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albinoboo

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Everything posted by albinoboo

  1. While we are worshipping at the altar of Vivamort, I have a suggestion. The bronze age concept of guest friendship could help explain why Sartarites came to Nochet. https://en.wikipedia.org/wiki/Xenia_(Greek) It is way creating hereditary obligations between groups, for instance Diomedes and Glaucus meat during the Trojan war, Diomedes ask about lineage and discovers that Glaucus and his father where guest friends. So instead of fighting Diomedes and Glaucus exchange amour and parted peacabley. In Gloranthan terms, a political house in Nochet would have guest friendship relationship with a tribe or clan in Sartar. The Sartite side could be used as place to toughen up husbands and children or as place of refuge when the risk of assasination is high. The Sartarites would also be under obligation to protect merchants of the Nochet house active in Sartar. The same obligations would be on the Nochet side, with added bonus of a dozen or so battle hardened Carls led by a Windlord adds a certain weight to moral arguments in Nochet.
  2. Nysalor and Lokamayadon are perhaps the closest but they are both dead and have no current cults. Arachne Solara offers nothing to worshipers but is a real God.
  3. It's best put down to your Glorantha mhy vary..........
  4. Sorcery wasn't in RQ2 but Lhankor Mhy was. The original published version of Lhankor Mhy was the standard rune and sprit magic format.
  5. I always felt that Lhankor Mhy got sorcery so that Prax and Dragon Pass had sorcery available. Personally I never liked sorcery and making it Lhankor Mhy sorcery optional means that I can safely ignore it in an Orlanthi context.
  6. The header from https://www.glorantha.com/ has Arachne Solara in the centre. It looks to me like the bluey white that is used for Shiva and Krishna in Hindu paintings.
  7. HonEel cursed the Telmori of Sylila to be wolves. I wouldn't be too sure about the Telmori wanting to be wolves.
  8. Harrek is known as the negotiator, because of his patience, accommodating attitude and diplomatic way of dealing with conflict.
  9. Perhaps the Esrolian version being used by Earth Cults in Tarsh and only done by women The Heortling version could be done by various Orlanthi cults, with different meanings and acrobatic jumps for each cult. Ernalda: showing there is another way. Orlanth Rex: Balancing violence and co operation Barntar: Taming of the Bull Vingains: Embracing violence is always an option.
  10. My thinking was Orlanth Rex demonstrating that he can take the wilder side of the Storm tribe without killing. There is another way verus violence is always an option. A king would need the raw strength of Storm Bull and the ability to control the wildness of Storm Bull. I also thought that it would show having no chaos taint.
  11. It's one of those arguments things. The earliest date of clear bull leaping art is in Egypt but in a style that is more Minoan than Egyptian. There is also arguments about motifs on cylinder seals found in Syria dating to the 18th century BC. It could well be Minoan in origin but the earliest evidence is outside Crete.
  12. Bull Leaping A genuine Bronze age activity dating back to the 18th century BC in Egypt but best know from the frescoes from Knossos. Bull leaping is still practiced in Spain today. There is an obvious Dragon Pass connection with the cult of Storm Bull. It could be a simple entertainment, a cult ritual for Storm Bull or an Orlanthi test of Kingship.
  13. These aren't the Ducks you are looking for
  14. I use the preparation for initiation into adulthood. The local clan ring serves as a method of exposition to show different game mechanics and introduce some mythology. As to a threat I use foxes, they take lambs and chickens. Foxes aren't hard to defeat and you won't be using a full fledged warrior to guard against foxes. A success might mean duty against wolves, and wolves are not always what they seem, in Dragon Pass.
  15. I believe the normal price is your immortal soul.
  16. To me it looks like she has, a helmet, a cooking pot, a water flask, some food and a bed roll on the spear. If she fights with the spear in an overhand grip using the spear as a staff won't help.
  17. I think it is important to remember that the battlefield is full of magic not just weapons. If you get hit by disruption 4 your armour won't matter. What armour is going to protect you from the Crater Makers, The Crimson Bat or The Cannon Cult, if the Cannon Cult is still cannon (been waiting for years for an excuse for that, sorry). Fundamentally is up to the GM to make the battle roll into an event. Say something like: We formed the shieldwall, we sang the paean to Orlanth the Victorious. The armies voices raised as one until we heard the the thunder of Orlanth in our hearts. Now ask for the battles roll from each PC. The GM must describe the result in terms of the outcome of the battle that they want. So a successful battle roll for a PC on the winning side would tell how they broke the Lunar line, a failed roll would describe the wound happening while the Lunar line broke. A successful roll on the losing side would mean an ordered retreat, an unsuccessful roll would means a wound in the rout and playing dead on the battlefield.
  18. The whole point is that you are fighting in formation with people similarly equipped. If you are the only person in the shieldwall naked, people either side of you increase their chance of getting killed because you have less protection. Skirmishers don't wear full armour but the shieldwall does. If you don't have the equipment for the job, you will used in a different unit. The battle roll is an abstraction of unit combat and that requires the assumption of basic competence on behalf of the commanders. It's not perfect but this is an RPG, not a wargame.
  19. Normal combat is about individual action, battle is is different skill set. If you don't keep your place in the shieldwall, your armour won't count because you will be overwhelmed by your opponents. Unless you are a demigod or near status, you have battle in formation or pay the price.
  20. The disorder Rune was the first to separate from chaos and has the strongest anti chaos powers. So each act of humor acts like payer wheel for disorder and weakens chaos. Yeah that is it, I went on a heroquest and things to find out, honest.
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