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jps

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Everything posted by jps

  1. In the Gamemaster pack' scenario (defending Apple Lane), there are references to gates (p78 rushing for the gates) which implies that Apple Lane is surrounded by fortifications. I am not seeing any of those on the map.
  2. Indeed so generally I order several products ... but with the release of RuneQuest ^^
  3. Shipping cost me $22.48, pretty steep. I have no clue if I was charged from the US or not.
  4. I bought the pdf at Drivethru so no coupon for me. Nonetheless, it's been ordered and I'm waiting
  5. I won't ask them because in my group I have intelligent people and no one would be offended by that. So you want us to believe you when you say "it's okay in a museum but nowhere else" ? Next thing you know, you'll come after the museum too when you'll be done with "the rest" and everybody knows it. We are living in a crazy age and we better stand up our ground if we don't want to regret it bitterly in the years to come.
  6. Alchemy isn't really detailed in the core book, maybe later on in some supplement. I'm inclined to think that learning recipes will be the way they'll go but who knows ?
  7. jps

    On bonuses

    You could consider that, for very large creatures SIZ is a negative Manipulation modifier, it makes sense: giants use gigantic tools to craft gigantic stuff (so their strength would negated by their size). Even more convenient, since their average Size is 65, you could use STR-55 to determine the actual Manipulation modifier. So, a Giant with STR 65 (an average for their race) would be treated as having a 65-55=10 STR (the average for a human) for the purpose of Manipulation.
  8. As for the second part of your question "... how much would they get to the skill from their butcher skill?" I would say using a skill to reinforce another skill should be the way to go: using Peaceful cut to add a bonus to Craft (Butchery) or the other way round would be appropriate.
  9. I think they spread under the huts, I doubt they spread so far as touching the temple of Ernalda but who knows ?
  10. Yes, I think it's a good guess: Bargain and Intrigue since they are civilized (plus the cultural weapons obviously).
  11. I do have a noble from the Sun Dome as a PCin my game, I just used the corebook, adding runes modifications from page 108 ; something more adapted would nice
  12. That's the reason why I'm posting here to warn people: I ordered mine on August the 8th, so quite recently and I got the bad one. So ordering right now can be a little risky.
  13. I've just received my dice today and I got the "incorrect" dice, so I guess that if you are interested in purchasing them, you'll have to wait a bit longer..
  14. Okay you split first so it's the first version but could you drop to 100% first and split last ?
  15. It sounds sensible, nonetheless, the player could choose to drop its skill from 150+ to 100% first and then to split it into two attacks at 50% each don't you think ? If so it could be smarter as both foes would suffer a -50% penalty.
  16. That must be it. Talking about confusion, there's something I do find confusing about splitting attacks, page 202 reads: "Higher skill provides the ability to make better split attacks: an adventurer with a 120% chance of hitting with a sword could make two 60% attacks; one 70% and one 50% attack; or any other combination, so long as each attack is 50% or higher. The attacker can pick the order of the attacks based on their chances, if different." But when you have a skill above 100% you reduce it to 100% so I can't see any example where you can split an attack score above 100% (unless you"re attacking by surprise and it's unopposed). One might argue that if you elect to split your skill, it is no longer above 100% therefore the rule we were discussing earlier (reducing skills above 100%) doesn't apply but in this case, if your opponent does have a score above 100% and doesn't split it, you will suffer a malus even if your score was higher to start with. Example: you have 150% and your opponent has 120%. If you don't split your attack, it will be 100% for you and 70% for your opponent but if you want to split it (let's say one at 60% and the other one at 90%) does it mean you opponent' score (120%) drops to 100% and YOU get a -20% modifier to both attacks (which would end up being respectively at 40% and 70%) ? Does it mean you have to drop your skill to 100% before splitting it, in which case splitting a skill above 100% will never happen ? Does this mean you drop your skill only you opponent' skill is also above 100% ?
  17. jps

    RQG print copy?

    Anytime soon, crossing my finger every morning
  18. i fail to see what the entire quote is adding to the question: I picked the section that clarified the whole thing. And, of course dropping a score of 120% down to 100% is a modification ... you've just modified it. In RQ it's your final score that counts to determined special, critical or fumble results, it's always been like this and I have no clue why it's confusing to you.
  19. Concerning really high scores, I think it's fair to say that once you've reduced you opponent' skill to 5% (the minimum chance to hit or to dodge) you stop reducing your own score. This would mean that someone with 200% to hit versus a defender with a 80% chance to parry, would reduce the parry by 75% and would be left with a 125% attack score. Sounds logical but I haven't checked if the rule support this interpretation.
  20. "As with other skills or abilities, the final modified value is always the one used to determine the chance of special or critical successes, as well as fumbles." So,yes, your critical, special attacks as well as your fumble scores are always based on your final chances of success. As for the Alynxes 3D6 sounds very high given that shadow cats come in very variable sizes, but even if those stats deal only with the largest specimens, lions, pumas or saber-tooth cats deal "only" 2D8. Maybe there will be an erratum about it.
  21. Yes, the quickstart adventure is good for Herders but on a more general note, being a Herder can be usefull they have scan, track, animal lore, climb or jump ... plus a cult for which some of these skill are starting skills Ernalda with Plant/animal lore at character creation but you could choose Odayla if you want to be a good tracker. Most importantly in RQG you can be quite good with any skill you want to prioritize.
  22. According to Sorcery form runes are quite limited: Spirit, Man, Plant, Beast and Chaos. For Aldryami Plant/Man makes sense, for the rest (Mostali and Uz) I guess it would be Man/Beast (civilization versus wilderness) just like any human.
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