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Shiningbrow

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Everything posted by Shiningbrow

  1. For me, so far this is the only point even close to legitimate for restricting the stickpicker enchantment POW economy. All other arguments are "I'm the GM, and I don't want my players to have it easy".
  2. But... They're from two different Rune Point pools... And, as per the above posts, one on top of the other usually means only the strongest has effect.
  3. Is that in 1 casting? For that specific example, I'd agree. But then, I see the Shield spell Stormbull uses is powered by Orlanth anyway.
  4. Which takes us back to the question we had... Whose POW 3 weeks later?
  5. I read it that only the first point of POW needs to come from the enchanter, and all the rest - even at a later time when increasing the size of it - can come from others. Although, I'm now,a little confused about increasing standard Variable Spirit Magic spells... Or even Stackable Rune Magic...
  6. Oooohhhh.... I definitely didn't get that from the original posts... Well, I am presuming that the enchanter is a reasonably respected indivdual in the community - not a complete stranger (although, I can't see that being a great problem with the stickpickers). I can't see the local spirits giving a toss, unless they're losing something from it (highly unlikely). If the stickpickers are outcasts or dregs of society, there might be some comeback from the local villagers and nobles, because now you get the dregs coming into money and annoying said villagers and nobles. Not to mention, the villagers and nobles have now lost their cheap sticks... As for Axe Sisters, I'd actually again say the opposite. If the stickpickers are all fully consenting adults, then they shouldn't have any beef with the enchanter. To me, this whole debate is all about whether the PCs can take advantage of a system, and GMs who want to ruin their fun for no other reason than they don't like it... There's really no Glorantha world where such a situation would be greatly frowned upon, except where there's a ruling class that likes to control everything. Outsiders, maybe. But locals coming home and spending their hard fought money should be fine!
  7. Personally, I wouldn't. I see the Multispell affecting the caster, not the recipient. So, Multispell 3 Disruptions, and the target needs to Counter 3MPs, not 2 RPs + 3 MPs - because it's the Disruption hitting the target, not the Multispell. As for the boost, not according to RAW, which says you treat each Spirit spell individually (except for Disruption).
  8. That's really generous of you! Do you do the same with Countermagic, Protection, Bladesharp, etc?
  9. Yes, this is exactly how I interpreted it! 200L allows one to live like a noble for a year! That's about the equivalent of getting a million dollars (or perhaps, several) these days! If you're virtually homeless, that's amazing! So, as I said, those stickpickers would be literally lining up to donate their POW. In game ways to limit this would be - making it hard to come up with the sort of cash or goods that are going to buy the sort of level of enchantment that's going to do much! The enchanter *needs* to provide the first point of POW, so unless they've got a whole bunch of money, it's going to be a personally hurtful experience. If you houserule that *every time* the enchantment is cast, the enchanter needs to use at least 1 point of their own POW, then it makes it even more frustrating. So, if you want a Spirit Armouring enchantment 4, you'll need to acquire the spell somehow, it'll cost at least 1 point of your own POW, and then another 3 nobles' yearly incomes... Not something so easy to do!
  10. Not only do I completely disagree, I think the exact opposite! If some right guy was paying homeless people to donate blood for the eternal youth research, they'd be lining up at the door, and fighting to be let in to donate blood! Especially if the money offered would pay for a good lifestyle for the next 2 years, and you'll be getting that blood back within a couple of weeks! (in RQG terms, perhaps in a season or 3). It's clearly not a taboo, because every so often, the village or temple is going to want people to donate their POW (either for enchantments or for re-stocking the Wyter). So, if you really want to have an in-game reason to deny it (and, realistically, you should - otherwise you're just being a dick GM), then you'll have to come up with something more legit and plausible.
  11. Or... Woot! I won't have to pick up sticks for the next couple of years!
  12. Maybe that's the price the PCs could reasonably sell it for?
  13. No real need. Just a simple rule that says you can only use the Runes that the deity has access to... Ernalda Rune Spells can only be cast using Earth, Fertility, Harmony. Problem solvered! Edit) also, I think this is very thematic to the setting. The Gods don't care about making things particularly easy for mortals to use their powers, and it's certainly not their responsibility. Additionally, it doesn't make much sense to me to be able to draw upon the powers of a god using something they don't align with. Imagine invoking Fire and having salamanders around in an Orlanth worship ceremony... Just because your personal Fire Rune rating is higher.🙄
  14. I actually thought it was part of the rules, but apparently not It seems silly to me that you could actually use an opposing Rune to your deity for the casting of their Sanctify (for example). Or, somehow, using a Chaos Rune for an anti-Chaos deity's spell...
  15. FYI - Ernalda doesn't give that spell to any of her associated cults anyway! Eurmal does to Orlanth. Yinkin to no-one as well... So, a moot point.
  16. Even if you really wanted to do that, it's merely a 1-pt spirit magic spell...
  17. ??? What do you mean "smaller crystals that wouldn't be of use for spirits"??? Isn't that the best use of a low POW crystal? (the POW of a crystal has zero effect on the POW - or other characteristics - of a spirit to be trapped within it)
  18. I will just put in my 2 cents worth... In the case of Associated cults, such as Storm Bull and Orlanth, I personally would allow the Shield spells to stack for the simple reason that the Shield from Storm Bull's Association with Orlanth means that it's actually an Orlanthi spell! (hence why you need to use one of Orlanth's Runes to cast said spell, and not one of Storm Bull's Runes). However, if the relevant spells come from different gods (including associate gods), then all bets are off! So, if an Ernaldan initiate picked up Shield from Orlanth, and later joined Yelm as an Intitiate (and rose to Archer level), they could sacrifice for Shield normally.... Because the source of the spell (god) isn't the same, I don't think they should stack.
  19. Fertilize (p51). It says it will "restore to the soil... of an area". It doesn't indicate the size of said "area". ETA: I also find it odd that it's non-stackable, as it would make sense for this 12 hour ritual to increase the radius/plot of lands that it could affect.
  20. I doubt it. While it's very Vedic terminology, the actual meanings will be correct... You chant specific phrases, move your body into specific postures (especially the fingers), and visualize particular symbols. Fits extremely well!
  21. Exactly as @lordabdul said - Holy shit yes! These pics are amazing! Like everyone else here, impatiently waiting for its release! I'll definitely be amongst the first to purchase!!!!!!
  22. I think it all comes down to how you see the cults (and individuals) in your Glorantha. Some of what's said above I would strenuously disagree with. The Stormbully is, by nature, fairly insane (who willingly goes to fight Chaos???). They're also infamous for being drunks (because they willing go to fight Chaos). Bringing a drunk violent, virtually suicidal warrior on a cattle raid is bad. Even having one defend against a cattle raid would be bad! As for a Humakti, I can see many reasons why someone would join the cult, especially in their younger years, and again especially with all the invading Lunars constantly coming around killing people (and potentially worse). So, an older Humakti may be a lot more cooler and reserved in the heat of battle, and more willing to restrain themselves (and have the training to do so). It's also a great way to decintivise any possible opposition... They're not specifically against theft (although it's probably considered dishonourable anyway), and calling out a challenge to any potential cowherds is likely going to have them back off. As for BGs... I can see them having some sympathy with the defending cowherds, as they're the lot that are often the victims that they are sworn to avenge. Now, defending a cattle raid, that's a different story 😛 Back to wergild - if the Humakti partakes in the cattle raid, they (or the raid organiser) would be legally responsible - after all, it was their choice. If it's in defence of a cattle raid, I'm sure the prosecuting family could call upon any of their champions to duel said Humakti at a time and place of their choosing.
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