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Bill the barbarian

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Everything posted by Bill the barbarian

  1. this again is RQ 3 and the book is the player's book of AH RQ 3 box set. My question is did SIZ rule cross over to RQ RiG? cheers
  2. Kay-o,let me check... Special Melee Tactics is the sections heading on page 56 Moving and Melee is the next section break on page 59. The only subsection under Moving and Melee found on page 59 as well is Attacking on the Run A moving adventurer may perform one of the three combat actions—attack, parry or Dodge—while moving if that is all he does for the melee round. He cannot perform more than one of the three alternative. He also must slow down by 1 meter per strike rank (a human would be able to move only 2 meters per strike rank, for instance)... snip of irrelevant... If the moving adventurer wants to attack he must do so on or after his DEX strike rank plus the strike rank for the weapon, Because he is moving the benefits and restrictions of SIZ do not apply. Emphasis mine
  3. Very true! Bill the barbarian may well have screwed up. Oops. I have found the rule in RQ 3 that I was quoting... Attacking on the Run Page Page 59 of the Player's Book in AH RQ 3 Box Set It says the same as I did, and also limits you to an attack or dodge or parry, only one and move, SIZ neither penalizes or benefits. but oddly enough movement is not mentioned here. Of course it is mentioned as mod earlier with surprise and preparation, etc... as it is in RQ RiG. So, sharp eyed people, did SIZ not effecting the final SR when moving, like in RQ 3, not make it into modern RuneQuest in any of the places it might hide in the half dozen or so pages mentioning strike ranks? If not sorry klecser, seems I might have boned it up. We will see.
  4. Hmm reading this again I do not find MOV replacing SIZ. In RQ 3 it did. Am I bringing my memories forward and placing them where they do not belong? Any experts of RQ 3 and RQ RiG that can tell me?
  5. This might be what is causing the confusion. This assumes that both parties are moving, ergo, neither are in melee. Again, neither is engaged (c'mon wags ya know ya want to. insert bad joke here... children {sigh}). When one foe is standing pat he uses DEX SRM (strike rank modifier) + SIZ SRM + Weapon SRM = Strike Rank as per normal melee versus our charging foe. His SIZ has no effect on his SR so DEX SRM + MOV SRM* + Weapon SRM = SR * can only move half MOV (4 MOV for humans) and engage... 1 MOV unit is 3m and equals one SR this is a muddle and I wish I could find all the pertaining rules easily alas... Here goes down the rabbit hole to page 191 2. Movement of Non-Engaged Characters Any adventurer or monster actively taking part in melee combat, whether attacking or defending, is engaged in melee combat. All characters and monsters not directly engaged in melee combat may move up to their total movement rate (MOV). Those moving no more than half of their usual movement allowance may also participate in melee or perform other feats such as throwing a spell. Every 3 meters of movement adds 1 to the mover’s strike rank. As noted prior, strike ranks are explained fully below. Page 194 The Minor Criteria Movement: Any time two fighters meet in melee, no matter how long they’ve traveled to get to that meeting, strike rank should be figured out normally for them. However, the gamemaster should consider the time taken to get from point A to point B when an adventurer joins an ongoing melee or charges across a distance at a foe using a spell or missile against them. Page 195 Movement An unencumbered adventurer not engaged in melee combat may move to their species movement rate in a melee round. A human can move 8 movement units in a melee round, or 24 meters. For each unit (3 meters) of movement an unengaged adventurer makes during the melee round, add +1 to their strike rank if they wish to take any action. An adventurer engaged in melee cannot move until disengaged. A mount or chariot carrying an adventurer engaged in melee can move at its normal movement rate unless the mount itself directly engages in combat (such as a war horse making a Kick attack or a bison making a Butt attack). Put em all together take two aspirin and does that help at all, no...?
  6. This is a real thing?¿? No, seriously? You brits is crazy! I want to play!
  7. I want to play this, it sounds like madness...
  8. Dp you feel the great hunt in Dragon Pass would be the thing it is say Balazar? There is a thread here in BRP Central about planning sacred time that makes it sound like passion plays and christmas pageants on the blue marble and the amount of work these entail. To think of it being fun makes me wonder... though to a bystander who is not in anyway involved just watching the farcical nature of the planning followed closely by the ceremonies execution (the poor sheep that goes the wrong way, the little Orlanth that just could not hold it anymore... (aww) could entertain the communities teens and the Eurmali immensely. No that is mean, I am sure there are teen romances that blossom into the real things that begin at these practices. Not to mention community bonding. It all sounds pretty cool. Thanx.
  9. Poor editing led me to many mistakes in the last post can be deleted. if the management should see this please make it go poof. Correction follows. When moving, number of MOVs replace SIZ strike rank modifier (SRM) in figuring weapon SR pages 193 and 194 RQ RiG Simply speaking correct. See page 211-214 for full tale but mostly 211 for simple SR. There is a sentence on firing multiple times worth a look S/MR: As many missiles as can be fired as strike rank permits, assuming 5 strike ranks to reload. Correct for Spirit magic ( pages 194 RQ RiG) an near correct for Rune Magic (same page and on Page 214 and 215 of RQ RiG). All (? Thats what it says...) Rune Magic with no or one point of magic points added is cast on SR 1. This is on Page 214 and 215 of RQ RiG . forget adding " add one SR per point of spell added after the first point to SR 1 I do not see it adding DEX in anywhere so it could be assumed you add MP cost above 1 to SR 1."  Have not checked out the pre gens since mistakes were found I refer you to PhilHibbs who seems to be in the know. Note I have seen surprise preparation movement (noted above) and picking up and placing down (not dropping) all mentioned as modifiers and the number mentioned is a universal and easy to remember though very inaccurate 5. I am sure there will be more added in the future. Cheers
  10. Just read the above and it does not quite explains how memorizing stuff is a game and how it works A listing game would be a battle of endurance to see who knows more, and longer, points could be awarded possibly for more obscure lore (seeing as this is judged un-objectivly by the audience at hand points are awarded by what pleases this audience and this could range as widely as could the audience itself) The points mentioned are pointless really, the audience decides who wins and remember they might also be drinking.The person with the greatest knowlede (often judged by peers so definitely it's unfair and very subjective, sucks to be you) as the audience sees it, wins. No real rules that tare universal, you could trip up not knowing a regional point of order. A good modern example for sheer bloodthirstiness and devotedness in is its participants and audience. is spelling bees :) They are not quite as loosely umpired or run, though.
  11. Just had a thought, in Heortling areas there is a sliding scale of literacy and oral tradition. Most Heortling folk groups of size in the Pass seem to have a few private libraries (at least one) and LM temples. But an Orlanthi all seem to have most learning passed down orally. Seems to me that listing games would be popular, for fun, learning by rote, and to crush your opponents and to hear the lamentations of their women folk (HEY, Conan the Librarian, simmer down over there. )... The Learned and law speakers upon meeting might engage in a harmless if of good nature or friends battle, or meaningful if rivals, frenemies, enemies gets a bit more heated—listings of their knowledge either over beers, ritual first meetings ceremonial, verbal joustings in court or... The stakes could be a beer or Diplomats or skalds would certainly have list battles lines of kings, princessess, family trees, or other such lore. Why leave the farmers out who will list lores of dates to plant barley (and amongst the old, grognardly, and unemployed whilst sitting in Greydog Inn) the various different names of said barley and their etymology. Who the previous owners and all who have dwelled in the haunted tower three hills and a valley over and speculations in their whereabouts now... back three generations might be another style of list battle though our modern ears would hear an evening of campfire spooky tales. The arena for this battle would have to be anywhere a few drinkers could meet for an evenings tilt (and of course... a fire even if in a hearth). Just speculation.
  12. or it could survive as a war trophy if it could be taken and become like a roman standard of recent novel and movie note; a quest object for future parties to seek/rescue/revenge/destroy? that's a nice one as well.
  13. Yes, Glorantha.com was/is a charm. And the tbs stuff as you say, incredible! I can't recall the gatekeeper (admin) over there but combined with the wayback machine... wow. That gentleperson is wonderful!
  14. but. but, but, ducks can't fly.... FOUR. thwack.... <QUACK!> ohh... poor duck.
  15. Not as senile as I thought. I read that a long time ago.
  16. You have not seen how they play lacrosse in Ontario, Quebec and New England then.Bloody!
  17. Oh and remember citations where possible, are not only fun but then you can also share your source with your readers...
  18. Nope said that when I looked at the the pre gens when running demos for free gaming day back in may/june of '17 a year before the core rules were released. Called them near "super-heroes" which is a gloranthan thing from wb&rm. I got tired of getting on a soapbox and I am sure I tired out a few listeners so I put that pet peeve away and play my solultion happily, my players dig it I dig it. I run with only three players in Classic RQ and RQ 3 modules so with half sized parties full of super powered godlings—works out just about right. I can't wait to send them to apple lane.. They are new to the game and have come from d&d and a c&s campaign me and the other players played in, The third player also from the campaign is a rap artist here abouts and plays rifts games these days.. (I was tom the enchanter the first player mentioned was a were bear and the rapper was a knight from the indian sub-continent in the c&s game). Now they are a small merchant stead (hearth really) of only 14 bodies on the edge of the division hills in torkani tribal lands. So over powered beings with numerically superior but under powered foes in a very, very small but old stead a well allied stead with a great old bloodline.We'l see... what could go wrong go wrong go wrong tik tik tik...
  19. great name, what instrument did he play?
  20. Yes please, try not to go bankrupt. I just got my fave game back after 25 or so years.
  21. So, a Sartarite vet of Argrath's liberation walks into the fallen on hard times but still open Lunar Embassy in Pavis. A clerk approaches in threadbare tattered robes of office, and weakly coughs and says what can I do for you. I would like to speak to Tacitus the Bright, says the vet quite loudly. The clerk again coughs and says. Tacitus the Bright, May the Goddess ever shine upon him.... is dead May I serve in some other way?... and his voice trails off wearily... No that is fine says the vet, hey how's about my old buddy the sorcerous ol' Tacitus...? I have already <cough> told you of his demise, now anything else before I have you run off you raggedy funny barbaric man. He's dead? He's Dead, The vet turns and begins to walk away... 'and the clerk calls after him. You have come in here and ruined my day, by repeatedly asking the same question, Why? Why? You do not look addled, or appear to be deaf from the wars, Why do you have me repeat Tacitus is dead again and again? The vet without turning around says I just can't hear it enough. From John Hughs excellent page from years ago, Anyone know which great old one to attribute this joke to?
  22. So, hows about a thread about pastimes in the Pass? Any topic,, jokes, games, grognardy or newbie friendly or just plain friendly in general. No wrong answers, just keep the arguments to one page or so and have them be... friendly. Kinda like canada, eh? Anyway todays credit and banana plated no-prize goes to Joerg. (ah man, I am sorry, I did not mean it, really. Please...)... ah c'mon man, let it go... I suppose there is always a nice civilized game of trollball, eh... digest from 25 years ago That sounds like a heck of a lot of fun worth a follow down the rabbit hole by clicking on it..., You know, I played Lacrosse when I was a kid, and this sounds kinda like it...
  23. Ahh, a sad face... sorry Joerg. My bad😪
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