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Baron

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Everything posted by Baron

  1. For me, RQ=Glorantha. I modify freely, however.
  2. I am a big fan of Gamma World. A simple BRP version of Gamma World, fairly over-the-top, would be of interest to me, either fan-based hack or decent printed product.
  3. Hm, perhaps this will be helpful for a port of Fading Suns to BRP...
  4. There you go, then. Thanks gentlemen. I was using video on Skype. I certainly don't need that for gaming.
  5. Skype, what's the deal on being able to do those conference calls on Skype? I've heard you have to be a paid member. Last year I was on Skype with one person, tried to add another, and got a pop-up message telling me I couldnt without upgrading from free Skype.
  6. Waaagh! A Dark Heresy conversion?! Would you be willing to share?
  7. You should check out Classic Fantasy, which does just that.
  8. I used to play Paranoia. I don't remember the system being problematic, but I might not have the patience for it anymore, so I'd be interested in seeing your port.
  9. Try starting a Google Hangout and you will know if it works.
  10. You're looking for RQ6? If pbp is all right, I'm in a game on rpol.net that's just starting.
  11. No answer to the OP's post on Modiphius site. I can't manage to get logged into their site, regardless of which account or browser I try. I hate that!!! Can't anyone please tell me which Acthung Cthulhu product has the dogfighting rules in it?!
  12. Thanks, I'll keep a lookout for further developments. I plan on running this at some point!
  13. Which book are the dogfighting rules in? The Achtung! Cthulhu Keeper's Guide pdf? Just got to keep track of this, I prefer hardcopy books to vaporous pdf's, so if I decide to purchase I'll wait until they go to print. Has anyone compared Achtung! Cthulhu to World War Cthulhu from Cubicle 7 yet?
  14. Oooh! I've been bewildered for quite a while by all the random posts about various 'WW2 Cthulhu w/ Nazis' gaming products that I've seen, but now a mention of dogfighting rules?! Could this be the piece missing from a port of Crimson Skies to BRP?! Someone please tell me more!
  15. Had a few minutes, didn't realize those were such short documents! It's got promise, not too complicated so probably good for my junior sleuths. Thanks, will let you know how it goes!
  16. Nice lead, thanks! Just downloaded from Chaosium and your own expansion! Will stick on my smartphone for quiet reading while I'm out of town.
  17. Actually I was thinking of making "The Haunting" (newer title of what was I think the original Cthulhu starter scenario) into a slightly-less threatening, non-Cthulhoid haunted house. Simply a ghost haunting. Haven't decided what they'll find in the secret basement room, instead of nasty undead creature. Maybe just some kind of magic charm on an altar, so they can knock it apart while being poltergeisted, and have the thing banished that way. Or maybe a Scooby-Doo -ish, non-supernatural 'haunting' to scare folks away. But if I do that, I'm necessitating an extra scenario in my indoctrination attempt. Because I wanted to go from generic supernatural scenario, to some actual Cthulhu cultists. And then -- cthulhoid monstrousness!
  18. Well, we got started late, and had a hard deadline (promised to watch The Glass Slipper up to midnight). So, a two-hour session. I was willing to go with whatever my two sleuths came up with, and it's good I was flexible! Red herrings or actual clues, my investigators were passive and let things happen around them. The jewel was stolen, the constabulary a la Pirates of Penzance arrived, and my wife jokingly mentioned that someone must've put the lights out. So out they trooped, and I dropped an obvious clue to the Indian gardeners at the site of the sabotage. On they went, and one intrepid adventurer deduced that there were more than just the three gardeners staying in the servants' quarters. They were immediately dragged outside and roughed up by the police (my girls didn't even object!), and confessed that while they knew nothing about the theft or the lights going out, they had been harboring three Brahmin priests... Immediately my wife decided it was the strange-looking assistant, Mr Jennings, who must be the leader of the priests. To be fair, I'd had his boss Dr Candy rush out into the storm right after the theft, claiming to have spotted movement outside. Candy had called to Jennings to accompany him, so the two of them looked suspicious. Since we were almost at our two-hour deadline, I let Jennings be searched and the diamond found! Everyone was satisfied, so, mission accomplished. Next, a haunted house...
  19. Thanks guys! I tried replying yesterday, but my phone decided to erase the post. I read through a lot of the info you led me to, Rod. Very helpful indeed. And Seneschal, your suggestion is a good one. I crammed a bit on The Moonstone, browsed some Clue boards, and whipped something up. Will be starting soon, and I'll get back to you and let you know how it went!
  20. I have no problem with anyone else having an opinion. Honestly. And every author has choices to make. If you put together a doc, as I've tried and discarded, that lists out all the different versions for each aspect of the game, it will balloon out of control into something that could dwarf the BGB. In fact it would essentially BE a 'complete' BGB. You'll see the seemingly endless fiddling with all kinds of things. And honestly, many of them are changes that just don't make that much of a difference, and others are simply a matter of preference. A house rule is a house rule, done for a reason by a GM, tested in play and then tweaked or discarded. Should one of those GM's works be published, that version isn't necessarily better or worse than anyone else's. But it is a preference. And as they've snowballed over the years between games and editions, they've become that much harder to keep track of. For instance, I've tried sorting through different BRP/d100 games and editions just trying to make an educated choice between some of the following variations: Stat generation, Stat effects on Skills, Damage Bonuses, Rolls for Experience Gains, how to determine the increase in Skills due to Experience Gains, Attack % / Parry %, Skill Breakdowns, Minimum % for Skills, Defense vs Dodge, Task Resolution (including the infamous Resistance Table), Armor as Static vs Variable, and I won't even get started on the Magic Systems. Take an example. Static Armor values versus Variable. Runequest 2's were static. Stormbringer's were variable. Runequest 2 had Hit Locations, Stormbringer didn't. Mix and match all you want, but ultimately is one set of variables more “gritty?” More “realistic?” Does it matter? Is one more suited to the “atmosphere” of Melnibone, and one more suited to the “atmosphere” of Glorantha? It just comes down to preference, who thinks what is cool. And it's OK for there to be different preferences. But can you consider one set of choices to be 'more appropriate' to a particular product than some similar set of choices? In general, they'd have to be aspects that really mattered for that product. For instance, Openquest's mission is to make a “rules-lite” version. Most of their changes, I would agree, were to achieve that goal. But I would have to disagree with someone saying, “I changed the way you gain experience because I want players in THIS world to have more uncertainty about their rate of advancement than they would in THAT world.” I think it would be disingenuous of them to expect me to take that sort of statement seriously. If I want to plan out a year's worth of gaming for my group, and I set out Cthulhu and Ringworld, it's OK for my players and I to have to work through radically different rules. If the changes made actually support the different genres. Stormbringer, Runequest and Lankhmar, except for magic should play the same; with respect to skills, task resolution, combat, equipment and experience. I don't accept that changing any of that, a little here and something else there, is somehow necessary to make Melnibone, Glorantha and Lankhmar 'feel' different from each other. To sum up my opinion, subtle variations in published products are the equivalent of house rules. I'd prefer not to see them, they only contribute confusion. Major changes, such as those required for Ringworld, are fine when they contribute to a different emulation, in this case, science fiction. It was fine when we only had Runequest 2 and Stormbringer. We could switch from one game to the other, and mix-and-match any variations to our preference. Nowadays, that's a mind-boggling proposition. Again, all my opinion. And I expect everyone else to have their own. We have plenty to choose from in this family of games. That can be good, and it can be bad.
  21. The dilemma I have with the various BRP/d100 games is that there are a number of finicky-little changes between games and editions that can make it annoying as well as confusing to play them. The group gets used to this-and-such way of resolving this thing, but three different versions could easily be found in the three different games you decide to run. I think there are a few places where those bits are changed deliberately in order to foster a specific mood in the game, but the majority are just the preferred 'house rule' of a particular author. Which is why I've been trying to assemble, on and off, a document listing a comprehensive informed choice between the various methods of resolving this-and-that when I run a BRP-family game. But really, there are so damned many, it's a task that still hasn't seen the light at the end of the tunnel. The only other option is just to go with the RAW every time you play a different game/edition in the family. <sigh> Which is almost worse for experienced players than it would be for players new to the family.
  22. So I just decided to run a short mystery scenario on New Year's Eve for my wife and daughter. I'd like to do a 1920s-ish, non-supernatural mystery they can investigate and solve. Preferably not a murder. The point is to introduce them to BRP, and get them interested in a supernatural investigation next, and finally lead them into Call of Cthulhu adventures. Now I've got some Cthulhu stuff that I haven't looked at in years, but I don't think there's anything suitable. Can anyone point me to something, maybe online, that I could grab in time? Thanks!
  23. I guess you can run BGB. I think of it as a book of options. So, I run a base game, say Runequest 2, with some BGB options, and some house rules.
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