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Baron

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Everything posted by Baron

  1. Well, it's play-by-post, not live gaming. You'd be welcome.
  2. Hey all, there are three of us on the RPGnet forums that are interested in playing a martial arts game using Basic Roleplaying, possibly with the Celestial Empire and / or Dragon Lines supplements. Some pretty interesting discussion at this thread (including wuxia in spa-a-ace!): http://forum.rpg.net/showthread.php?608305-Interest-BRP-based-Oriental-Martial-Arts-Game If you might be interested in playing, and especially if you'd consider GMing, please check it out! Thanks!
  3. Hey all, there are three of us on the RPGnet forums that are interested in playing a martial arts game using Basic Roleplaying, possibly with the Celestial Empire and / or Dragon Lines supplements. Some pretty interesting discussion at this thread (including wuxia in spa-a-ace!): http://forum.rpg.net/showthread.php?608305-Interest-BRP-based-Oriental-Martial-Arts-Game If you might be interested in playing, and especially if you'd consider GMing, please check it out! Thanks!
  4. Hey all, there are three of us on the RPGnet forums that are interested in playing a martial arts game using Basic Roleplaying, possibly with the Celestial Empire and / or Dragon Lines supplements. Some pretty interesting discussion at this thread (including wuxia in spa-a-ace!): http://forum.rpg.net/showthread.php?608305-Interest-BRP-based-Oriental-Martial-Arts-Game If you might be interested in playing, and especially if you'd consider GMing, please check it out! Thanks!
  5. Hey all, there are three of us on the RPGnet forums that are interested in playing a martial arts game using Basic Roleplaying, possibly with the Celestial Empire and / or Dragon Lines supplements. Some pretty interesting discussion at this thread (including wuxia in spa-a-ace!): http://forum.rpg.net/showthread.php?608305-Interest-BRP-based-Oriental-Martial-Arts-Game If you might be interested in playing, and especially if you'd consider GMing, please check it out! Thanks!
  6. To me (a huge HPL fan from way back), the attraction of CoC IS the mythos. Although I think you can play that game using whatever foes you want to, and in whatever style you like. (I usually "pulp" the mood up, myself.) I find that particular version of BRP to be nice and streamlined, and have had no trouble evoking a mood or telling a story with it. My players can attest to that. I think using CoC for a gateway to BRP is, well, already done. For older gamers. You're not going to recruit the 9 - 12 year old crowd with a Cthulhu game, so I'd stick to a WoW-type set for that. If someone wanted to make a boxed product for CoC, well, I'd buy one. But what would interest me would be something reusable, such as pretty "dungeon" tiles, figures and miniatures. I certainly don't need an introductory set.
  7. Wow. This description is about as ideal as it gets. Map of the village? How about a couple of simple battlemat-pieces, too?
  8. My 9 year old daughter loves board games with lots of fiddly bits. And they come in boxes. She is thrilled when she opens a present with a boxed game inside. I would love a BRP WoW intro box for the three genres mentioned. Include a starter rulesbook, an intro adventure for each genre, and cardboard hero standups. I'd be buying them for all my nephews, nieces, and my friends' kids. There. How much would it cost?
  9. I've run Classic Traveller many, many times, and while sometimes one or two of the players would be interested in "trade," the trade system never seemed to manage to allow them to make a profit that was in any way useful after all the expenses had been deducted. Even with monetary rewards as suggested in official adventures, they still couldn't really manage to make payments on a vessel. One incident that sticks in my mind is the "howood" cargo speculation in The Traveller Adventure. Total financial disaster. In my last Traveller campaign I had the ship's expenses covered by a government agency. In a Star Wars game I ran recently, I just hand-waved expenses. What you do in your campaign should reflect what you want the party's concerns and activities to center around (and of course the players' preferences in gaming style).
  10. No problem! Thanks for the hard work!
  11. OK, and opinions on Maptools? I ran it for about an hour and had a blast, all without reading any documentation or watching tutorials. Seems pretty user-friendly so far, but obviously doesn't do all the rules-set stuff that FG2 does.
  12. Hi Bostoff, thanks for the reply. I remember when you and Blackfoot were giving this a whirl. Things are a little less hectic for me right now, and I'd like to take the opportunity to give this a shot. (I'm also considering Maptools, which looks very simple but doesn't have rules packs.) If you'd be willing to demo as a GM for me, I'd be very grateful. If you don't mind, I'd like to just run the demo version for now. We don't have to actually play a scenario, just work through the features as a demo, as if we were playing. So 3.5 would be adequate for that, if you're in agreement. Then at some point after, if it seems worthwhile to me to run a VTT that incorporates a rules system, I could step up to a BRP or Cthulhu game and see those features implemented. Thanks for all the links, I'm sure they'll be helpful. So let me know what would be a good time for you. Probably a weeknight after 8pm would work for me (not tonight though, it's my wife's bday!). Thanks again!
  13. Astounding news! Can't hardly wait!
  14. Wow, glad to see it! Thanks very much!
  15. Hi, I just learned that Fantasy Grounds 2 has add-ons for BRP and Call of Cthulhu, as well as something fan-based for Classic Traveller, and another fan-based project underway for Chaosium RQ2. Alephtar has got some BRP products for FG2. Since those are all games I love, and my gaming buds to their scattered cities have gone, I thought this might be a great purchase for me! However, given my scant ability to modify software to fit my personal needs, I thought I'd post here and see if anyone has done any modifications to FG2 that they might be willing to share. Adventures, rules sets or modifications, even visual aids. If there's enough out there, and I can struggle my way through the learning curve, then I hope to be running my favorite games online someday!
  16. Thanks, I would appreciate what you've done. Maybe it will be enough. I confess that I'm not really any good at manipulating software, so I'll probably be stuck with your changes. Hope the BRP ruleset is within my skillrange. I downloaded FG the other night (free version) and fiddled, but it's not coming easy. Hoping to get to try a game as a player, so I can get some guidance. Then I hope I'll have a better chance of gauging how likely it is that I could use it to run a game of my own. Hopefully, with all the FG-suitable material being put out by Alephtar and etc, I can figure it all out! I've got gaming buddies scattered all over the place...
  17. Kairos, you made a FG rules set for Fergo's Middle Earth supplement? I think you just forced my hand! Where could I find that work, on the FG site? I admit I was concerned about how BRP would translate to FG. But if you can turn on/off various components, then that may just work for me... Thanks!
  18. Count my vote in with Luddite -- I mean, Seneschal! I love the physical products, and have spent too much reacquiring favorites. I find electronic format books difficult to work with, and much prefer paper. And I'm not a fan of printed PDFs either. OTOH, I'll take what I can get, when it comes to good material! And I love your point about how paper games have survived the years, where electronic games are lost. I was able to get a few old games running on Vista, but not without a great deal of frustration. And not without having given up on 95% of the games that I couldn't get to run. Not looking forward to struggling with the next computer, either!
  19. Hmm. I'm not educated on Fantasy Grounds. Maybe I should read up on it.
  20. I'll sound off on adventures, too. I think we have quite a number of settings, and while the BRP family has usually put out a big rulebook + setting for each line, it has rarely put out competing lines within the same genre. And I think that's a good thing. Otherwise, are you not diluting your customer base somewhat? How many BRP space opera sets do you really need? Wouldn't it be better to settle on a base space opera set, then publish various adventures that maybe include fiddly rules changes to hit their particular sweet spot? I was recently trying to put together a BRP Middle Earth face-to-face game. I was skimming through several ICE region books, but finally my enthusiasm was engaged when I came across an actual adventure module! Just like in the Old Days, they can save a GM lots of time, and provide a great springboard that can get you quickly into a game. A not-insignificant point, I think.
  21. Regarding boxed sets. I certainly agree with RosenMcStern's two reasons to produce a boxed set. I should add that I love boxed sets. Getting maps, handouts, maybe a separate booklet of illustrations, various record-keeping sheets, punch-out pieces, and who knows what other goodies inside? I find that pretty awesome. Look at some of those Chaosium boxes, for Cthulhu or RQ. Yeah, you can get them in PDF nowadays, but it's just not the same. I had the old Masks of Nyarlathotep box. It's gone now, and I bought the hardcover book, but it's just not as cool. And remember the Orient Express box? I don't have that one anymore either. I personally don't associate those boxes with the old Avalon Hill boxed wargames; I just love them for what they are. OTOH, I'm very price-conscious these days, and boxed sets can't be cheap to produce. Doesn't mean I don't love them.
  22. Surely we want to market to, and appeal to, as many people as possible. Wouldn't that include the OSR crowd? And wouldn't it be simple enough to tout BRP and derivatives as original Old School pedigreed, as well as marketing and labeling new releases as cutting edge? Of course, publishers can market their products however they choose, and fans can post however they choose. And remain fellow BRP enthusiasts.
  23. The trend should be reversed! I try to sound off in BRP's favor on most boards, when appropriate. Maybe enough mention of BRP on our parts will help whip up some nostalgic memories in other grognards. Or tempt those who never tried it back in the day.
  24. Hah, Deleriad! A very funny, but very useful observation!
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