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Baron

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Everything posted by Baron

  1. Please post your conversion notes if you do this! I love the fluff of WHFRPG, but not the system.
  2. While I like the concept, it just doesn't do it for me as a CoC campaign. Unless you take the characters and set-up and port them to the 1920's, or even 1890's. In fact, I may give that 1890's setting some thought...
  3. At the time, I saw it everywhere, people were playing it, and there was no internet to spread bad reviews around on. I didn't play it, as the comic, which was very popular, held no interest for me. I had a friend or two who suggested we play, but I declined. I suppose it might be fun to play a campaign fresh, as it were, without being bogged down in fandom. Elf campaign, roaming around, doing whatever. Don't know what special rules they may have come up with for this BRP iteration.
  4. I've been a fan of Lovecraft since I was ten. I knew Lin Carter and we talked about the Mythos. My father was such a big Lovecraft fan that, as a schoolboy in Boston many years ago, he addressed a letter of inquiry to the Admissions Office at Miskatonic. I've been playing Call of Cthulhu since the 1st edition. I really, really like the game. In all honesty, Mr Fnord, I didn't want to see my game change at all. I downloaded the quickstart because it was free, but I haven't looked at it yet. I don't want to see any of the changes you've suggested. I don't want: a different skill system "hero" points actions/feats/edges changes to the sanity system I have no problem with optional rules for minions or psychic powers. I find "pulp" to be a style of play, an atmosphere, irrespective of the rules system. I feel that the cycle of edition changes has led to the decline and fragmentation of our hobby.
  5. I just got an email from Chaosium about their 7th ed CoC Quickstart being nominated for an Ennie. It's free. So I went to their site and downloaded it. And I got a "friendly" message that I could download it four times before it "expires." This is the new Chaosium website. Am I to understand that PDFs I purchase directly from them (yes, I know, this one is free) will only be available four times? That's rather at odds with other sites, and I don't like it. Before I buy anything new from Chaosium directly, I want to know. I certainly will buy elsewhere if I can avoid being cut off that way.
  6. I've set up a campaign on Roll20 for a D&D game I'm going to run. They dropped the new charsheets in while I'm still in development mode. They're pretty and nicer to view your character in than some ASCII format. But as for all the coded die-roll mechanics, I don't really have the patience for that. I can type the roll into chat, or click on a die icon on the toolbar, and that's quite sufficient. Maybe because my games aren't all centered around die-rolling. But a well-designed charsheet is a joy to behold, and makes it easy to get the gist of a character at a glance. I'm sure we'd benefit from more d100 family sheets in Roll20.
  7. Ducks are destined to inherit Glorantha! (Hopefully before it becomes unliveable.)
  8. Well, I'm late to the party but I'll add my two clacks to the pot anyway. I think every edition of BRP games tweaks this'n'that, sometimes in an attempt to accomplish a particular goal, and sometimes just because the author has a preference amongst all the variants out there. One collection of variants isn't better than another, it's a matter of taste. When making a choice of which version to run, you should always go with what you and your group might enjoy most. If you enjoyed the Elric/Stormbringer books a lot, then I've heard very good things about Magic World. Personally I enjoy the earliest editions of Stormbringer. I own Classic Fantasy. Obviously, the BRP version, not the yet-to-be-released RQ6 version. It's a great read and an endearing concept, to try and emulate D&D using BRP rules. It's also a great resource. I haven't actually used it in play, but if you like the concept I'd go for it. You should certainly check out the latest pay-what-you-will download of RQ6, to decide if you want to give it a go. It seems very different from RQ2/3 to me. Since you mentioned Middle Earth, I'll also mention another book I own, Age of Shadow. It's a 75 page softcover book, based on Openquest (a rules-lite version of BRP). The PDF is free, the softcover is only $5.99 at RPGNow: http://www.rpgnow.com/product/93513/The-Age-of-Shadow-Roleplaying-Game? It was written to play a campaign in Middle Earth, with the serial numbers filed off. The author had in mind something prior to the 3rd Age, but I see no reason not to use it for any Middle Earth time period you'd like. He wasn't thinking hobbits when he wrote it, but has since published hobbit stats on his blog. I highly recommend this, and am hoping to get a game going using this book soon. Good luck with the campaign!
  9. I meant that the choice of a magic system is critical to any fantasy rpg. Especiallywhen you're putting it together yourself, or trying to emulate something. Combat and task resolution are fairly simple mechanics, and can be done in innumerable ways, but coming up with, or fine-tuning a magic system is crucial to the success of fantasy gaming. From what I've heard of "Magic World," that should work just fine for you.
  10. Hi Jim! If you like CoC you'll love BRP for fantasy. I'd think of it as grafting fantasy elements onto CoC basics. The magic system is, of course, critical. I've heard good things about "Magic World" so you should be fine. I like your newfound philosophy of gaming, I feel much the same. If you poke around the net you can find OSR-type adventures translated to BRP. Good luck and keep us posted!
  11. I don't use the BGB enough to worry about it, but I did put tabs in my old DMG. I was thinking about putting them into my copy of Empire of the Petal Throne, but I think I'm going to use my own homebrewed notes instead. I don't think there's anything wrong with it, and it helps a lot. I'd use durable ones.
  12. Yes. IMO, keep the original document's simplicity. Correct and fine-tune to make it smooth and consistent. Put all these other options in an Appendix at the end, entitled "Advanced Options."
  13. Sorry, maybe I'm just woefully uninformed. By "The British Team" do you mean that the authors of the new CoC 7 are British? Is CoC being re-written by, well, a new batch of authors as opposed to one of the original RQ/CoC/BRP authors? And that the same group is now being handed the Pulp Cthulhu project to complete? That would certainly give a new spin to things.
  14. I think this is an excellent idea. The GM can add milieu-centric fluff as appropriate, but the mechanic stays simple.
  15. Not that my opinion should influence anyone, but for me, simple and streamlined is always better.
  16. Meanwhile I get upset when I don't see a PC version... Perhaps you Mac guys get frustrated more often though.
  17. Baron

    Broos

    I wouldn't touch this scenario, sorry. In my opinion, Not Suitable for a Game. If you want to run a one-shot of bad guys, and have its results affect the main campaign, sure. But I'd pick some other type of bad guy. As for graphic versus comic, again, it's a Game. Supposed to be Fun. You can go for cartoon violence, sure, and pulse-pounding excitement, but graphic is something that I find to be far from Fun. And if all of your players think graphic is cool, well, wrong group for me. Personally, I'm a great fan of the Orcs of Thar book, and I would do something along those lines in the scenario concept you propose.
  18. So, given such books as The Phoenix Guard and 500 Years After, it seems to me that Renaissance would be a natural game system for a Drageara conversion. Has anyone written one up?
  19. Sometimes you can export a PDF to text. Give it a try.
  20. Honestly I don't like the Hit Location RAW in RQ2, for the effect on PCs. Too much maiming, PCs too vulnerable to be the heroes I envision. I don't mind the idea for its descriptiveness, and I don't mind making a limb or whatever temporarily disabled, but nothing more serious than that. As I've said before, I've played other BRP games that don't use Hit Locations, and haven't missed them.
  21. I think the act of 'heroquesting' should be a rare, maybe once or twice per campaign, event. RPGs were a way to get inside the novels we read. Most novels I read would be about 'adventures.' What kind of novel could you use an example of 'heroquesting' activity? But then there's my potentially threadjacking assertion: most novels I read are also not about a sedentary community of farmers or shepherds, propitiating local spirits as the seasons cycle through. I'm the guy who reads Fafhrd and the Mouser, Cugel the Clever, and Dumarest of Terra. I play adventurers who are thrown up against terrible adversaries in exotic places. Got RPGs?
  22. Ducks rock. RQ6's loss. Funny that guy not knowing that ducks have been in Glorantha for so long. I don't know from LL, but maybe the supplement would be useful for my AD&D game. OTOH, maybe not.
  23. CoC investigators Gated into Glorantha and confronting Chaos creatures upon their arrival = "no one could tell the difference."
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