Jump to content

filbanto

Member
  • Posts

    199
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by filbanto

  1. Brand new world for this by the sounds of it. I was hoping you'd extend the timeline of Clockwork & Chivalry for this one. Lady Arabella Blackwood's meddlings had finally gone too far and she roused a terrible menace in the new world. It's 40 years later and the sons and daughters of your C&C characters are fighting the great serpents in the Americas.
  2. Are you really asking why do they take so long to print the books I want? I'd bet staff is the limit. There's probably 2 or 3 people doing all the layout, coordination and whatnot. If demand was high they would hire someone else. From the last report here's what they plan to publish this year: Canis Mysterium -- COC Adventure
with a Madman and his Ghoul Friend Advanced Sorcery – BRP/Magic World Sourcebook
 After the Vampire Wars – An urban fantasy supplement for BRP. Enlightened Magic -- BRP Magic Sourcebook
 Magic World GM Screen -- BRP GM Aid
for Magic World Astounding Adventures! -- BRP Sourcebook during the Pulp Era of the 1930’s Secrets of Tibet – CoC Supplement and Adventures in Tibet Undead & Unbound -- Horror Fiction Anthology
  3. I'm probably mixing up my rules, but doesn't "immobilized" mean that the Jabberwock has already beat you in a STR vs STR roll? Once he's got you pinned I'd rule it takes your whole action to attempt to wiggle free. As an aside: A frumious Jabberwock Ben? You must be mistaken. Manxome to be sure, but frumious - never! Callooh, callay - Mike
  4. Since we're on Ravenloft... I've always been interested in it, but felt it was too disjointed. The biggest stumbling block for me is the inclusion of Elves, Dwarves and Hobbits. The widely disparate tech levels is also a little squirrelly. For a very cool blog with some interesting ideas to re-imagine the setting take a look at: talesofthegrotesqueanddungeonesque.blogspot.com/ The author also has some excellent downloads for running a Gothic horror setting using D&D, but you could port over to BRP pretty easily. One thing that would be cool to develop is his fear and revulsion (not sure I got the names right) mechanics. Fear is how scary something is: seeing a werewolf will have you shaking in your boots. Revulsion is a mechanic for how disturbing/disgusting something is: stumbling across a rotting corpse will have you puking on your boots. The BRP Sanity mechanics don't really cover this, being geared towards cosmic horror.
  5. Of course not! They are incompetent around water because they lack the barrel-chestidness required to sing a good sea shanty:)
  6. Short version: 5 then 3 then 4 Rambling rationale: 1 - I think RQ6 guys were planning on this 2 - Cthulhu Invictis already has a lot of this ground covered 3 - Great idea - could tie in with Mythic Iceland too 4 - Lots of Steampunk games on the market - would like to see your take after Airship Pirates (which is cool, but I will never end up playing) 5 - This looks like ground that is not covered well in the RPG market. The Tannhauser boardgame is the only thing I know that sounds similar to this.
  7. Well if it's not too far of a haul we game Wednesday at 7pm. Drop me a PM and we'll work something out - though you may want to PM rdeluc first - he used to game with us and we drove him to Indiana!
  8. Fire elementals could shoot a jet of flame in Stormbringer (at least the older versions). One player in my campaign had bound a fire elemental into a nose ring. He had one helluva sneeze:)
  9. Great idea - beer ought to stay plenty cold on Saturn!
  10. Rich - you're welcome to game with us anytime. Drop a PM, we'll figure out the technology. Only problem is the time it will take you to get to my frig for a beer:)
  11. 1) Feeling of euphoria and invulnerability Roleplaying is probably the best bet. Possibily increase the multiplier for stamina or effort rolls? 2) Reduced pain, sensitivity Ignore or reduce effects of major wounds or limb HPs brought to 0 or below. Depending on how good this stuff is maybe allow folks to function when they should be knocked out or even dead. 3) Increased susceptibility to mind control/dominance Penalty to POW (maybe half?) to resist spells or psionics. If it is some kind of "attribute times 5 roll" you could reduce the multiplier or make it difficult.
  12. This is an interesting concept. Thank you for sharing. If you were using miniatures I could envision a mechanism like this to force your opponent to give ground or into an unfavorable position rather than the more abstract method outlined. I'll have to think on this one.
  13. Bravo! Will we see a dead tree version through Amazon in the future? I don't have one of those fancy tablets or kindles:)
  14. I like beer. Last night I had a coffee stout, a nut brown ale and a porter while playing Warhammer FRP with my friends. The stout and the ale were pretty good, but the porter was rather disappointing - kind of a bad aftertaste if you know what I mean. You may well ask: "Filbanto, what does this have to do with the Magic World forum?" A fair question and quite honestly I'd have to reply "Not a heck of a lot." But then again, the original poster's message doesn't have a heck of a lot to do with Magic World either so I figured It'd be cool to add my own nonsensical ramblings.
  15. There's room for both rules in BRP. The -30% is more cinematic - a skilled swordsman can confidently hold off a number of foes. Halving feels a bit more realistic - since chances of fending off multiple opponents drops so quickly.
  16. For me the more specific combat rule wins.
  17. Well I pulled the trigger and got in on this one. This looks super cool and with all the extra stretch goals it was just too good to pass up.
  18. The adventures for OQ2 got me to pull the trigger on that Kickstarter at Runelord level. I just don't have the time to write them myself anymore:)
  19. Attributes in earlier editions could go way above 18. You rolled 3D6 and then got bonuses or penalties depending on where you originated from. I think Melnibone gave you +1D10 to INT & POW for example. Your POW and INT were not limited and you didn't need to roll to increase the stats so sorcerors could rack up pretty impressive levels. Earlier versions did not have spells like Brazier of Power or other ways to pump your MPs up prior to demon summoning so I think the 'standard' demons were a bit tougher. Demon weapons gave 1D6 damage per 10 STR or something like that. Demon armor was based off the CON of the demon. Your skills were also capped at 100% in the old edition so NPCs tended to be a little less skilled than in Elric and SB5. My best advice is to take a look at your party and make their foes a decent challenge for them. If characters in your games are kitted out with lots of magic make sure the wizard they are facing has a weapon or spell that can do them some harm. His guards should be a bit better than 40% with their weapon skills too:)
  20. The guns and zombies are nice. I think I'd have made the zombies a bit lower in INT - depends on what you are trying to emulate I guess. What I'd really like to see for a zombie game is some mechanism to apply consequences for player character actions. I was thinking along the lines of an allegiance system from BRP - basically your allegiance to your humanity. In Walking Dead you see characters go from being decent people into murderers as they struggle to survive. I think it would be cool to model that in the game. Murder, theft, vengence and the like would cost you "Humanity points". Love, rest and helping others would cause them to rise. Example: Do you let those people into your compound knowing you won't have enough food to survive the winter? You'll gain back some of your humanity if you do, but you may end up starving if you can't find more grub.
  21. Will we get a dead tree version and when?
  22. Found a bit of a discussion on the Yog Sothoth forum the other day. Chacaracter Creation for the Cruel Empire of Tsan Chan
  23. Sounds like our Gamma World party's old nemesis the "Red Hot Chili Pepper" gang would fit right in. A biker gang of mutated peppers who exploded when they died in combat. Once they were burning an NPC pal of ours at the stake (he was a mutated marijuana plant and they wanted to get high). Would love to hear more about your world. I miss playing Gamma World - it was a hilarious game.
  24. Head butt skill seems a little low. Apart from that nothing jumps out at me:)
×
×
  • Create New...