have to decide the place where the game was first played and its route to the neighbouring cultures (more than likely known only by the LM or their ilk). On the marble according to Wikipedia It traveled as follows: To get to Genertela will require sailing, and up to the end of the second age this was not a problem, Cursed, the Oceans spend most of the third age impossible to sail. With the the ending of the third age comes a sea change and with it the opening, sailors are returning and bringing their colourful and hieroglyph embellished boxes of Senet to northern ports for the first time this age So, ports than. Anywhere sailors gather, I would imagining one could find a game being played, Perhaps in foreigner or hip enclaves in Notchet the game continued to find favour through the years of the Closing as well, Pavis was once a great port, so let’s say it lived on there as well, with the Lunars discovering it during the occupation and have taken it back home (some to the heartlands and provinces, many to Tarsh) after the liberation by Argrath. Non LM folk will have a common tale of its origin and a place name that will not only be wrong but possibly a bastardization of a real place or not a place at all. The gameplay section of Wikipedia's article (see below) mentions that the rules vary from place to place and considering its travels and centuries of isolation this makes sense for the lozenge as well. An interesting note from the same Wikipedia article ties this game to death rune at a later point in its blue marble Egyptian history so incorporating it into the mysteries of Glorantha death cults might not be improbable The article says" any ideas on which cults and how to place it game context... and to what effect? I welcome any discussion that you feel worth adding. Cheers Bill From Wikipedia: History Senet in hieroglyphs Senet (Sn.t, "passage/gateway") Painting in tomb of Egyptian Queen Nefertari (1295–1255 BC) Senet is one of the oldest known board games. Fragmentary boards that could be senet have been found in First Dynasty burials in Egypt,[2] c. 3100 BC. A hieroglyph resembling a senet board appears in the tomb of Merknera (3300–2700 BC).[4] The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy (c. 2686–2613 BC). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BC).[5] The oldest intact senet boards date to the Middle Kingdom, but graffiti on Fifthand Sixth Dynasty monuments could date as early as the Old Kingdom.[3] Gameplay The senet gameboard is a grid of 30 squares, arranged in three rows of ten. A senet board has two sets of pawns (at least five of each). Although details of the original game rules are a subject of some conjecture, senet historians Timothy Kendall and R. C. Bell have made their own reconstructions of the game.[11] These rules are based on snippets of texts that span over a thousand years, over which time gameplay is likely to have changed. Therefore, it is unlikely these rules reflect the actual course of ancient Egyptian gameplay.[7] Their rules have been adopted by sellers of modern senet sets. In a presentation to the XX Board Games Studies Colloquium at the University of Copenhagen, Denmark, Espen Aarsethasked if the game Senet could be said to still exist, given that the rules were unknown.[12] In response, Alexander de Voogt of the American Museum of Natural History pointed out that games did not have a fixed set of rules, but rules varied over time and from place to place. Moreover, many players of games, even today, do not play (or sometimes do not even know) the "official rules". Games historian Eddie Duggan (University of Suffolk) provides a brief resume of ideas related to the ancient Egyptian game of senet (together with an overview of the so-called "Royal Game of Ur") and a version of rules for play in his teaching notes on ancient games.[13]
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